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Vibrant Venture News

Alpha 6 status - Levels, Language and Level Builder

Hey everyone, happy holidays! Hope you all had a wonderful Christmas!

As we make our way into the new year, I want to start off by saying that Alpha 6 is nearly completed. We are working on the final features and details, and we are very happy with how it is turning out. However, as is the case with every January, I have exams all month, so we will have to push the update until after January. I will post another update when we have decided on the exact release date!

Alpha 6 will include a few new levels, many small features and tweaks, and a complete overhaul to the in-game text and dialogue system. This was done to allow localization in the future! As a result, the game now uses a free font known as LanaPixel by eishiya which supports many more language-specific glyphs than we could ever hope to support with our own custom font. We hope to translate the game to a handful of languages after the base game is completed! Our hope is that the game will support a handful of languages such as English (of course), German, French, Spanish, and Japanese. For now, though, we are happy knowing that the reworked text system makes translation possible in the future.



As for the levels in Alpha 6... well, we don't want to spoil anything, but let's just say they are very important to the campaign mode, and we really want to get them right! They have been some of the most tricky levels to design and create, and we are looking forward to getting them out.





Besides all the aforementioned features, the Level Builder is also being worked on. It already features many of the core features I plan to implement including playtesting, objects, enemies, background tiles, and more. It's something I've sunk a lot of time and passion into. I plan on releasing an early version of the level builder in the near future, however, I'm not sure when that will be as of now. In the meantime, check out these two videos to get an idea of what I've implemented so far!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Thank you for reading and happy New Year!
- Pattrigue

Alpha Update 5.2.0

A minor update has been released for Vibrant Venture! Don't forget to restart Steam if the game does not automatically prompt you to update.

See the changelog below for details.

  • Added unique backgrounds to the Pause Menu for each world
  • Added a new notification after beating 1-Boss
  • Added a new icon to Totals UI that shows when the player has not collected any Challenge Coins in a given level
  • Added a new icon to World Map level UI that shows when the player has not collected any Challenge Coins in the level
  • Added arrow tiles to the end of section 2 in 3-1 to help guide the player
  • Changed the vine tiles to ladder tiles in 3-1
  • Fixed a clipping bug caused by snapping to edges below low ceilings
  • Fixed long jumping as Pistachio instantly triggering the vine stab ability
  • Fixed the end card displaying 0/3 Challenge Coins in challenge levels
  • Fixed dialogue responses sometimes showing old response options outside the response box UI
  • Fixed closing the Totals UI with a gamepad while standing on a level entrance in the World Map causing you to enter the level
  • Fixed the door at the end of the 1-2 minigame prompting you to enter it despite being locked
  • Fixed a visual issue with The Maestro
  • Fixed walking pets' sprites clipping inside tiles when jumping near one tile high gaps
  • Fixed a few instances where Beam Tech tiles would cancel the player's slide kick
  • Fixed being able to stomp enemies not inside anti-gravity by walking into them while in anti gravity
  • Fixed a few areas in 3-1 and 3-2 where playing with 100% zoom would show missing tiles
  • Fixed a few tile errors in 3-1
  • Fixed a few tile errors in 3-2
  • Fixed a few tile errors in 2-2

Alpha Patch 5.1.2

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

  • Updated the credits message at the end of the game
  • Updated the end of 3-1 to make it more balanced
  • Fixed being able to stomp the Jester Shrimp shells before they got launched
  • Fixed a camera snapping issue occurring in several levels
  • Fixed some tile issues in 3-1
  • Fixed a camera issue in 3-1

Alpha Patch 5.1.1

Another small patch to address a few things I missed in the last one. Don't forget to restart Steam if the game does not automatically prompt you to update!

  • Fixed Challenge Coins not turning gray when completing a previously completed boss no-hit challenge
  • Fixed a memory bug causing an invisible wall tot block the top camera bounds after completing 1-Boss

Alpha Update 5.1.0

A minor update has been released for Vibrant Venture. This update addresses some bugs and design issues, and includes a new "no-hit" challenge for bosses! Don't forget to restart Steam if the game does not automatically prompt you to update.

See the changelog below for details.

  • Added no-hit challenges to 1-Boss and 2-Boss - beating the boss without being hit now awards a Challenge Coin
  • Updated an area in the first section of 3-1
  • Increased the speed of Challenge Coin animations
  • Fixed the Maestro being able to damage you while jumping off screen
  • Fixed the timer in 2-Bonus not starting when quick restarting the level
  • Fixed an invisible wall appearing when dying in 2-Boss and the challenge section in 2-1
  • Fixed a tile error in 2-4