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Vibrant Venture News

Beta update 4.3.0

A new minor update has been released for Vibrant Venture, featuring a number of fixes, balance changes and a visual improvement.

See the changelog below for details.

  • Reimplemented checkpoints in 1-Boss and 2-Boss
  • Spewshrooms in 1-Boss now fire less frequently and only when the player is close to them
  • The log in 1-Boss now automatically aims at Madeline when slamming it
  • Improved Spewshroom projectile visuals
  • Increased default slow motion duration from 2 seconds to 2.5 seconds
  • Increased Longer Slow Motion upgrade duration from 3.5 seconds to 4 seconds
  • Fixed Longer Slow Motion upgrade being usable in Time Trials
  • Fixed the file select screen rounding up file completion percentage resulting in incorrect values being displayed
  • Fixed the Character Orbs showing up immediately while jumping out of the minecart in 3-Bonus
  • Fixed the upload button in the Level Builder being visible even when offline

Beta Patch 4.2.1

A new patch has been released for Vibrant Venture.
See the changelog below for details.

  • Fixed the Gem Counter and Challenge Coin HUD always staying on screen in 3-Bonus
  • Fixed losing your speed in between section transitions in 3-Bonus
  • Fixed being able to land on moving platforms while using Azura's Homing Attack
  • Fixed Cardinal's double jump animation not playing in 3-Bonus
  • Fixed moving platforms being able to move the player while Homing Attacking
  • Fixed a rendering issue in the temple in Cornucopia Town

Beta Update 4.2.0

A new update for Vibrant Venture has been released with lots of fixes, design/gameplay tweaks, and some new features!
See the changelog below for details.


  • Added the ability to rewatch Power Crystal cutscenes
    • Recovered Power Crystals in the town temple can now be interacted with
    • Interacting with a Power Crystals prompts you to rewatch the cutscene
  • 3-3 level design adjustments
    • Several sections are now easier, less precise and leaves more room to react
    • Upon solving the crate puzzle, it now closes off the area the player came from and spawns in a couple of Rocket Platform deflectors to make ascending easier
    • Arrows indicate when to move up with rocket platforms
    • Design oversights have been addressed and fixed
    • Fixed an issue in section 2 that made it impossible to grab 2 Large Gems
  • Tweaked the Stamina wheel, Wall Jump wheel and Iron Oyster gauge
    • Now pulsates when gauge is 25% or lower
    • Pulsates faster the closer it gets to 0%
    • At 25% gauge, they slowly turn red
  • Tweaked Azura's Homing Attack
    • It is now easier to target enemies
    • A targeted enemy has an additional threshold distance before becoming untargeted
    • Enemies on ceilings no longer causes the attack to sometimes fail
    • Targeting bubble has a quick animation now, making it easier to tell that an enemy has become targeted
  • Improved performance in multiple World 3 levels
  • Various 2-3 level design improvements and tile fixes
  • Removed a Mollet in 3-4's 2nd section that was impossible to react to upon first playing the level
  • Updated control scheme selector UI
  • Fixed being able to clip into the ground using Azura's Homing Attack at the start of 2-1's third section
  • Fixed being able to clip into the wall in 3-4 using the Moving Hooks
  • Fixed grabbing a hook while in Anti Gravity forcing the player to jump at max height
  • Fixed opening the Character Wheel after respawning instantly switching to Cardinal
  • Fixed character icons in dialogue sometimes lingering into the next dialogue
  • Fixed the lift in the temple being usable while the game is paused
  • Fixed Clawmads being listed as "cephalopods" in Azura's Journal in English
  • Fixed the Goal Balloon in 3-3 not temporarily freezing time when grabbing it
  • Fixed camera shaking sometimes not working
  • Fixed an invisible collision near the town in the World 1 map
  • Fixed the HUD in the Level Builder not becoming transparent when using a draggable tool

Beta Patch 4.1.1

Just one single bug fix this time around because we missed a problem with the camera in update 4.1.0. This patch fixes the camera zooming in completely during the cutscene that plays when entering a boss level for the first time.

Whoops! Sorry to anyone this might have affected. Should be fixed now!

Beta Update 4.1.0

A new minor update has been released for Vibrant Venture, including some new features and tweaks as well as bug fixes! See the changelog below for details.

  • Added a "Time Trial Unlocked" notification when completing a level with a Time Trial for the first time
  • Added a new camera effect when entering levels
  • Updated all timestamps to now show 3 digits for milliseconds instead of 2
  • Updated the Seedle and Seedle Spawner property editors to now feature a range editor for the Attack Range property
  • Fixed a major issue where slide kicking an enemy while on a moving platform and then immediately jumping would cause the player to be unable to move
  • Fixed the slide kick sometimes not stopping when playing with low FPS
  • Fixed the camera movement not working properly in the Level Builder when playtesting after popping a Goal Balloon in a previous playtesting session
  • Fixed opening the shop sometimes not allowing keyboard navigation
  • Fixed the camera shake not working when popping a Goal Balloon
  • Fixed the lighting in 2-Boss applying to the Challenge Coin
  • Fixed the Iron Oyster property editor UI having a second "Iron Oyster" header