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  3. The first update is coming!

The first update is coming!

Hi everyone!

This took a while, but I'm happy to announce that the first big update to Slipways is almost ready and coming out in a week!

This update focuses on "better" - adding features and cleaning up existing ones to let Slipways play even better than it already does. It includes things that I really feel improve the gameplay experience, plus tons of other improvements based on all your feedback (thank you for providing that!).

Most of the update is already implemented - it's mostly a question of testing, localization and applying the final level of polish to the new features now.

[h2]What's in it?[/h2]
First, the big stuff:
  • achievements to highlight your progress (integrated with Steam's, GOG's achievement systems)
  • stat and run tracking to let you look through your past results and see how your runs developed


There are also tons of other things big and small, with a focus on quality of life, accessibility and UI customization. Here are some of the more important changes:
  • updated pinning system to make it more comfortable to use
  • more work on the undo system (more insight into what will be/was undone, better behavior around eg. council tasks)
  • key rebinding and various UI settings to help you adjust the interface to your needs
  • switchable view modes to easily assess your planets
  • easier navigation, eg. jumping to planets/structures of a specific type/level from the "Domain" list
  • more information available at a glance at various places where people wanted it
  • various new accessibility options
  • tons of smaller fixes and improvements
Also, the Slipways soundtrack is going to be available on Steam for the first time ever (if you can't wait, it's already on Bandcamp!)

[h2]When?[/h2]

The update hits on August 7th, just in time for the Tiny Teams Festival. It's a cool Steam event we're taking part in, celebrating games made by small development studios and solo developers, making it a great fit for Slipways.

As I mentioned earlier, this update focuses on "better". The second update will change that focus to "more" - I'll tell you about the roadmap for that once the first update is out.

Until then, see you around the galaxy!