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Update 5.0 alpha.




The main theme of this update is a new location. I tried to make it unique and atmospheric, I hope you enjoy exploring it.
In addition, part of the environment has been replaced by objects with greater detail and realism, all objects in a cartoon style will be gradually replaced, and the transition will be crowned with a redesign of the zombie and the main character. A new system of weather and a change of day and night was also introduced. Now the night will not come unexpectedly quickly, at night the moon will rise at different intervals and illuminate the territory. Of the important changes, we can note the ability to parse some objects in the game, such as blue barrels, heaps of scrap metal and chairs, over time, I will try to expand the list of objects that can be disassembled. I also continue to study the possibilities and subtleties of optimization and in each update I try to improve the existing one and add new features. The first cellars appeared in the game, as long as they are only a couple of buildings, but I will develop this topic further. In this update, not everything that I planned and what the players suggested was implemented, but all this is on the to-do list and will gradually be implemented as the game develops.

Very important! If you were expecting the continuation of the game in 4 location (a big city), you will have to leave the location and return again so that the items in the location are generated and a plot subject appears to go to the next location.


[h2]LIST OF CHANGES[/h2]

Enhancements

  • Added customization of control keys.
  • A new weather system has been introduced.
  • Basements appeared in some houses.
  • Tailor table added.
  • The fence of the Station with a gas station along the entire perimeter has been introduced. Now the player will not be able to get on the train during refueling.
  • Replaced models of all iron barrels, wooden boxes, containers.
  • Added updated computer where you can find a chip for crafting.
  • More optimization.
  • Now you can parse some objects into resources.
  • A notification system has been implemented whether the box has been checked and whether it has been emptied.
  • A poster has been introduced with the campaign to save fuel.
  • The number of potatoes grown is reduced to 3 pcs.
  • In the first location, a small quest with a pantry was added.
  • Reduced chance to break an arrow when hit in a zombie up to 25% and when hit in a tree up to 33%.
  • You no longer need to hold down the button to take all the items from the drawer, now just a click.
  • After taking all the items, the inventory closes too.
  • Velcro bomb C-4 added.
  • The illumination of light switches in the train has been introduced.
  • Each car now has one light switch.
  • The state of plot doors that need to be torn off with keys and pressed buttons, a siren or a gas station is saved.
  • The state of the gate through which the train passes is maintained.
  • A test system was introduced to return the character to a point if he was pushed out of the wall and failed under the location.
  • Changed the way you open the door, now you need to keep the key in a quick slot.
  • Most of the text in the game is localized.
  • Reduced the number of rounds that can be found by 50%.
  • Locomotive fuel consumption and tank volume reduced by 50%
  • All types of grenades and explosives are now combined into one object.
  • The strength of the character affects the strength of the launch arrows and recoil when firing a firearm.
  • Added support for 3 new languages.





Corrected mistakes

  • Fixed a bug in which in some areas, the rails hovered above the ground.
  • Fixed a bug that led to increased recoil of the weapon when pumping power, instead of reducing the recoil.
  • Fixed a bug with the icon freezing that caused when moving items while the character was consuming something.


Plans for future updates


The next small update will be devoted to the almost complete replacement of commonly used sound effects from monotonous to varied and redesigned. Also, for the locomotive will be added more sound effects for the cab and engines.

I want to devote the next major update to the modular assembly of residential train cars.

Update 4.3 alpha.

Today, at the end, a mistake was found and corrected that caused the disappearance of interaction with the train and also led to the immortality of zombies on the hills and roofs of high-rise buildings.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug that caused the disappearance of interaction with the train as well as the immortality of zombies.
  • Fixed a bug in which the movement in the locomotive could fail on the stairs and not be able to get out.

Update 4.2 alpha.

[h2]LIST OF CHANGES[/h2]

  • Probably a bug was fixed in which, when switching between locations, the player fell through the location, multiple tests were carried out and the error did not show itself, but this is not accurate.
  • Implemented smooth recoil when firing weapons.

Update 4.1 alpha.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug where after loading the plants in the box visually disappeared.
  • Fixed a bug in which the boxes for planting vegetables could be stacked with each other.
  • The furniture binding grid is reduced by 50%.
  • Increased arrow repulsion power so that zombies fall in the opposite direction from the shot and it is easier to collect arrows.


