1. Slipways
  2. News

Slipways News

Thursday tune-up, Wednesday edition

This is the usual Thursday patch with a couple of small bugfixes, but on Wednesday. Hey, it's probably Thursday already somewhere, right?

- Campaign: Bending Spacetime: The izzium farm technology had a buggy interaction with a fix in the trade system. This interaction would cause a crash when you upgraded it to prosperous.
- Crash: Undoing during animations that create a new structure (eg. when a planet was collapsed into a protostar) could cause crashes due to the game animating things that aren't there. No more.
- Trading system: Undoing a manual resource allocation could sometimes result in manual allocation for the product no longer being possible. The trade system should no longer confuse itself in this one specific manner, though I'm sure it'll find other ways to do so.

This patch brings the version numbers up to v1.2(b926) on Windows and v1.2(b927) on Mac.

Thursday tune-up #4

This is the usual Thursday patch with a couple of small bugfixes.

- Campaign: Connecting a forebear ruin in the last month of the mission would sometimes crash in missions that allow a "one last action grace period" (Ghost in the Machine, Hard Truths). This should now work correctly and allow you to squeeze in one extra move for sweet points.
- Campaign: Cracks and Fractures: In some situations, the total amount of data gathered per year would be calculated incorrectly. All the data about data should now be correctly updated and up to date.

This patch brings the version numbers up to v1.2(b923) on Windows and v1.2(b924) on Mac.

Thursday tune-up #3

This is a bugfix patch that fixes the following issues:

- Game end softlock: If your last move in a game was connecting a slipway to forebear ruins and you decided to undo that move, the game would enter an inconsistent state from which it was impossible to finish the run until it was reloaded. This should no longer happen, and you can safely undo such a move.
- Event crash: If you stacked technology discounts from two different "scientific archive" events, then undid this realizing they don't actually stack, you'd get the bug report window. This is now handled properly, and you shouldn't be able to even select the useless second discount for the same tech.
- Edge of the world: If you were a dedicated space explorer who would utilize eg. gravitic tugs to ride a planet out of the sector map and to the edge of the universe, you'd realize that this specific universe has some major fog of war glitches. Now, you should just find an actual edge of the playing field instead.

EDIT: The event handling changes in today's patch caused a crash issue with the "Planet crusher" and "Experimental Terraformer" ruins. This should now be resolved through a hotfix, sorry for the inconvenience.

This patch brings the version numbers up to v1.2 (b920) on Windows and v1.2 (b921) on Mac.

Tiny thursday fix

This is a small bugfix patch focused on a single issue:

- Crash in menus: When quickly going into the council select screen and back in standard mode, you could get our mutli-threaded code in a twist, triggering a crash. You should no longer be able to do so.

Bug trivia for the dedicated reader: this bug was triggered from a thread checking your completed run files for achievements. Because of that, the likelihood of this bug happening to you increased based on how many good runs you have stored. Poor way to treat the best and most invested players!

This patch brings the version numbers up to v1.2 (b911) on Windows and v1.2 (b912) on Mac.

Thursday Tune-up Take Two

This is a bugfix patch that fixes the following issues:

- Energy-driven vs Culture Hub: Some combinations of product-adding and product-removing techs on people-producing planets would put the game in an inconsistent state, causing "unassigning" of already exported products. This should be fixed now.
- Repurposing Project: This project used together with Energy-Driven Industry or other product doubling techs would create an additional resource unit incorrectly. It no longer does that.
- Savefiles: In the event a crash corrupting one of the game's save files, the game keeps backups. These backups would not be used correctly in some cases, depending on what exactly happened to the original file. They should now be used in all cases.
- Savefiles: On some Mac systems, a Unity bug caused savefiles to be stored in a different location, interfering with cloud sync. The location should now be consistent on these systems, and sync should work correctly.
- Campaign: Map generation for the rift missions had a rare bug, with a crash caused by running out of floating point number precision on some very specific seeds. This should no longer happen.
- Alt Preview: The Alt-key connection preview would show proposed connections for planets that are already connected indirectly, eg. via relays. It no longer does that.
- Rifts vs Gravitic Tugs: Planets that are very close to a rift would be untuggable and cause display glitches when you try to move them. This should now work properly, possibly with a slight jump in the planet's position.
- Tech screen: The tech screen used to display stale data after you skipped a year. Now, it auto-closes when you skip a year. The ideal would be refreshing with up-to-date data, but that runs into other UI consistency issues, so the simple fix was implemented instead.
- Text: Some descriptions were clarified and typos were fixed in the English text.

This patch brings the version numbers up to v1.2 (b908) on Windows and v1.2 (b909) on Mac.