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Update 8.0 test 2.0

Hey guys! I ran a second test, hopefully the last one. Below is a list of fixes and improvements.

  • Zombies in the city can move around again.
  • Fixed a bug with the ability to go through the pharmacist's desk.
  • Zombies no longer enter the blue container at the first location.
  • The rainwater collection tank no longer sticks out from the ceiling.
  • The emergency braking system has been improved, now the train will stop if it goes back.
  • Improved the construction planner interface.
  • Implemented glazing for the farm roof.
  • Added rough wood stool.
  • The intensity of the interior lighting has been reduced.
  • Introduced the ability to install small roof windows.
  • Increased fasting and thirst during sleep.
  • Implemented an icon indicating that the player is in planning mode.
  • You can now remove the wall preview through the E button.
  • The first type is assembled and removed.
  • Disabled display of any information about the wall being installed until we exit the planning mode.
  • Fixed a bug in which it was impossible to climb the stairs if a planned door was installed in the doorway.
  • Fixed a bug in which it was possible to interact with the preview elements of the train and climb the stairs.
  • A bridge has been introduced for the transition between the second floors.
  • Introduced a wooden rough table lamp.
  • Ladder locker stores loot.
  • Luminaires do not lose communication with the switch.
  • Now you can not install inappropriate windows in the window opening.


Update 8.0 test



Hey guys! I finally finished and posted the update test. The update may contain many bugs, including critical ones, so play at your own risk and make a backup of your last save. At the moment, the construction system is not fully completed. While it is impossible to improve the elements of the interior of the walls, as well as to improve the outer part of the walls to metal. The electrification system operates in a primitive mode, and a switch in a carriage will turn on and off all light sources in that carriage. This is a temporary solution, and in the future it will be possible to tie it to the switches individually, creating separate groups of luminaires. Also, while the attenuation system for the sound of nature does not work when all walls and ceilings are erected, this will be implemented in the next updates. I managed to save the work of the save files, but partially, if your save gives an error, unfortunately you will have to start the game from the beginning, I apologize.

The test can be accessed as follows:



Password for access to testing: RQNElNUMmCP0Bm

Press the B key to start building.

Write your impressions, ideas and, of course, report bugs in this news.

Update 8.0 preview.

Hey guys! This update is taking a long time, so I decided to release a small video demonstrating the innovations in the upcoming update. I hope you enjoy the work done. I will also be glad to hear your suggestions at this stage. Perhaps I missed something and can be corrected at this stage.

[previewyoutube][/previewyoutube]

Update 7.2 alpha

[h2]CHANGE LOG[/h2]

Corrected mistakes

  • Fixed a bug where zombies in the second location could not move.
  • Fixed a bug where it was not possible to refuel a train with a canister.


Update 7.1 alpha

[h2]CHANGE LOG[/h2]

Corrected mistakes

  • Fixed a texture bug on the poster in front of the entrance to one of the halls in the tunnels.
  • Fixed a bug where zombies passed through the extreme concrete wall at the entrance to the store.
  • Fixed a bug where some items fell through the train floor.
  • Fixed a bug where it was possible to fill plastic with water without contact with water.