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Open test version 14

Hello machinists! I am glad to inform you that the open test of one of the most anticipated game updates has begun. The main theme of the update, the redesign of old zombies and the introduction of new ones. Among other things, the zombie AI has been improved.

  • Added 6 new, unique zombies and improved the behavior and functions of some old zombies.
  • One of the new zombies is the Boss of one of the locations.
  • Zombies after death react to hits from all types of weapons, you can also separate the limbs of dead zombies.
  • In case of limb separation from the explosion, they fly off to the sides and not just fall as it was in previous versions.
  • Now dead zombies are thrown back by the blast wave.
  • Now zombies can be in sleep mode, sit or lie down in two positions simulating dead zombies.
  • Also added models of static dead zombies in the same 3 sleeping positions, designed to confuse players.
  • Increased the health of the zombie Nurse by 50%, which will allow you to kill her with a bow only with a stealth headshot.
  • Decreased Nurse's zombie regeneration rate by 50%.
  • The zombie nurse's behavior has become more active after regurgitating a gas sphere, which will make it much more difficult to kill her.
  • After strengthening the nurse zombie, this zombie was removed from the territory of the starting base and from the first half of the bridge.
  • Increased health for SWAT zombies by 20% and 30%.
  • Added a chance for a bag of loot to drop for dead zombies.
  • Added Zombestiary's notebook to the locomotive. In which the player will be able to read about the zombies brief information about their occurrence and personal characteristics.
  • Tool durability increased by 50%.
  • Boots durability increased by 50%.
  • Bow and dagger durability increased by 50%.
  • Improved visual effects such as fire, explosions, blood spatter, etc.
  • Zombies no longer focus on attacking the door if the player attacks it.
  • Replaced car models with style-appropriate options.
  • Grenades have become much more effective and deadly.
  • Decreased the standard amount of ammunition received by 30%
  • In general, reduced by 20% the chance to find medicine and food.
  • Added collectible figures of cartoon zombies to decorate the train.
  • The robot can now be pushed if it blocks the path in a narrow passage.
  • Decreased shot spread by 25 - 30%.
  • Damage from stealth kills is increased commensurate with the increase in the amount of life of zombies in the difficulty settings.
  • Now it is not possible to switch the fork in the tracks if the train crosses them, as this leads to the rupture of the cars.
  • Modified the base in the swamp in the 7th location, because due to technical difficulties, calling a wave of zombies did not work correctly.
  • Now you need additional confirmation to save the new graphics quality or screen resolution settings.
  • Added flocks of birds to enliven the environment and create the right atmosphere in the player's places of residence.


The main task of testing, polishing the behavior of all updated and new zombies. Feel free to share your impressions and suggestions for improving or correcting zombie behavior.

[h3]Password to open test tab: RQNElNUMmCP0Bm[/h3]

[h2]Be sure to backup your saves![/h2]