Monday balancing patch
This update addresses several balancing issues that could be used to achieve *ridonkulous* scores, especially in Reasonable Ranked or any other mode where you play a known seed.
- Teleporters: Teleporters are back to their beta functionality and allow only one incoming connection per teleporter. To make them a bit better at their intended function, you only pay for the first teleporter in each pair (making them faster to build by 1 month, and a little cheaper).
- Monoliths: One prosperous planet can only provide the +1% happiness bonus to one monolith. This means that it's no longer possible to stack monoliths, "reusing" the same prosperous planets for enormous happiness scores.
- Ruins: Options in events offering technologies ("add X to your tech tree") work differently now. Each ruin with such an option now has one fixed tier 2-4 technology that it will confer, and it should no longer be possible to influence this via opening the ruins earlier/later or exploring ruins in a different order.
The motivation behind the first two changes is removing degenerate strategies that achieve outsized returns compared to other options and aren't that fun to play.
The ruin change was made to remove an annoying aspect from ranked (the necessity to pre-scout all options at all ruins in all possible RNG combinations) and increase variety between ranked weeks (via more limited tech choices each week).
From this update forward, playing ranked will also require an up-to-date version of Slipways - trying to play with an outdated version will result in an error. If your version of Slipways is older than about a week, this error will be "could not connect to Slipways server" - this is not a connection issue and should clear up once you update the game.
These changes push the version number to v1.0 (b697) on Windows and v1.0 (b698) on Mac.
- Teleporters: Teleporters are back to their beta functionality and allow only one incoming connection per teleporter. To make them a bit better at their intended function, you only pay for the first teleporter in each pair (making them faster to build by 1 month, and a little cheaper).
- Monoliths: One prosperous planet can only provide the +1% happiness bonus to one monolith. This means that it's no longer possible to stack monoliths, "reusing" the same prosperous planets for enormous happiness scores.
- Ruins: Options in events offering technologies ("add X to your tech tree") work differently now. Each ruin with such an option now has one fixed tier 2-4 technology that it will confer, and it should no longer be possible to influence this via opening the ruins earlier/later or exploring ruins in a different order.
The motivation behind the first two changes is removing degenerate strategies that achieve outsized returns compared to other options and aren't that fun to play.
The ruin change was made to remove an annoying aspect from ranked (the necessity to pre-scout all options at all ruins in all possible RNG combinations) and increase variety between ranked weeks (via more limited tech choices each week).
From this update forward, playing ranked will also require an up-to-date version of Slipways - trying to play with an outdated version will result in an error. If your version of Slipways is older than about a week, this error will be "could not connect to Slipways server" - this is not a connection issue and should clear up once you update the game.
These changes push the version number to v1.0 (b697) on Windows and v1.0 (b698) on Mac.