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Open test 15 version of the game.


Hey machinists! I am glad to inform you about the start of the open test of the 15th version of the game.
The update is dedicated to the redesign of the dog robot, combat turrets, auxiliary devices and modifiers that increase the effectiveness of the robot and turrets.
Please leave your impressions and suggestions, and I will also be glad to hear ideas for additional turrets and, most importantly, devices.

Test activation code: RQNElNUMmCP0Bm

[h2]Be sure to back up your saves before you start testing the game![/h2]


Best train Series

Hey machinists! I got the idea to record small videos with the best, in my opinion, train buildings created by the players. If you want your train to be included in this series of videos, send the save to the address: [email protected].


[previewyoutube][/previewyoutube]


Update 14.11 alpha

[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Implemented two ways to install furniture in the train, on a grid or free installation when the shift is pressed.
  • Added ability to enable V-Sync.
  • Removed unrealistic grass surface glow.
  • Fixed clipping of AK geometry closer to the stock.
  • Now the zombies in the area of the supermarket with the Boss are static, which should prevent one of the zombies from breaking the doors in the supermarket.

[h3]Corrected mistakes[/h3]

  • Fixed accelerated movement when holding WA or WD.
  • Fixed a bug where it was difficult to improve the armor on the inside of the railing for the train.



Update 14.10 alpha

[h2]CHANGES LOG[/h2]

[h3]Corrected mistakes[/h3]

  • Fixed a critical bug that allowed zombies to kill the player with one hit in a doorway.
  • Fixed a bug where it was impossible to pick up items underwater.
  • Fixed a bug where it was not possible to collect water from a mountain river in the first location and a small lake in the 4th location.



Update 14.9 alpha

One of the improvements in this update is changing the placement distance of wall furniture and other objects. Unfortunately, already installed elements will not change their position, you will have to disassemble and reinstall them to get the correct position.


[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Changed spacing for installed train wall items, now furniture and other items fit snugly against walls.
  • Optimized the activation of the construction menu when the player holds a tool in his hand. In the previous version of the game, this mode significantly reduced frames.
  • Removed the ability to climb onto cars in the city supermarket to kill the zombie boss with impunity.
  • Improved shadows and lighting from fireplaces.
  • Now you can only pick up barrels with an empty slot.
  • Improved locomotive lights shadows.
  • Moved the hitbox on barred doors to prevent zombies from attacking through the door.
  • Reduced mesh effect for shadows on low settings.
  • The character will no longer fall between the fence and the container in the first location.
  • Reduced attack range for severed arm.
  • Optimized various functions including birds by reducing their number by 50% in all locations.


[h3]Corrected mistakes[/h3]

  • Fixed a bug where the hit animation looped if a zombie tried to hit the player and hit the door.
  • Fixed one of the possible reasons for the animation looping when switching slots abruptly.
  • Fixed one of the reasons for the transparency of the boss in some moments of the battle.
  • Fixed a bug where there were problems installing a modern fireplace in some places.
  • Fixed a bug where a zombie would turn on the player before standing up.
  • Fixed a bug where the zombie bush would not hit the player at maximum approach.
  • Fixed a bug in which a zombie with a severed arm attacked at a distance of a whole arm.
  • Fixed a bug where in the basement of the forester's house, a zombie could go through a closed door if the zombie was taking damage.
  • Fixed a bug where the character level was not displayed in the French localization.