Update 6.3 alpha
At the end, the error of loading the city location was fixed, which led to the player being thrown to the beginning of the location that the player had to leave. Other serious bugs were also fixed, you can see the list below.
[h2]LIST OF CHANGES[/h2]
Improvements

Corrected mistakes
Plans for the next updates
[h2]LIST OF CHANGES[/h2]
Improvements
- Improved map in tunnels. The player's location is now indicated on each map and another map has been added in the maze.
- In the basements, individual ambient sound again.
- Now you can close the bed interface by pressing the "use" button again.
- Displays the percentage of loading the level.
- It was decided to change the approach to localization, automatic translation has disappeared, cells that have not been translated are now colored blue with the caption "need to be translated". If the string is not translated, in the game, the string will be displayed in English.

Corrected mistakes
- Fixed a bug where, when trying to drive to a city location, the player was thrown to the previous location, after which the train went underground.
- Fixed a bug in which after loading the save, the player's HP was restored.
- Fixed a bug with multiple zombies spawning at one point.
- Fixed a bug where the train was spending fuel when loading the transition between locations.
- Fixed a bug in which an eternal night would come if the player died in a tunnel or basement.
- Fixed a bug where snow passed through roofs.
- Fixed a bug in which the volume of the siren and firing in the first location was not adjusted.
- Fixed a bug in which it was possible to spend all the resources by pressing the enter button while doing something at any workbench.
- Fixed a bug where it was possible to open third-party inventory when the bed interface is activated.
Plans for the next updates
- A new stage in global optimization.
- Implementation of a modular system for the construction of residential wagons.
