Wednesday patch
Progression changes:
- Endless mode: Now unlocks after you earn 1 star in any standard run.
- Campaign mode: Completing a mission in one difficulty now unlocks the following mission(s) on all difficulties. This means that you can change difficulty levels freely, eg. drop down to a lower difficulty for one mission and switch to a higher one for the next. Scores are still tracked per-difficulty.
Fixes:
- Structure building: Possible fix for the "structure builds immediately after I grab it from the structure tab" issue.
- Manual resource routing: The drag should now be more responsive when it comes to target, and you can "aim" with both the mouse cursor and the resource icon depending on your intuition.
- Structure preview: More visible lines, since some people reported finding it hard to see the dimmed version.
- Planet closeup: slipway tags should no longer obscure the info panels on square-ish aspects with large UI scaling
- Tasks: No longer possible to get the "explore area" task stuck by undoing as the area got revealed.
- Lensify: Lensified relays now come with a reachability guarantee - if you were able to reach the planet/asteroid with a slipway, the resulting relay will also be reachable with a slipway.
- Main menu: Fix for issue when loading a save didn't happen immediately and you could click more buttons confusing the game.
- Logs: Removed scary error messages from logs that were just a normal consequence of how the saving system works.
This patch takes the game to version 1.0 (b664) on Windows and 1.0 (b665) on Mac.
- Endless mode: Now unlocks after you earn 1 star in any standard run.
- Campaign mode: Completing a mission in one difficulty now unlocks the following mission(s) on all difficulties. This means that you can change difficulty levels freely, eg. drop down to a lower difficulty for one mission and switch to a higher one for the next. Scores are still tracked per-difficulty.
Fixes:
- Structure building: Possible fix for the "structure builds immediately after I grab it from the structure tab" issue.
- Manual resource routing: The drag should now be more responsive when it comes to target, and you can "aim" with both the mouse cursor and the resource icon depending on your intuition.
- Structure preview: More visible lines, since some people reported finding it hard to see the dimmed version.
- Planet closeup: slipway tags should no longer obscure the info panels on square-ish aspects with large UI scaling
- Tasks: No longer possible to get the "explore area" task stuck by undoing as the area got revealed.
- Lensify: Lensified relays now come with a reachability guarantee - if you were able to reach the planet/asteroid with a slipway, the resulting relay will also be reachable with a slipway.
- Main menu: Fix for issue when loading a save didn't happen immediately and you could click more buttons confusing the game.
- Logs: Removed scary error messages from logs that were just a normal consequence of how the saving system works.
This patch takes the game to version 1.0 (b664) on Windows and 1.0 (b665) on Mac.