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Vibrant Venture News

Alpha 4.1.0 Minor Update

A minor update has been released for Vibrant Venture featuring updated water colors and new shell physics for the Jester Shrimps.

Shell physics are now slower underwater and they interact properly with slopes.
For Purple Shrimps, the shells now bounce properly while the Gold Shrimps' shells do not bounce at all.

  • Updated water color in 2-3, 2-4, 2-Boss and 2-C
  • Updated bubble particles
  • Updated Jester Shrimp shell physics
  • Added bubble particles to underwater Jester Shrimps
  • Added bubble particles to underwater Jester Shrimp Shells
  • Added a bounce sound effect when Jester Shrimp Shells bounce off of surfaces or other shells
  • Fixed water splashing not working properly when shells hit water

Alpha 4.0.0 Now Available - Biggest Update Yet!

A major update is available for Vibrant Venture featuring five new levels as well as many tweaks, fixes and optimizations! Definitely the biggest update yet!
Please restart Steam if the update doesn't show up for you.

The new features and our future plans are discussed in the following video:
[previewyoutube][/previewyoutube]

Also, here's the new gameplay trailer!
[previewyoutube][/previewyoutube]

In this update, I rewrote and refactored major internal systems - basically things you won't notice unless you peak at the game's code!

For example, I spent about a week completely rewriting the enemy system using a much more scalable approach which has already proven extremely useful when I began developing new enemies for Alpha 5.

The reason I do this is to ensure a more fluid, long-term development process by preventing scalability problems caused by old code.

Outdated and poorly written code often produce bugs that are extremely difficult to fix, so I'd rather remake old code than constantly patch up bugs.
After all, this is the first game I've ever written, and I will gladly admit that the code I wrote during the first year of development was of poor quality.

Many games fall victim to this, as developers often overlook maintaining existing systems, however I do my best to ensure that even the code I wrote years ago is up-to-date and can scale with future requirements for the project.

I have learned a lot about object oriented programming this year at university and have incorporated those paradigms into Vibrant Venture's codebase to the best of my abilities, thus ensuring a smoother development where bug fixing doesn't take all of my time.

The only drawback is that I spend a lot of time redoing old things and not developing new features, however I believe it will ultimately be beneficial in the long run.

Regardless, I hope you enjoy the new update!

Changelog:
  • Added a new level: 2-3
  • Added a new level: 2-Bonus
  • Added a new level: 2-4
  • Added a new level: 2-Boss
  • Added a new level: 2-C
  • Added a new power-up: Iron Oyster
  • Added a new enemy: Pokeprey
  • Added a new enemy: Centeel
  • Added a new enemy: Jester Shrimp
  • Added the last part of the World 2 Map
  • Updated various old sprites
  • Updated Cardinal's Air Kick
  • Updated the Level HUD
  • Updated 2-2 tile visuals
  • Updated lighting system
  • Rewrote all enemies
  • Rewrote music system
  • Rewrote level HUD
  • Rewrote and rebalanced the scoring system
  • Rewrote major aspects of cutscenes
  • Optimized and refactored multiple systems
  • Fixed bugs

Alpha 4 Release Date + Gameplay Trailer!

Hey everyone! We now have an official release date for Alpha 4 - February 20th!

I also just dropped a hot World 2 trailer on our YouTube channel showcasing a bunch of new stuff coming in the next update!
[previewyoutube][/previewyoutube]
We decided to push back the update a few weeks since my next semester at university starts in early February. That means I wouldn't be around when the update releases! It also means I wouldn't have time to fix any bugs or issues you guys might encounter!

I need pay full attention to my studies when a new semester starts. As soon as we're a few weeks in, things have usually calmed down a bit, meaning I have more time to address issues and work on the game.

I apologise for the delay but I hope you understand!
- Pattrigue

Vibrant Venture Minor Update - Alpha 3.1.0

A minor update is available for Vibrant Venture featuring bug fixes and new quality of life features in the Pet Maker.

Please restart Steam if the update doesn't automatically show up for you.

Changelog:
  • Added image flipping in the Pet Maker
  • Added support for importing images smaller than 32x32 pixels into the Pet Maker
  • Updated the World Map sprites for Fluppies and Grand Fluppies
  • Fixed the pause menu to staying open until dying when quick restarting while the music in 2-2 is changing
  • Fixed the game softlocking when quick restarting upon entering the third section trigger in 2-1
  • Fixed music stopping when fast traveling to a different level by opening the Totals Menu through the the Pause Menu in the World Map
  • Fixed the Pause Menu reappearing and allowing you to walk around while open after fast traveling to a level in the World Map
  • Fixed warping around the World Map when walking, pausing and fast traveling via the Pause Menu
  • Fixed the fog covering 2-2 cutting off in the World Map
  • Fixed getting damaged by a Clawmad after having already killed it by kicking or dashing
  • Fixed a visual glitch when trying to Wall Slide on steep ceiling slopes
  • Fixed the Seedle minigame in 1-4 not resetting when exiting the area

Alpha 3.0.0 Now Available - Pets and New Levels in World 2!

A new update is now available for Vibrant Venture! Please restart Steam if Steam does not automatically detect the update.

All the new features, as well as plans for the future, are showcased and discussed in the following videos:
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

The full changelog can also be found below. As always, let us know if you run into any issues - we're most active on our Discord server, so if you want to get in touch, consider joining it:
https://discord.gg/g9vdH3

Have fun!

Changelog:
  • Added the first part of the World 2 Map
  • Added a new mechanic: Swimming
  • Added a new level: 2-1
  • Added a new level: 2-2
  • Added the Pet Maker
  • Added the Pet System
  • Added Steam Workshop support for the Pet System
  • Added a Notification System
  • Updated the Pause Menu
  • Updated the Totals Menu
  • Updated the World 1 Map layout
  • Merged the Level Select Menu with the Totals Menu
  • Rewrote the Checkpoint System
  • Fixed bugs