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Version 16 development news

Hello, drivers! The upcoming update is dedicated to an important part of the zombie survival game - firearms. I was not satisfied with the release version of simplified 3D models, nor with the primitive interaction of the player with the weapon. I decided to seriously dive into this topic and, to begin with, visited a shooting club for several days to shoot a lot with all the existing and planned types of weapons in the game.

Targets from the shooting club

Most games give a false sense of ease of interaction with weapons. Nimble and stylish reloading, if realistic, is the fruit of long training by professional military personnel. My experience made it clear to me that interacting with weapons is a complex task that requires training and endurance. You quickly get tired from shooting for a long time, and your shoulders begin to hurt and become covered with bruises. Reloading can be long and clumsy. I decided to transfer all this experience to the game character, since he is a young assistant driver with minimal experience in training with weapons. At the beginning of the game, the weapon will give strong recoil and waste a noticeable part of the stamina, which will gradually be leveled out by improving the player’s characteristics and using tuning for the weapon. The reload time will be long, especially for some weapons. No more throwing stores onto the ground during the zombie apocalypse. Resources must be conserved! ))

Walther PP

M1911

Sawed-off double-barreled shotgun

AKM

Revolver

Hunting rifle
The animations are not final and can be improved in the release version.

Also, in the process of studying the mechanical operation of weapons, I realized that in the old version, almost all weapons did not work correctly in some nuances. Studying the mechanics from YouTube videos was not enough and I decided to purchase two weapon models for personal reference, which in the end eliminated some misunderstandings in the mechanics. It was decided to carefully study all the technical nuances of each type of weapon and replace all sounds with the most appropriate ones for the presented weapon.

Purchased weapon models

Walther PP

AKM

Since we have already taken on the deep study of how firearms work, we shouldn’t stop there; the update will also provide the opportunity to tune some types of weapons.

Upgrade Pack

Improvements on AKM

This is only a small part that is being worked on in the upcoming update, but, in my opinion, one of the most important ones, which has received the most attention and effort. It looks like this is the last news for the upcoming update, as work is nearing completion and testing will begin very soon. Thank you for your attention and stay tuned for news!




Version 16 development news

Hey, drivers! Since the update has traditionally been delayed, I decided to release some development news. This small news is a seed before the big news dedicated to the interesting experience that I encountered while creating animations and mechanics for using firearms.

Since the update will be dedicated to a complete visual and technical redesign of the character and firearms, I also decided to rework the tools created by the character from scrap metal, because under the conditions of the redesign, the old models look very simple and illogical.

Scrap metal hammer:



Scrap metal adjustable wrench:



Scrap metal dagger:



Scrap metal shovel:



Scrap metal flashlight:



Rough Bow and Bat with Nails:



Updated firearms:




Steam Award



Hey, drivers! For more than three years now, game development has been the main job and passion in my life. If you are as passionate about the game as I am, you like to create comfort and order in your carriages, beat zombies with a bat and equip your robot with new turrets, then I suggest you vote for the game in the Steam Awards. I understand that I don’t have the slightest chance of winning, but I was pleased with your attention to the project!



Halloween event

Hey, drivers! I invite you to take part in a small Halloween event.


Smash Halloween pumpkins to reveal themed decorations for your train. You will also find some content and memes dedicated to Halloween.


Update 15.1 alpha

Hello, drivers! It was decided to limit the ability to level up skills to 20 points, but leveling up stealth is still limited to 6 points.

[h2]CHANGE LOG[/h2]

Improvements
  • Implemented a limit for leveling up all skills to 20 points.
  • Increased the accuracy of AKM and Pistol Turret by 25%.
  • Added bullet tracers, which visually improves shooting and gives an idea of turret accuracy.
  • 100% localization for Japanese and French.
  • The explosion timer for a grenade has been reduced from 3 to 1 second, for a stick of dynamite from 6 to 2 seconds.
  • The passage between a concrete fence and a container in a city location, where the player could get stuck, has been blocked.


Corrected mistakes
  • Zombie Nurse no longer spits out an orb at a high angle towards the player.
  • Zombies no longer die when running into a stationary train.
  • You can no longer put items into overloaded robot bags.
  • Fixed a bug where the recoil reduction from increased strength was reset after loading a save.
  • Fixed a bug where the double-barreled turret would endlessly reload if there was no ammo in the storage and the turret was aimed at a zombie.