Steam Game Festival coming to an end, beta sign-ups open
Hi everyone, Jakub here!
The Steam Game Festival is drawing to a close and it has been a wild ride!
Thousands of you have now played the demo and the overwhelming positive response to it was greatly rewarding. Getting the game to its current state has been both a marathon and a sprint and it gives me immense pleasure to see it resonate so much. Thank you all for trying the game and especially warm thanks to those of you who posted feedback. It has helped me validate some of my ideas, called others into question and in general assisted a lot in prioritizing future work.
Since the demo is going to be deactivated once the festival ends, many of you are asking: how do we get more Slipways? The best way to do so now is signing up for the closed beta, which will be dropping in about 1-2 months. Game development being a fickle and unpredictable process, I can't give you an exact date, but I'll do my best to make it as soon as possible. Space in the beta is going to be limited, so the sooner you sign up, the better the chances of getting in!
As many of you now know, I am just a single person trying to make Slipways the best game possible. As such, interacting with the firehose of your comments has been an exhilarating, but also overwhelming experience. I did my best to stay on top of this and plan to keep doing so in the future - players are the lifeblood of any game and your opinion is dear to my heart. With the festival over, I will be retreating to my development bat-cave to quietly take stock of what happened and get back to work mode, but I always keep an eye on Discord and Twitter.
The development plan going forward starts with the festival feedback, since there are a lot of improvements to be had there with relatively small development effort. After that, it's time for bigger things: implementing the remaining gameplay modes, overhauling the technology system and creating lots of new content (missions, events, new objects and mechanics to interact with on the map) to make the game even more replayable than it is right now.
Once again, thank you all for playing, and see you around the galaxy!
Beta signup form: https://forms.gle/KaqY1kupuENPg4oH8
Twitter: https://twitter.com/krajzeg
Discord: https://discord.gg/qD97EDu
The Steam Game Festival is drawing to a close and it has been a wild ride!
Thousands of you have now played the demo and the overwhelming positive response to it was greatly rewarding. Getting the game to its current state has been both a marathon and a sprint and it gives me immense pleasure to see it resonate so much. Thank you all for trying the game and especially warm thanks to those of you who posted feedback. It has helped me validate some of my ideas, called others into question and in general assisted a lot in prioritizing future work.
Since the demo is going to be deactivated once the festival ends, many of you are asking: how do we get more Slipways? The best way to do so now is signing up for the closed beta, which will be dropping in about 1-2 months. Game development being a fickle and unpredictable process, I can't give you an exact date, but I'll do my best to make it as soon as possible. Space in the beta is going to be limited, so the sooner you sign up, the better the chances of getting in!
As many of you now know, I am just a single person trying to make Slipways the best game possible. As such, interacting with the firehose of your comments has been an exhilarating, but also overwhelming experience. I did my best to stay on top of this and plan to keep doing so in the future - players are the lifeblood of any game and your opinion is dear to my heart. With the festival over, I will be retreating to my development bat-cave to quietly take stock of what happened and get back to work mode, but I always keep an eye on Discord and Twitter.
The development plan going forward starts with the festival feedback, since there are a lot of improvements to be had there with relatively small development effort. After that, it's time for bigger things: implementing the remaining gameplay modes, overhauling the technology system and creating lots of new content (missions, events, new objects and mechanics to interact with on the map) to make the game even more replayable than it is right now.
Once again, thank you all for playing, and see you around the galaxy!
Beta signup form: https://forms.gle/KaqY1kupuENPg4oH8
Twitter: https://twitter.com/krajzeg
Discord: https://discord.gg/qD97EDu