Update 9.0 alpha
This update is primarily focused on optimization and has the longest development time so far. Since the work on the optimization was delayed, I decided to release the update without a new location, so as not to delay the release of the update even more. After the release of this update, I will focus all my efforts on an update dedicated to the new location.
The technology for creating nature in the game was partially automated, but created problems in optimization and limited the diversity of nature. It was decided to abandon this technology and implement nature using the classic but proven method. Each of the existing locations was redone manually, as a result, in most cases, it was possible to increase the FPS and reduce the load on the graphics card from 95% to 60-65%. Also, this method allowed to place more plant species, which visually improved the nature. This was the last big optimization update and I plan to devote most of my time to new content. Of course, I will continue to optimize the game as much as possible, but this will be a bonus to the update base.

In addition to optimization, the interface of the wagon construction system was improved, now for each element of the wall there will be additional information with a clear display of the necessary resources. The interface for displaying the necessary resources for the planned wall elements has also been improved. The interface is fully localized and can be translated.

Implemented a system for placing objects on any surface in the train or on the ground, while the objects retain their position after loading. This will allow you to arrange items in the interior of the train to create coziness. Disassembled items such as chairs or barrels are also taken into account and are not restored after loading the game.

Group electrification of luminaires has been implemented. Now the switches need to be linked to light sources, which will allow you to create groups of light sources and activate them at the right time.
To activate electrification mode, press the N key in the English layout.
The ability to sign most of the vaults on the train has been implemented.

Almost all building materials in the game have been replaced with realistic ones. It is planned to completely replace all cartoon textures in the game for the release of updated zombies.

Added new locations to explore in three locations. During development, I will refine each location by adding unique locations to explore.

A system of gradual attenuation of external sounds while being inside a constructed car has been implemented. The system takes into account the installed walls, ceilings, doors and glass units.
Unfortunately, there are several flaws in the game now. In the process of working on nature, I was unable to get rid of small lags in the reflection of vegetation in the water, so for now the water will only reflect the sky, but this will be fixed as soon as the cause of the lags is eliminated. Also, zombies can ignore trees and go through them, this will also be eliminated as soon as I find out the reason for this.
Saves will work in this version, revision is planned for the next update, when a new location appears.
[h3]CHANGE LOG[/h3]
Improvements
Corrected mistakes
Plans for the next updates
The technology for creating nature in the game was partially automated, but created problems in optimization and limited the diversity of nature. It was decided to abandon this technology and implement nature using the classic but proven method. Each of the existing locations was redone manually, as a result, in most cases, it was possible to increase the FPS and reduce the load on the graphics card from 95% to 60-65%. Also, this method allowed to place more plant species, which visually improved the nature. This was the last big optimization update and I plan to devote most of my time to new content. Of course, I will continue to optimize the game as much as possible, but this will be a bonus to the update base.

In addition to optimization, the interface of the wagon construction system was improved, now for each element of the wall there will be additional information with a clear display of the necessary resources. The interface for displaying the necessary resources for the planned wall elements has also been improved. The interface is fully localized and can be translated.

Implemented a system for placing objects on any surface in the train or on the ground, while the objects retain their position after loading. This will allow you to arrange items in the interior of the train to create coziness. Disassembled items such as chairs or barrels are also taken into account and are not restored after loading the game.

Group electrification of luminaires has been implemented. Now the switches need to be linked to light sources, which will allow you to create groups of light sources and activate them at the right time.
To activate electrification mode, press the N key in the English layout.

The ability to sign most of the vaults on the train has been implemented.

Almost all building materials in the game have been replaced with realistic ones. It is planned to completely replace all cartoon textures in the game for the release of updated zombies.

Added new locations to explore in three locations. During development, I will refine each location by adding unique locations to explore.

A system of gradual attenuation of external sounds while being inside a constructed car has been implemented. The system takes into account the installed walls, ceilings, doors and glass units.
Unfortunately, there are several flaws in the game now. In the process of working on nature, I was unable to get rid of small lags in the reflection of vegetation in the water, so for now the water will only reflect the sky, but this will be fixed as soon as the cause of the lags is eliminated. Also, zombies can ignore trees and go through them, this will also be eliminated as soon as I find out the reason for this.
Saves will work in this version, revision is planned for the next update, when a new location appears.
[h3]CHANGE LOG[/h3]
Improvements
- Items can be placed on the train or on the ground and they will not disappear after loading.
- Implemented the mode of binding light sources to switches.
- Added the ability to sign boxes.
- Improved interface with elements for the construction of wagons.
- Now items can be placed on the ground or on surfaces in the train and they will be saved after loading.
- Implemented a system of attenuation of external sounds of nature when erecting walls in the car.
- Chairs and barrels now retain their position and do not appear after loading the game if they were disassembled.
- Weather condition is saved when loading the game.
- Replaced most of the materials of the houses from cartoons to realistic ones.
- Some of the elements of the environment in the cartoon style are replaced by realistic ones.
- Now you can repair the wall if you accidentally started to take it apart.
- The cursor no longer disappears when crafting and, as a result, does not appear in the center.
Corrected mistakes
- Fixed a bug where glass, smoke and any source of water stood out brightly in the fog.
- Fixed bug with overexposed foam in water.
- Fixed a bug with the ability to drag one item with a split to multiply it.
- Snow no longer passes through roofs.
- Fixed a bug where it was possible to sleep in bed when reversing.
- Fixed a bug where it was possible to activate the floor and table lamp without collecting it.
Plans for the next updates
- New location, the ability to paint the walls and sheathe the outer part with armor.
