The first update is coming!
Hi everyone!
This took a while, but I'm happy to announce that the first big update to Slipways is almost ready and coming out in a week!
This update focuses on "better" - adding features and cleaning up existing ones to let Slipways play even better than it already does. It includes things that I really feel improve the gameplay experience, plus tons of other improvements based on all your feedback (thank you for providing that!).
Most of the update is already implemented - it's mostly a question of testing, localization and applying the final level of polish to the new features now.
[h2]What's in it?[/h2]
First, the big stuff:

There are also tons of other things big and small, with a focus on quality of life, accessibility and UI customization. Here are some of the more important changes:
[h2]When?[/h2]
The update hits on August 7th, just in time for the Tiny Teams Festival. It's a cool Steam event we're taking part in, celebrating games made by small development studios and solo developers, making it a great fit for Slipways.
As I mentioned earlier, this update focuses on "better". The second update will change that focus to "more" - I'll tell you about the roadmap for that once the first update is out.
Until then, see you around the galaxy!

This took a while, but I'm happy to announce that the first big update to Slipways is almost ready and coming out in a week!
This update focuses on "better" - adding features and cleaning up existing ones to let Slipways play even better than it already does. It includes things that I really feel improve the gameplay experience, plus tons of other improvements based on all your feedback (thank you for providing that!).
Most of the update is already implemented - it's mostly a question of testing, localization and applying the final level of polish to the new features now.
[h2]What's in it?[/h2]
First, the big stuff:
- achievements to highlight your progress (integrated with Steam's, GOG's achievement systems)
- stat and run tracking to let you look through your past results and see how your runs developed

There are also tons of other things big and small, with a focus on quality of life, accessibility and UI customization. Here are some of the more important changes:
- updated pinning system to make it more comfortable to use
- more work on the undo system (more insight into what will be/was undone, better behavior around eg. council tasks)
- key rebinding and various UI settings to help you adjust the interface to your needs
- switchable view modes to easily assess your planets
- easier navigation, eg. jumping to planets/structures of a specific type/level from the "Domain" list
- more information available at a glance at various places where people wanted it
- various new accessibility options
- tons of smaller fixes and improvements
[h2]When?[/h2]
The update hits on August 7th, just in time for the Tiny Teams Festival. It's a cool Steam event we're taking part in, celebrating games made by small development studios and solo developers, making it a great fit for Slipways.
As I mentioned earlier, this update focuses on "better". The second update will change that focus to "more" - I'll tell you about the roadmap for that once the first update is out.
Until then, see you around the galaxy!
