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Update 8.0 test



Hey guys! I finally finished and posted the update test. The update may contain many bugs, including critical ones, so play at your own risk and make a backup of your last save. At the moment, the construction system is not fully completed. While it is impossible to improve the elements of the interior of the walls, as well as to improve the outer part of the walls to metal. The electrification system operates in a primitive mode, and a switch in a carriage will turn on and off all light sources in that carriage. This is a temporary solution, and in the future it will be possible to tie it to the switches individually, creating separate groups of luminaires. Also, while the attenuation system for the sound of nature does not work when all walls and ceilings are erected, this will be implemented in the next updates. I managed to save the work of the save files, but partially, if your save gives an error, unfortunately you will have to start the game from the beginning, I apologize.

The test can be accessed as follows:



Password for access to testing: RQNElNUMmCP0Bm

Press the B key to start building.

Write your impressions, ideas and, of course, report bugs in this news.

Update 8.0 preview.

Hey guys! This update is taking a long time, so I decided to release a small video demonstrating the innovations in the upcoming update. I hope you enjoy the work done. I will also be glad to hear your suggestions at this stage. Perhaps I missed something and can be corrected at this stage.

[previewyoutube][/previewyoutube]

Update 7.2 alpha

[h2]CHANGE LOG[/h2]

Corrected mistakes

  • Fixed a bug where zombies in the second location could not move.
  • Fixed a bug where it was not possible to refuel a train with a canister.


Update 7.1 alpha

[h2]CHANGE LOG[/h2]

Corrected mistakes

  • Fixed a texture bug on the poster in front of the entrance to one of the halls in the tunnels.
  • Fixed a bug where zombies passed through the extreme concrete wall at the entrance to the store.
  • Fixed a bug where some items fell through the train floor.
  • Fixed a bug where it was possible to fill plastic with water without contact with water.


Update 7.0 Alpha



The main theme of this update was global game optimization. All the knowledge and experience that I have at the moment was applied, but unfortunately the results were not revolutionary. Tests on various configurations show performance improvement from + 20% to + 100%. I am not happy with these results, as I expected the best result, but I gained a lot of experience and know in which direction to work further. In addition to optimization, I was not satisfied with the look of nature and especially water, a lot of work was also done in this direction.

[h2]CHANGE LOG[/h2]

Improvements

  • Improved and enriched nature.
  • Redesigned water, added mountain rivers and waterfalls.
  • Some of the cartoon objects are replaced with realistic ones.
  • Added more details in some locations.
  • 100% of the text is localized and 7 languages from the list are fully localized.
  • The weather changes smoothly.
  • Reduced the energy recovery effect on Energy Drink from 20 to 5.




Corrected mistakes

  • Fixed a bug where zombies could go through a brown pickup.
  • Fixed a bug where at the start of the game the sound of the effects was played at 100% regardless of the current settings.


Plans for the next updates

  • Implementation of a modular system for the construction of residential wagons.