
This update focuses on sound effects, music and voice acting. Most of the sound effects have been reworked, including the sounds for opening crates, as the frequency of opening these objects and the monotonous sounds could irritate the player's hearing. A gramophone was introduced, which will allow you to listen to music on the train, if the player misses the background music. To do this, the player will have to look for records hidden in all locations. At the moment, voice acting for the English and Russian versions has been implemented. In case you do not want to listen to voice acting, you can turn it off in the audio settings menu.
Also, the ability for zombies to block and therefore push the player was temporarily disabled, this will avoid pushing the player through the walls. This feature will be disabled until I resolve the popping issue.
An interesting technology has been implemented for buildings and trains, now, when entering them, the sound of the surrounding nature effects will fade, while the open doors in the building will be taken into account. Especially well this function conveys the comfort of your train when it is raining outside.
[h2]LIST OF CHANGES[/h2]
Improvements
- Redesigned the sound effects of the locomotive and added new ones.
- Updated the music in the main menu of the game.
- Added voice acting for the character in English and Russian.
- Implemented an automatic gramophone.
- Introduced records for the gramophone, which can be found in the amount of 2 pieces at each location.
- Introduced new railway elements.
- Endurance recovery occurs as a percentage of the maximum value and not a fixed value as it was before.
- Now you can lift part of the resource stack if its total weight exceeds the weight that you can carry.
- Changed the system for calculating the weight of wearable items. Now quick slots are no longer separate inventories with a 5kg limit. The backpack and quick slots are read by a single inventory with a single weight. As a result of this change, the player's maximum wearable weight has been increased from 10 kg to 20 kg. The weight of all weapons and tools has also been reduced.
- Removed the zombie in the tunnel that was knocking out the story door.
- Redesigned information section about the game.
- Reduced the onset of thirst and hunger by 50%. The chance of finding food and water has also been reduced.
- Optimized train and furniture.
- Increased the spawn radius for zombies in the tunnel, so that they do not appear in front of the character.
- Zombies no longer shuffle when spawning next to the player, betraying their presence.
- The ability to push the player is disabled for zombies, now the player cannot be blocked by zombies.
- The surround sound changes smoothly.
- Now a warning appears before deleting a save.
- Now the volume of ambient sounds decreases when entering rooms. When the volume is lowered, open doors are taken into account.
- Changed bath colliders so that players don't get stuck in them.
- Reduced the range of audibility of steps and howling zombies as well as strikes on doors.
- Some products added additional effects accompanying the main one.
- Increased information window about items in the character's inventory.
- Temporarily removed the function of saving the game when switching between locations.
- It is now possible to stop the consumption of food or medicine by pressing the ESC button.
- Now, to collect the electric stove, you need to separately collect the electrical part on the iron workbench.
- Reduced the opening angle of doors in the train to avoid pushing the player into the wall.
- Fixed lighting, now the sun and clouds are not overexposed.
- Steam Cloud enabled for saves and key configuration..
Corrected mistakes
- Fixed a bug where holding a barrel or a refueling gun could switch fast slots.
- Fixed a bug where the Audio, Video, Mouse menus did not close when exiting through the escape button.
- Fixed a bug where items disappeared after loading.
- Fixed a bug in which in some parts of the tunnels it became light and sound effects of the street were heard.
- Fixed a bug where a player could enter a train enclosed by a fence at 3 locations.
- Fixed a bug where the volume of the surround sound could not be adjusted.
- Fixed a bug where zombies did not get confused when the train was moving backwards.
- Fixed a bug in which the train disappeared if the player saved the game not on the main railway track.
- Fixed a bug where the open state of the gate next to the train was not saved.
- Fixed a bug in which the sound of the tunnel remained if the player died in the tunnel and exited to the main menu.
- Fixed a bug where the auto save time was not displayed correctly.
- Fixed a bug where it was impossible to pick up items under water.
- Reduced the weight of body armor and helmets, as it exceeded the weight of the components from which they were made, which could lead to the loss of things after manufacturing due to overweight.
Plans for the next updatesTop tasks for the next updates in order of priority.
- The solution to the error in which the player cannot leave the location with the gas station, appearing in it again and enters the mountain.
- A new stage in global optimization.
- Implementation of a modular system for the construction of residential wagons.