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Zompiercer News

Update 4.3 alpha.

Today, at the end, a mistake was found and corrected that caused the disappearance of interaction with the train and also led to the immortality of zombies on the hills and roofs of high-rise buildings.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug that caused the disappearance of interaction with the train as well as the immortality of zombies.
  • Fixed a bug in which the movement in the locomotive could fail on the stairs and not be able to get out.

Update 4.2 alpha.

[h2]LIST OF CHANGES[/h2]

  • Probably a bug was fixed in which, when switching between locations, the player fell through the location, multiple tests were carried out and the error did not show itself, but this is not accurate.
  • Implemented smooth recoil when firing weapons.

Update 4.1 alpha.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug where after loading the plants in the box visually disappeared.
  • Fixed a bug in which the boxes for planting vegetables could be stacked with each other.
  • The furniture binding grid is reduced by 50%.
  • Increased arrow repulsion power so that zombies fall in the opposite direction from the shot and it is easier to collect arrows.


Update 4.0 alpha.



The main theme of this update is global game optimization. Most of the elements of the game world were optimized, as a result of this work, the size of the game increased by more than 5 times. This is not the last stage of optimization, in future updates even more game objects and the forest will be optimized, the quality of optimization of which does not suit me yet. In addition, the bow was introduced into the game, the player will be able to create it on the carpenter workbench. Arrows can be used repeatedly, provided that the player does not shoot at hard surfaces such as metal or stone. The rudiments of farming and cooking were also introduced. The player will also be able to find fuel cans and refuel the train if necessary. In addition, you can now fill plastic dishes with dirty water from rivers and lakes and boil it on an electric stove to clean it.

[h2]LIST OF CHANGES[/h2]

Enhancements
  • Optimization.
  • The bow is embedded in the game, you can create arrows yourself.
  • The first elements of farming have been introduced. Now the player can find the potatoes on the shelves of the store and put them in boxes for growing vegetables.
  • Now you can collect dirty water into plastic dishes from a river or lake.
  • An electric stove has been introduced for boiling dirty water and cooking vegetables.
  • Now the player can find fuel cans in abandoned cars and refuel the train.
  • 25% increased cost of the dodge.
  • Increased visual range of all zombies by 20%
  • Now the character can fill in plastic dirty water from a river or lake.
  • Implemented an electric stove on which you can boil water and cook food.
  • 20% increased audibility of shots for zombies.
  • Reduced the weight of all food products by 30-50%.
  • Reduced the weight of a large first-aid kit by 50%.
  • Reduced chance to find a large first-aid kit.
  • Reduced the number of zombie nurses to 1 in the base in the first location.
  • Reduced the time of poisoning from the spit of a zombie nurse from 20 to 10 seconds.
  • The dark time of the day is reduced by 30% relative to the day.
  • At the start of the siren at the train station, zombies no longer come to one point but are distributed throughout the station.
  • A trap was removed from 2 fences in 3 locations where the character could fall.
  • Increased by 20% chance to find a wood in boxes.
  • Text elements were expanded to avoid trimming long words in localization.
  • The workbench is closed by pressing E.
  • Death has been removed from the game, if the fuel runs out, now the player has a chance to collect fuel at the location and get to the gas station.
  • Increased chance to find an electric motor and mechanisms.
  • Reduced chance of finding ammunition by 20-30% for firearms to stimulate the player to use a bow.




Corrected mistakes
  • Items provided by the script no longer appears again after loading the game
  • Fixed a bug where, when dividing the number of items through shift, you can separate 0 or more than there was originally, which allowed you to create an infinite number of items.
  • Fixed a bug where the character during the dodge did not make noise.
  • Fixed a bug when hunger and thirst did not increase during dodge.
  • Fixed a bug where when level up stealth the player became invisible to zombies.
  • Fixed a bug when crafting icons decreased or increased in screen resolutions other than fullHD.
  • Fixed a bug when the amount of experience was indicated not by an integer.
  • Fixed a bug when zombies in the police station passed through the benches.
  • Fixed a bug where the character could creep under the fence of the locomotive on the move and fall out of it.
  • Fixed a bug where it was possible to activate the clock and the equipman window in the main menu of the game and during a pause.
  • Fixed a bug where the player crouched and throwing a grenade touched himself and the grenade fell next to the player.
  • Fixed a bug where the player could open the character’s inventory in the pause menu.
  • Fixed a bug where when using an item in a quick slot, it was possible by clicking the left mouse button to update the progress timer.
  • Fixed a bug in 4 locations with a drawer hanging in the air.
  • Fixed a bug in 4 locations with a hanging trash can.
  • Fixed a bug when, when it fell into a torn arm of SWAT, a zombie constantly threw off a new torn arm.
  • Fixed a bug where the SWAT zombie with a shield did not take off the shield if the hand that held it was torn off.
  • Fixed a bug with a hole in the wall under the stairs in the barracks in the first location.


Important Topics for Future Update

Continuation of the plot story and the creation of 5 location. Refinement of the conservation system. Implementation of a system for editing control keys. Farming Development. Refinement of the character’s animation to avoid a sharp change of weapon.

Update 3.0 Alpha



A new save system has been implemented. Now the game is saved automatically every 2 minutes, this can help not to lose progress in the game in cases where the player is stuck in the game location. You can also create your own save at any time in the game. Tests were conducted and if you encounter the problem of the disappearance of interaction with the train or the immortal zombie, you can save the game and restart it to continue without losing the gameplay. A compact crafting table was also introduced on which you can make elementary tools and a carpentry table. The dagger was implemented in the game, which will allow you to apply stealth tactics by killing zombies from the back, in case you were not discovered. Other improvements and bug fixes can be found below in the list.

New "version number" system This is a version 3.0 and each next big update with new features will add +1 to number before dot, while small update with bug fixes and small improvements will add +1 to number after dot. Such approach is better than classic where 1.0 it is a final version, because I don't know how many updates required to the final version and it allows to increase version number with each update without issues with limitations.

[h2]LIST OF CHANGES[/h2]

Enhancements

  • Added new save system.
  • Removed restriction on sleep.
  • Increased sleep time up to 12 hours.
  • Disabled the ability to open inventories when activating the sleep panel.
  • All inventories are automatically closed when the sleep panel is activated.
  • The button for collecting all the loot and invoking the equipment menu changed places.
  • Significantly reduced the number of light sources in cars.
  • In a locomotive, the brightness of the light source is increased.
  • Increased chance to find water.
  • Implemented Thai language support.
  • Changed crosshair for firearms.
  • A small craft table has been introduced in the locomotive's interior.
  • There was an opportunity to loot ZB van.
  • Glock was removed from 4 locations near the gate.
  • Increased character running speed by 20%
  • Reduced character dodge range by 20%.
  • Increased running speed for zombie runner.
  • Added a list of players who participated with localization.








Corrected mistakes

  • Fixed a bug where, when dragging an item, the right button on any other item icon was pressed and the icon hung.
  • Disabled the ability to drag items from inventory while eating food, medicine, etc. as this led to an error.
  • Fixed a bug when the created item did not fall into inventory due to overload.
  • Fixed a bug where, after death and the launch of a new game, equipment and weapons remained on the player’s preview.
  • Fixed a bug when a zombie survived after a head bang.
  • Fixed a bug when the zombie did not see the player through the doorway.