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Slipways News

Thursday tune-up

This is a bugfix patch that fixes the following issues:

- Campaign: There are two missions that require completing work at a structure, than going through one final event happening at that structure. Previously, if the work was completed in the last year, the mission would not be completable, since there was no time to do the event. Now, if that happens, the game gives you one last "bonus" action to complete the event and the whole mission.
- Ctrl- Tooltips: If you're playing with "sticky help keys", the content of the tooltips should now react properly to new technologies being invented and other ways in which new industries become available. Previously, tooltips could display outdated information until you cycled them off and on.
- Habitats: Changed the display for both the structure-based and asteroid-based habitats. They do not count as full-fledged successful and prosperous planets, and the way they're displayed now should be less confusing in that regard.
- Ripples in Space: Planets would display "needs stabilization" instead of "not colonized" when you try to connect a slipway to them, even after being stabilized.
- Typos: Fixed in several English descriptions.

This patch brings the version numbers up to v1.2 (b896) on Windows and v1.2 (b897) on Mac.

New Year's (Bug) Resolutions

This patch fixes two issues caused by previous patches. Let's hope we won't get into an infinite loop.

- Connection type switching: Fixed the cost/display glitches that occurred when you switched connection types while already over a destination. This should now work properly again. The issue was caused by a performance fix that aimed to not recalculate connection costs and other sometimes-expensive-to-calculate data when that wasn't needed. Turns out, its definition of "isn't needed" was a little lacking.
- Ruins vs Undo: We can't call it a proper patch without some sort of undo fix. This time, a previous fix for ruins wrongly disabling undo introduced a situation where ruins would mistakenly leave undo enabled. Patched again! Hoping this doesn't introduce a new corner-case-to-the-corner-case-to-the-corner-case.

This patch brings the version numbers up to v1.2 (b893) on Windows and v1.2 (b894) on Mac.

Happy 2022, everyone!

Wednesday fixes

This is a bugfix patch that fixes some more issues that cropped up after the update:

- Hard Truths: The 'checkpoint' for the first level Dendr demands was calculated incorrectly, not taking into account a difficulty modifier. This could cause a crash in this mission on the "forgiving" difficulty.
- Void synthesizer: Removed a couple of tricky ways of getting the void synthesizer to supply planets it shouldn't.
- A Bridge Too Far: Rift bridges now behave consistently with relays and their increased connection cost. Cost increases only count relays on the same side of the bridge. Previously, the behavior was inconsistent and order-dependent.
- Holding the Line: It's no longer possible to build pylons after they're not needed.
- Holding the Line: "Supported pylons" scoring should now ignore useless pylons that don't contain the rift.
- UI: When five council races are available on the council select screen, the scaling would be off on some setups. It should now be correct regardless of screen size and UI scaling settings.
- UI: With "UI Scaling" on, the text on campaign briefing screens would overlap the header. This should no longer be the case.

This patch brings the version numbers up to v1.2 (b889) on Windows and v1.2 (b890) on Mac.

Monday maintenance

This is a bugfix patch that fixes some more issues that cropped up after the update:

- Holding the Line: There was a crash bug in this mission, triggered by a rare and specific shapes of the growing rift. This is now fixed.
- Ruin events vs probes: Launching a probe, then quickly opening an event before the probe launches its pulse would put the undo stack in a badly ordered state, preventing undo when it should be available. This would also cause crashes when cancelling actions during two of the events (Planet Crusher and Terraformer).
- Performance: Stat-tracking (counting eg. colonized planets for achievements purposes) would sometimes cause a small lag after an action. This should no longer be the case.

This patch brings the version numbers up to v1.2 (b877) on Windows and v1.2 (b878) on Mac.

Chirstmas fixings

This is a bugfix patch that fixes two issues that cropped up after the update:

- Localization/gameplay: If you weren't playing the game in English, a reload of a savefile would sometimes cause ruin event options to become locked, when they should be unlocked. This should no longer happen.
- Performance: On some machines, discovering new regions was pretty laggy in the campaign missions featuring rifts. This should no longer be the case.

This patch brings the version numbers up to v1.2 (b874) on Windows and v1.2 (b875) on Mac.