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Vibrant Venture News

Beta Update 3.3.0

A new minor update is available for Vibrant Venture featuring several bug fixes as well as some balancing changes and overall gameplay improvements based on community feedback.
Thank you for the continued support!

See the changelog below for details.

  • Updated Magnet Shooters
    • The direction of Magnet Shooters can now be controlled
    • While attached to a Magnet Shooter, a trajectory line is shown to help you aim
    • The rotation speed Magnet Shooters in 3-S have been slowed down significantly
    • The rotation speed of some Magnet Shooters in 3-C have been slowed down slightly
  • Updated the Grand Fluppy enemy
    • If a jump that would land out of bounds is initiated, it will no longer be cancelled; instead, the jump will remain within the water body boundaries
    • If the player is near the left or right boundaries of the water pool, the Grand Fluppy will charge instead of slowly swimming towards them
  • Sir Stomps'alots (the stompers first seen in 3-4) now have a slight delay before slamming down
  • Updated character swapping - the lock will now always show when you are unable to swap character
  • Fixed being able to slow down time on Magnet Shooters
  • Fixed shortcuts not working in the Level Builder if the Gizmos HUD menu was open
  • Fixed using the shortcut key for the Items menu in the Level Builder not closing it
  • Fixed Orange Leaves sometimes rendering partially as Dead Leaves in the Level Builder
  • Fixed the Homing Attack target continuing to stay on screen while attached to a Magnet Shooter
  • Fixed exiting playtesting in the Level Builder during the Magnet Shooter attach animation causing the camera to jitter
  • Fixed swapping characters while climbing sometimes causing the climb sound to be played despite not moving
  • Fixed the Grand Fluppy in 2-C not swimming far enough to the right, allowing you to stay in the water without being attacked
  • Fixed the misalignment of Help UI text with the ruled lines
  • Fixed an issue where Bramble Boppers wouldn't damage the player when they were attached to a Magnet Shooter
  • Fixed an issue where holding the character swap key after dying keeping the character icon enlarged on the character wheel

Beta Patch 3.2.2

A new minor patch is available for Vibrant Venture which fixes a few minor issues related to the lighting in the World 2 Map.

See the changelog below for details.

  • Fixed an issue in the cave section of World 2 Map where the light around the player would only appear when playing as Cardinal
  • Additionally, the light will now consistently appear regardless of the character used to complete or exit a level, resolving the problem where it wouldn't show up if Cardinal wasn't the character in use

Beta Patch 3.2.1

A new minor patch is available for Vibrant Venture which fixes one specific and pretty serious bug. It also introduces a slight change to wind.

See the changelog below for details.

  • Pistachio's Vine Stab and Banana's Slam now negates wind slightly
  • Fixed a door in the World 3 Map not working

Beta Update 3.2.0

A new minor update is available for Vibrant Venture with bug fixes, more Level Builder additions, quick restarting Time Trials, new lighting in the World 2 Map, and more!

  • Added ambient sound in levels 2-1 and 2-4
  • Added lighting in the second part of the World 2 Map
  • Updated the Grumbat enemy in the Level Builder
    • Attack Range, Interest Range and Dash Range can now be edited using the Range Editor
    • Three differently colored Range Gizmos now visually show these ranges
  • Quick Restarting during a Time Trial now restarts the Time Trial instead of the level
    • Quick Restarting now has a default bind - P on keyboards and Right Stick Click on controllers
    • Control Mapper text now displays as "Quick Restart Level/Time Trial"
    • The "Restart Level" button in the Pause Menu now displays "Exit Time Trial" during Time Trials
  • Picking up a Power Fruit now recharges the Homing Attack
  • Fixed the tutorial board dialogue box getting cut off at the start of the third section in 1-2
  • Fixed Gizmos for cyclic waypoint paths not rendering as cyclic
  • Fixed loading a level made in previous versions of the game not properly loading the Spewshroom enemy's attack range property
  • Fixed the background tile for Stone and Dirt icons looking different from how they appear when placed
  • Fixed loading into the World 3 Map in certain areas causing you to spawn out of bounds
  • Fixed the game mode selection images in the Title Screen using outdated graphics
  • Fixed the Time Trial clock remaining in a level even after starting the Time Trial

Beta Update 3.1.0

A new minor update is available for Vibrant Venture with bug fixes and a few new tiles in the Level Builder!
See the changelog below for details.

  • Added Bright Dirt background tiles in the Level Builder
  • Added Dead Leaves background tiles in the Level Builder
  • Updated the Stone and Dirt background tiles in the Level Builder
  • Fixed opening the Character Wheel during a Time Trial resulting in the timer UI rendering on top of the Character Wheel
  • Fixed the Assist Mode recovery bubble popping up at the same time as a Time Trial ends causing the player sprite to flicker
  • Fixed completing a Challenge Level on an older version of the game allowing you to clip into the lock in the World Map
  • Fixed dying as a Time Trial ends causing the dialogue box to immediately close, softlocking the player
  • Fixed an issue where dying at the same frame as switching characters would display the sprite of the character you switched to
  • Fixed the orange leaf slope tiles in the Level Builder incorrectly rendering partially as stone tiles