Update 4.0 alpha.



The main theme of this update is global game optimization. Most of the elements of the game world were optimized, as a result of this work, the size of the game increased by more than 5 times. This is not the last stage of optimization, in future updates even more game objects and the forest will be optimized, the quality of optimization of which does not suit me yet. In addition, the bow was introduced into the game, the player will be able to create it on the carpenter workbench. Arrows can be used repeatedly, provided that the player does not shoot at hard surfaces such as metal or stone. The rudiments of farming and cooking were also introduced. The player will also be able to find fuel cans and refuel the train if necessary. In addition, you can now fill plastic dishes with dirty water from rivers and lakes and boil it on an electric stove to clean it.

[h2]LIST OF CHANGES[/h2]

Enhancements
  • Optimization.
  • The bow is embedded in the game, you can create arrows yourself.
  • The first elements of farming have been introduced. Now the player can find the potatoes on the shelves of the store and put them in boxes for growing vegetables.
  • Now you can collect dirty water into plastic dishes from a river or lake.
  • An electric stove has been introduced for boiling dirty water and cooking vegetables.
  • Now the player can find fuel cans in abandoned cars and refuel the train.
  • 25% increased cost of the dodge.
  • Increased visual range of all zombies by 20%
  • Now the character can fill in plastic dirty water from a river or lake.
  • Implemented an electric stove on which you can boil water and cook food.
  • 20% increased audibility of shots for zombies.
  • Reduced the weight of all food products by 30-50%.
  • Reduced the weight of a large first-aid kit by 50%.
  • Reduced chance to find a large first-aid kit.
  • Reduced the number of zombie nurses to 1 in the base in the first location.
  • Reduced the time of poisoning from the spit of a zombie nurse from 20 to 10 seconds.
  • The dark time of the day is reduced by 30% relative to the day.
  • At the start of the siren at the train station, zombies no longer come to one point but are distributed throughout the station.
  • A trap was removed from 2 fences in 3 locations where the character could fall.
  • Increased by 20% chance to find a wood in boxes.
  • Text elements were expanded to avoid trimming long words in localization.
  • The workbench is closed by pressing E.
  • Death has been removed from the game, if the fuel runs out, now the player has a chance to collect fuel at the location and get to the gas station.
  • Increased chance to find an electric motor and mechanisms.
  • Reduced chance of finding ammunition by 20-30% for firearms to stimulate the player to use a bow.




Corrected mistakes
  • Items provided by the script no longer appears again after loading the game
  • Fixed a bug where, when dividing the number of items through shift, you can separate 0 or more than there was originally, which allowed you to create an infinite number of items.
  • Fixed a bug where the character during the dodge did not make noise.
  • Fixed a bug when hunger and thirst did not increase during dodge.
  • Fixed a bug where when level up stealth the player became invisible to zombies.
  • Fixed a bug when crafting icons decreased or increased in screen resolutions other than fullHD.
  • Fixed a bug when the amount of experience was indicated not by an integer.
  • Fixed a bug when zombies in the police station passed through the benches.
  • Fixed a bug where the character could creep under the fence of the locomotive on the move and fall out of it.
  • Fixed a bug where it was possible to activate the clock and the equipman window in the main menu of the game and during a pause.
  • Fixed a bug where the player crouched and throwing a grenade touched himself and the grenade fell next to the player.
  • Fixed a bug where the player could open the character’s inventory in the pause menu.
  • Fixed a bug where when using an item in a quick slot, it was possible by clicking the left mouse button to update the progress timer.
  • Fixed a bug in 4 locations with a drawer hanging in the air.
  • Fixed a bug in 4 locations with a hanging trash can.
  • Fixed a bug when, when it fell into a torn arm of SWAT, a zombie constantly threw off a new torn arm.
  • Fixed a bug where the SWAT zombie with a shield did not take off the shield if the hand that held it was torn off.
  • Fixed a bug with a hole in the wall under the stairs in the barracks in the first location.


Important Topics for Future Update

Continuation of the plot story and the creation of 5 location. Refinement of the conservation system. Implementation of a system for editing control keys. Farming Development. Refinement of the character’s animation to avoid a sharp change of weapon.