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Zompiercer News

Open testing of game version 17

Hey, train drivers! I'm happy to announce the start of the open testing phase for version 17 of the game. Thanks to the closed testing, all critical bugs have been fixed, and the game is almost ready for release. However, I’d still like to conduct a large-scale open test to try and uncover any issues that might not have appeared during the closed testing.

[h2]I strongly recommend backing up your current saves before starting the testing.[/h2]

The password to access the testing branch: RQNElNUMmCP0Bm

  1. Right-click on the game title.
  2. Click "Properties".
  3. Select the "Betas" tab.
  4. Enter the access code for the test.
  5. From the drop-down menu, choose the test version.


[h3]CHANGELOG[/h3]

Improvements

  • Added 2 new locations
  • In one of the new locations at the survivors' base, NPCs have been implemented—players can interact with them, receive quests, and uncover the story, allowing them to progress further in the plot
  • Designed battle scenes between humans and zombies in all old locations
  • Hunger, thirst, and sleep indicators have been placed above the quick slots
  • Added a map with the option to display the player and train in the difficulty menu (default key: M)
  • Map names are now displayed on each map
  • Added a quest log (default key: J)
  • Door states (open/closed) are now saved when loading the game
  • Broken doors no longer reset after loading a save
  • Implemented new models for dead-end railway tracks
  • Added farm tractors to the swamp farms
  • Added 4 new music tracks: 2 daytime themes and 2 train themes
  • Added colliders under cars in the supermarket boss parking lot to reduce the chance of the lever getting stuck under vehicles
  • Reduced the volume of wooden crate openings
  • Reduced the volume of the smelting furnace sound
  • Decreased the number and volume of crow caws
  • Increased the initial fuel in the locomotive’s tank from 326 to 396 to reduce fuel depletion before players reach a refueling point
  • Removed grass from the floors in some houses in the urban location
  • Added several water bottles to the kitchen in the first location to ease survival in the early game


Changes

  • All workbenches are now automatic
  • Renamed text prompts on storage containers from E to Q
  • Changing the sprint key from Shift no longer affects item splitting in the inventory


Fixed Bugs

  • Removed grass from some houses in the swamp location



Day of Toilet Zombie Heads.



Hey, drivers! In the Halloween event, I wrote that I would try to periodically spoil players with new events. The last big update is a good reason to pamper you again, so I'm announcing a one-day but very important event, the day of toilet zombie heads. Destroy 30 toilet zombie heads and receive an incredible, useful and rare item that can be crafted in one of the workbenches.

[h3]The event will start at 12 am in your time zone.[/h3]


Version 17 update news

Hey, machinists! Work on the update is nearing completion and I decided to share the work done. The last news was dedicated to the characters, and this news will affect the environment.

This time, all events will take place in the steppe zone. I studied the existing cities in this zone to try to recreate the atmosphere as close to the real one as possible.



I also decided to create completely new buildings for this zone, from public buildings to private residential buildings. I have long been dissatisfied with the overly simplified buildings in the game and decided to start changing the approach to their creation. In the future, at least, residential buildings will be finalized to varying degrees in all old locations.



A trifle, but it has long been suggested to create a letter base for creating signs for the name of a building, for example, to indicate a police station or other buildings. Finally, this was implemented in the upcoming update.



[h3]BEWARE OF SPOILERS! Below will be presented multiple screenshots of the future location. If you want to keep the look of the survivor base and its surroundings a secret, you should stop here.[/h3]






Christmas decor elements

Hey, drivers! Happy Christmas to all and good luck next year! During these Christmas days, until the end of the sale, themed decorations and decor items will be available to create a festive mood on your train.




Update 16.5 Alpha

[h2]CHANGELOG[/h2]

Improvements

  • Reduced the brightness of the environment for tunnels and basements by 50%.
  • Implemented support for monitors with an aspect ratio of 4:3.
  • The Y-axis invert setting has been replaced with a checkbox.
  • 100% Japanese localization.
  • 100% German localization.
  • 100% Spanish localization.
  • 100% Polish localization.
  • 100% Ukrainian localization.


Bug fixes

  • Localization of slider values ​​is applied immediately.
  • Fixed the blocking of the robot when entering the supermarket gate in the city location.