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Second update coming soon!

Hi everyone!

I'm here to quickly let you all know that the break is over and the second update is now in active development. I'm making good progress and I expect you should have the update in your hands soon: in time for the winter sales in the second half of December!

This update is not DLC and will be free to all existing and new players of the game.

[h2]What's in the update?[/h2]

The centerpiece is of course the second act of the campaign, consisting of four new missions that will shed new light on the mystery of the forebears (and feature fun new gameplay twists in the process). Here is a sneak peek at one of those:



In addition to the big chunk of new campaign content, the update will also expand other areas of the game. Here is my current working list:

  • new sector types and sector quirks to spice up standard and ranked
  • a few new perks and technologies to give some of the council more choices in strategy
  • new forebear station events and council tasks to improve variety during the game
  • new modifiers for planets that will be encountered even in "normal" sectors
  • balance changes to make some less-used perks and techs more viable (and curb some of those that are a bit too dominant)
  • as always, smaller fixes and UI improvements

I can't promise everything on the list will make it into the update. With a deadline in mind, I might have to prioritize some ideas and discard others, but I'll try my best to deliver as many goodies as I can before the update drops. I'm always eager to hear feedback, so if there is something on that list that feels particularly important to you (or if there is something else you'd like to see in future updates), do let me know in comments or on Discord!

Thank you for reading and see you around the galaxy!