1. COMBAT ARMS: THE CLASSIC
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  3. COMBAT ARMS the: CLASSIC

COMBAT ARMS the: CLASSIC




[h2]AUTO-TURRET[/h2]



- Introduction: An armed, deployable turret, the Auto-Turret is capable of automatically detecting and engaging hostile targets, providing instant support on the battlefield.

- Description: Auto-Turrets are sentry guns with a slow fire rate and low stopping power (a weak 9 to 10 hit kill). It takes about 6.5 seconds to plant and fully set one up, and they will not set up if thrown halfway into a wall. On the flip side, they are capable of sensing enemies easily, and they are also capable of shooting enemies before they are visibly and directly in front of it.


[h2]FLAMETHROWER[/h2]



- Introduction: This weapon uses high pressure to project and ignite a stream of flammable chemicals, allowing a specialist to set the opposition ablaze with ease.

- Description: This weapon is found to be one of the most useful weapons in Quarantine, due to the fact that explosive and fire attacks are the strongest against Infected.


[h2]AIRSTRIKE DESIGNATOR - LGB[/h2]



- Introduction: Call in aerial support to devastate the enemy. When coordinates are transmitted using a radar guidance device, the location is carpeted with explosives from a waiting bomber.

- Description: The Airstrike Designator's purpose is simple: it places a marker on a designated target, which is used to guide an incoming strike plane. The target directs the plane to release a very powerful bomb (with a wide blast radius) within the range of the marker. Prior to the attack, a beeping sound and a notification informing of an imminent strike are delivered to every player in the room, regardless of teams.


[h2]MEDKIT[/h2]



- Introduction: A military syringe developed by NEMEXIS that is injected directly into the bloodstream. The Medkit restores a set amount of HP.

- Description: The Medkit can only be used for recovering one's own HP. With a total recovery of 33 (HP Recovery/sec: 11) this item can aid you in battle.