1. Slipways
  2. News
  3. Tuesday tune-up patch

Tuesday tune-up patch

This update fixes a number of smaller bugs and inconsistencies.

Fixes:
- Audio: Disconnecting an audio device while playing no longer causes a crash ("FMOD: Failed to initialize output device").
- Seeding: Planet names are now properly seeded so that you can refer to them when describing a run.
- Settings: Saved now using a safer method to hopefully fix the random 'changed settings, change didn't save' problems.
- Display: Planet tooltips were off by -1% happiness for planets with resource shortages (due to the -1%/turn worsening being mistakenly counted in the tooltip as a permanent thing)
- Display: Improved planet/structure labels so that extreme numbers of imports/happiness produced don't take up half the screen.
- Campaign: Briefing window no longer makes sounds when displaying after game load.
- Logic: The techs offered in forebear ruins "add to your tech list" bonuses now never change after you have seen them once.
- Logic: The "discover new planets" council task no longer counts lensifying/destroying planets against you.
- Logic: You can no longer build projects on sensor planets (Echoes in the Dark/Darkened sectors).
- Logic: Anomaly labs won't take robots as researchers anymore with Machine Sentience (Echoes in the Dark/Darkened sectors).
- Logic: Machine Sentience should now mostly work intuitively and in your favor when used on Tourist Resorts.
- Missing text: added English text for the "unstable core" colonization option, localized text in other language versions still missing (coming during the next localization round)

This update brings the version number up to "v1.0 (b669)" on Windows and "v1.0 (b670)" on Mac.