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Vibrant Venture News

World 3 Gameplay Teaser!

Hello! Hope you're all doing well.

The next update for Vibrant Venture - Alpha 5 - is shaping up! We still cannot say when the update will be released, so stay tuned for the release date announcement. In the meantime, check out this new gameplay teaser for World 3!

[previewyoutube][/previewyoutube]

More to come soon!

Alpha 4.2.0 Minor Update

A minor update has been released for Vibrant Venture featuring many fixes and a few minor tweaks - for example, walking pets now become metal and walk underwater when the player has the Iron Oyster!

  • Walking pets now become metal and walk underwater when the player has the Iron Oyster
  • Updated the hitbox of the submarine in 2-Bonus
  • Adjusted a platform in the final section of 2-4
  • Fixed a bug where killing a Centeel would sometimes softlock the game
  • Fixed multiple camera issues in 2-C
  • Fixed sloped Brachin Goo not damaging the player while swimming
  • Fixed the swoop attack not dealing damage properly in 2-Boss
  • Fixed getting stuck in the fall animation when homing attacking underwater while there is a ceiling above you
  • Fixed a crash happening when dying at the end of a Grand Fluppy's charge

Alpha 4.1.0 Minor Update

A minor update has been released for Vibrant Venture featuring updated water colors and new shell physics for the Jester Shrimps.

Shell physics are now slower underwater and they interact properly with slopes.
For Purple Shrimps, the shells now bounce properly while the Gold Shrimps' shells do not bounce at all.

  • Updated water color in 2-3, 2-4, 2-Boss and 2-C
  • Updated bubble particles
  • Updated Jester Shrimp shell physics
  • Added bubble particles to underwater Jester Shrimps
  • Added bubble particles to underwater Jester Shrimp Shells
  • Added a bounce sound effect when Jester Shrimp Shells bounce off of surfaces or other shells
  • Fixed water splashing not working properly when shells hit water

Alpha 4.0.0 Now Available - Biggest Update Yet!

A major update is available for Vibrant Venture featuring five new levels as well as many tweaks, fixes and optimizations! Definitely the biggest update yet!
Please restart Steam if the update doesn't show up for you.

The new features and our future plans are discussed in the following video:
[previewyoutube][/previewyoutube]

Also, here's the new gameplay trailer!
[previewyoutube][/previewyoutube]

In this update, I rewrote and refactored major internal systems - basically things you won't notice unless you peak at the game's code!

For example, I spent about a week completely rewriting the enemy system using a much more scalable approach which has already proven extremely useful when I began developing new enemies for Alpha 5.

The reason I do this is to ensure a more fluid, long-term development process by preventing scalability problems caused by old code.

Outdated and poorly written code often produce bugs that are extremely difficult to fix, so I'd rather remake old code than constantly patch up bugs.
After all, this is the first game I've ever written, and I will gladly admit that the code I wrote during the first year of development was of poor quality.

Many games fall victim to this, as developers often overlook maintaining existing systems, however I do my best to ensure that even the code I wrote years ago is up-to-date and can scale with future requirements for the project.

I have learned a lot about object oriented programming this year at university and have incorporated those paradigms into Vibrant Venture's codebase to the best of my abilities, thus ensuring a smoother development where bug fixing doesn't take all of my time.

The only drawback is that I spend a lot of time redoing old things and not developing new features, however I believe it will ultimately be beneficial in the long run.

Regardless, I hope you enjoy the new update!

Changelog:
  • Added a new level: 2-3
  • Added a new level: 2-Bonus
  • Added a new level: 2-4
  • Added a new level: 2-Boss
  • Added a new level: 2-C
  • Added a new power-up: Iron Oyster
  • Added a new enemy: Pokeprey
  • Added a new enemy: Centeel
  • Added a new enemy: Jester Shrimp
  • Added the last part of the World 2 Map
  • Updated various old sprites
  • Updated Cardinal's Air Kick
  • Updated the Level HUD
  • Updated 2-2 tile visuals
  • Updated lighting system
  • Rewrote all enemies
  • Rewrote music system
  • Rewrote level HUD
  • Rewrote and rebalanced the scoring system
  • Rewrote major aspects of cutscenes
  • Optimized and refactored multiple systems
  • Fixed bugs

Alpha 4 Release Date + Gameplay Trailer!

Hey everyone! We now have an official release date for Alpha 4 - February 20th!

I also just dropped a hot World 2 trailer on our YouTube channel showcasing a bunch of new stuff coming in the next update!
[previewyoutube][/previewyoutube]
We decided to push back the update a few weeks since my next semester at university starts in early February. That means I wouldn't be around when the update releases! It also means I wouldn't have time to fix any bugs or issues you guys might encounter!

I need pay full attention to my studies when a new semester starts. As soon as we're a few weeks in, things have usually calmed down a bit, meaning I have more time to address issues and work on the game.

I apologise for the delay but I hope you understand!
- Pattrigue