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Slipways review: schedule-shatteringly moreish


At the centre of Slipways' galaxy is a black hole, and on the other side float the seconds, minutes, and hours this treat of a puzzler has effortlessly siphoned from my weekend. The 4X games this one shares a postcode with can be slow burners, but Slipways' joys are distilled, immediate, and schedule-shatteringly moreish. It’s hyperspace bypass: the game, but thankfully far more thoughtful and pithy than Vogon poetry.


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Monday evening fixes (note: ranked run change)

This patch includes a change that affects the ranked run. The "izzium sector" sector type was missing one of the effects of unstable izzium - receiving 3 science when a stabilized izzium planet is colonized. This is now fixed, which makes the ranked run a little different, so you can probably improve your score if you start fresh. All newly started ranked runs will include the correct mechanics.

- Fix: Izzium sector type - the 3 science bonus for colonizing stabilized izzium planets now works properly
- Fix: Matter transposition - no longer possible to transpose a planet which has an incoming connection from a stabilizer
- Fix: Rare crash that occured with some of the quirks changing the planet composition in the sector.
- Fix: Typos in second campaign mission.

Monday chonky patch

This patch is large in size because we changed the video format used for the tutorial to improve compatibility. Otherwise, it's just a regular small update.

- QoL: When undoing, the camera now snaps to the location of the undone action to better show you what was undone.

- Fix: Rare issue where tutorial crashed on some Radeon cards/driver versions due to driver bug.
- Fix: Lab and anomaly lab work consistently with Machine Sentience (studying bots is always prioritized over them being researchers)
- Fix: Labs and anomaly labs no longer accept energy, since that was useless and confusing.
- Fix: Missing text for algae farm, artifact trading, asteroid mine, microforge added back in (microforge options text still missing in non-English languages since the text was never localized)
- Fix: When you undo a structure build with its colonization options open/pinned, the options will now correctly disappear with the structure.
- Fix: The "right-click-to-pickup-last-built-structure" functionality now works again. Bonus - if you're one of the people reading patch notes, you probably now learned about a somewhat hidden option :)
- Fix: Wormhole no longer prevents right-click-dragging the map.
- Fix: Videos in the tutorial supposedly show up properly under Proton on Linux now (Linux still unsupported, but we're glad to help out now and then)

EDIT: This patch originally introduced a regression causing pins to disappear on actions. This is no longer the case.

Sunday evening bugfixes

- Fix: Campaign/Darkened sector: Planetary sensors sometimes failed to discover signals on the very edge of their angle of view, despite showing the area of space as discovered.
- Fix: Endless: No more duplicate council tasks when rerolling tasks.

Sunday bug fixes

- Fixed problem where actions that destroy a planet would not always restore its full state correctly when undone.
- Fixed crash bug caused by interaction between Energy-Driven + Orbital Labs.
- Fixed rare crash bug occurring when loading saves with planetary projects ("VProjectSatellite...")