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  3. Second update hits Wednesday, December 22nd!

Second update hits Wednesday, December 22nd!

Almost there!

The last two months were very busy, but I'm happy to announce: the second update is coming in just three days on December 22, 2021!

To get into the spirit of the holiday season, the game will also be 15% off once the update hits - so if you know somebody who doesn't have Slipways yet (why?), this is a good opportunity to get the best version of the game yet for less than it usually costs.

The update itself is free and it's going to be available to all new and existing players.



[h2]What's in it?[/h2]

The biggest chunk of new content is the second act of the campaign: four new missions tackling the mystery of the forebears' fall and setting up the final, third act coming down the road. Each mission features a new gameplay twist, and they're all pretty massive this time around!

There are some fun additions outside of the campaign as well:
  • rebalanced perks and tech tree - lots of changes and a few new technologies, all of it intended to enable more strategies on how to approach the game
  • new sector types and tons of new sector quirks - intended to spice up both your standard runs and the ranked mode
  • imperial hubworlds - rewarding you with a unique planet modifier for getting a council member to level 4
  • new ruins events - exploring forebear ruins now offers new options, ranging from rewinding time to reactivating an ancient weapon
  • many smaller fixes and improvements

[h2]What's next?[/h2]

Unless there are game-breaking bugs still lurking in there (hopefully not too many!), I'm going to take a good long rest. Getting this done was another long push and the new campaign missions were really tricky to get right. In the end, I'm very happy with the end result and can't wait to see you play them.

With the holiday season coming, I hope you're able to relax and get some rest as well, and I'm sure a few rounds of Slipways can help with that!

In the meantime, see you around the galaxy!