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Slipways News

Thursday patch

This patch fixes the following issues:
- Mac OS: The game sometimes got confused by the window mode given to it by Unity (if you played in a maximized window), resulting in a crash on startup.
- Perks: The "Researchers" perk used to stop working for a while after the game was reloaded (until some cached data was cleared).
- Text: The English text sometimes referenced "forefathers" instead of the "forebears".

This patch also makes the game save more information about your runs and progress in the game (locally). The next big update (v1.1) will introduce browsable run history and general stats features. This change is made early so that once the update hits, you'll already have the necessary data stored even for runs that happened before the update.

After this patch, the versions are: v1.0 (b694) on Windows and v1.0 (b695) on Mac.

Sunday network patch

This update improves the error handling in client/server communications in ranked mode and reduces the amount of data exchanged between Slipways and the server.

After this update, the version numbers are "v1.0 (b689)" on Windows and "v1.0 (b690)" on Mac.

Wednesday small patch

This is a small bugfix patch that fixes the following issues:

- Costs: It's now possible to perform free actions (like exploiting an asteroid/geoharvesting a planet) even when your cash balance is negative
- Skill Download: the technology could keep making an additional resource in some case when it shouldn't do that (after undoing a tech change or other change that added a product to a planet)
- Undo: Structure and technology HUD tabs fixes to prevent performing actions that are no longer available after undo.

This patch brings the version numbers up to (b686) on Windows and (b687) on Mac.

Sunday fixes

This is a bugfix patch that introduces several fixes.

Fixes:
- Technology: Removed a problem where getting a new technology from forebear ruins could remove already unlocked upgrades from your tech list (if the new technology shared upgrades with an already invented one)
- Tasks: "Explore designated area" and "discover N planets" tasks should now correctly complete even when this happens during your last action before the game ends.
- Audio: It should no longer be possible to get multiple music tracks to play on the endgame screen when completing tasks in the last turn.
- Endless: The "laboratory types" information was missing from the science tooltip in endless mode. It should now be there (for newly started games)
- Machine Sentience: another round of fixes to make it work better with structures, this time for ascension gates and labs

Other:
- The main menu now offers a link to the game's Reddit community.

Version numbers are now 'v1.0 (b681)' for Windows and 'v1.0 (b682)' for Mac.

Small map seeding fix

This update fixes an issue where a specific sequence of actions taken in the main menu would make the wrong technologies appear for a given map seed in most game modes.

This update brings the version number up to 'v1.0 (b676)' on Windows and 'v1.0 (b677)' on Mac.