Final update available on June 23!
Hey everyone,
I'm thrilled to announce: the third and final big update for Slipways is coming out on June 23rd, just in time for a nice sale happening across all the stores. If you've been waiting to pick up a copy for yourself or a friend, this will be the best and cheapest opportunity to grab one!
If you already own the game, I hope you're as excited as I am! May this new update bring you joy during these coming months, be it on vacation or after a hot day at work.
[h2]What's in it?[/h2]
Let me refer you to the previous post, which has a nice buletted list of things planned for the update.
Things have been going well and I'm happy to tell you that all five campaign missions are done and are now going through internal tests. I might be biased, but I feel this batch is the best one yet in terms of variety and gameplay.

The modding support is also coming along nicely. I just finalized Steam Workshop support yesterday and basic mods are already working well. I'm still improving the modding experience and adding more flexibility to the engine.
Most of the smaller gameplay additions are also ready. There are some cool new techs and perks for all council members, plus quite a few fresh sector quirks to shake up the game in standard and ranked.
Speaking of other gameplay modes, I'm also planning some smaller surprises for those of you who prefer ranked and endless. These are still waiting to be implemented, but there is a pretty good chance they'll fit into the schedule.
That's where we're at! Now, if you'll excuse me, I have some code to write, which means...
See you around the galaxy!

I'm thrilled to announce: the third and final big update for Slipways is coming out on June 23rd, just in time for a nice sale happening across all the stores. If you've been waiting to pick up a copy for yourself or a friend, this will be the best and cheapest opportunity to grab one!
If you already own the game, I hope you're as excited as I am! May this new update bring you joy during these coming months, be it on vacation or after a hot day at work.
[h2]What's in it?[/h2]
Let me refer you to the previous post, which has a nice buletted list of things planned for the update.
Things have been going well and I'm happy to tell you that all five campaign missions are done and are now going through internal tests. I might be biased, but I feel this batch is the best one yet in terms of variety and gameplay.

The modding support is also coming along nicely. I just finalized Steam Workshop support yesterday and basic mods are already working well. I'm still improving the modding experience and adding more flexibility to the engine.
Most of the smaller gameplay additions are also ready. There are some cool new techs and perks for all council members, plus quite a few fresh sector quirks to shake up the game in standard and ranked.
Speaking of other gameplay modes, I'm also planning some smaller surprises for those of you who prefer ranked and endless. These are still waiting to be implemented, but there is a pretty good chance they'll fit into the schedule.
That's where we're at! Now, if you'll excuse me, I have some code to write, which means...
See you around the galaxy!
