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Update 12.0 alpha

In this update, train construction is taken to a new level, which is an important stage in the development of the project. In a previous update, work was done to optimize the building elements, which eliminated a lot of high-res textures, but the new train textures were devoid of detail and looked bland. I decided to return the details to the materials while maintaining their optimal implementation.



The textures for all furniture have also been improved and unified.



But the main task was to expand the possibilities of construction and, above all, to expand the range of building elements, including internal walls, which will allow dividing the space into a room and a corridor, which will make it possible to create classic compartment cars.



More furniture was designed, including wall-mounted as well as sanitary ware such as a shower, toilet and 2 types of washbasins.



A large selection of decorative elements has also been added, such as window curtains, carpets, paintings and wall clocks.



For a long time, brutal elements of protection on the outer walls in the form of barbed wire and plates with spikes have been suggested, which are ways to inflict damage on zombies that run into them.
And such massive elements as barrels and cans can now be stored in special storage for the outer walls of the train.



The second most important improvement, the ability to decorate interior walls, the player is given 16 materials to choose from, 8 of which can be chosen in an individual color.



And finally, the third important improvement, the ability to armor the outer walls with metal in two ways. At the moment this is purely decorative, but in the future it will help deter zombies from getting on the train when this feature is implemented for zombies.



A small but important improvement in construction, the introduction of auxiliary points that suggest the location of the element, without which in the past it was difficult to install elements of especially small sizes.



Each update I try to gradually improve the optimization as well as the interaction with the inventory, the details can be read below.

[h3]Important message! In this version, saving the previous version will work with one caveat. As a result of the increase in building elements and the imperfection of the system, after loading a save, most of the building elements will be mixed in the wrong order. The optimal solution to the problem is to disassemble all the elements of the train except for the main walls before downloading the update. If you do not want to disassemble the entire train, then it is optimal to disassemble the lamps and switches in order to save rare resources, as well as to disassemble the stairs with cabinets in order to save the resources that were in them. I want to clarify that the furniture is not an element of construction, it does not need to be disassembled![/h3]

[h2]CHANGES LOG[/h2]

Added

  • Added new types of walls including a large number of internal walls and railings for the train.
  • Added a full-fledged Caboose for installation on both the first and second floors.
  • Added new lamps.
  • Added new furniture including wall furniture.
  • Added new decor elements such as curtains, paintings and wall clocks.
  • Added external protection elements of the train capable of causing damage to zombies as well as bars for doors with windows.
  • Added external storage for barrels and canisters.
  • Added the ability to install armored doors to varying degrees, as well as a hatch for the floors.
  • Added sanitary furniture such as showers, washbasins and toilets and related fittings. All plumbing is interactive and you can put water in it, but so far it has a purely decorative meaning.
  • Added 2 types of outer wall armor.
  • Added interior wall decoration menu with a choice of 16 materials for 8 of which you can choose an individual color.
  • Implemented markers on the installation points of the walls, which would make it easier to install in the right place.
  • When assembling train construction elements, the progress bar also displays the percentage of assembly.
  • Now when assembling furniture, a notification appears if the player tries to use the wrong tool.
  • Added sound effects when activating building menus.
  • Added the ability to hide the Game Interface by pressing the F11 key.


Changes

  • Improved textures for all furniture.
  • Improved textures for all train building elements.
  • Optimized furniture, which should improve performance when in a densely packed train.
  • Optimized all building elements of the train, which should also improve performance with a fully built train.
  • Increased wall collection time.
  • Increased tool durability by 100%.
  • Empty canisters are combined into a stack.
  • The name of the cabinet can be written in two rows and confirm the name by pressing the "Enter" key.
  • When transferring a large number of items from a third-party inventory, as many as can fit will be transferred.
  • When splitting items, the quantity can be confirmed with the "Enter" key.
  • Changed the geometry of the loot elements so that they lie on the surface of the tables and do not sink into them
  • Removed fast zombies from the first location to make the first location experience easier.
  • After loading the game, there are no more loud deafening sounds in case the cars are completely built up.


Corrected mistakes

  • The robot icon no longer freezes on the screen if you leave the robot in the previous location.
  • Fixed a bug where wall elements were not installed at a right angle.
  • The gramophone player interface no longer opens if the gramophone is not assembled.
  • Fixed doors opening in cabinets behind the player when working with workbenches.
  • Fixed the ability to endlessly replenish inventory through quick slots.


Plans for the next updates

  • After this update, I start working on two updates in parallel. The first will be dedicated to the updated interface with the introduction of game difficulty levels. The second update will focus on replacing old zombies and introducing new ones. The first theme will be implemented relatively quickly and the second much later.


Separately, I want to thank the player with the nickname Wombat for providing the train, which was widely used to create screenshots and a commercial.