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Vibrant Venture News

Beta Update 3.4.0

A new update is available for Vibrant Venture!

This update features a ton of bug fixes, but it also includes some much needed QoL additions and general improvements. See the changelog below for details.

Please let us know if you encounter any further bugs or issues, and I will make sure to fix them as soon as possible - thanks! ❤️

[h3]Changelog[/h3]
  • Added a tooltip in the Level Builder for modifiable objects
    • Instructs you to right click (or use the corresponding button on the controller) to edit the object
  • Added Range Editor support for the Seedle Bush in the Level Builder
  • Updated the My Levels and Workshop Levels menu in the Level Builder
    • Now displays the name of the currently selected level on the right panel as well
    • Automatically selects the level currently being edited when opened (if any)
    • When a level is renamed, it will now appear at the top of the list in the scroll panel, correcting the previous problem where it sometimes disappeared above or below other levels in the view
  • Updated the Level Builder tooltip UI
    • Now slightly transparent
  • Updated the Level Builder Gizmos visuals
    • All Gizmos now feature improved sprites, making them easier to see against brigther backgrounds
    • The Waypoint Gizmos arrows are no longer visible behind waypoints
    • The Waypoint Gizmos arrow drawing animation is now slightly slower
  • Updated the Intro Cutscene
    • The background now gradually fades back to the original background as Violastro flies away
    • The animation of Violastro flying away now uses new sprites and animations for the disc and Violastro himself
  • Updated the Totals UI
    • Now shows a Power Crystal icon instead of a flag icon for completed levels with a Power Crystal
  • Updated some tiles on the 2-1 and 2-2 tilemaps to improve readability and fix tile cutoffs
  • Updated the Yellow Grass and Orange Grass tilemaps to improve readability
  • Fixed particles rendering incorrectly in the temple in the Town
  • Fixed some text in the Help menu being too long when the language is set to Brazilian Portuguese
  • Fixed an issue where setting the camera zoom during 1-Boss causing the camera to center elsewhere before snapping back to focus on the player
  • Fixed setting the resolution to a 4:3 resolution, getting close to the ceiling in the first phase of the 1-Boss, then switching to a 16:9 resolution (or higher) allowing you to clip out of bounds
  • Fixed the resolutions selection dropdown cancelling scrolling if the mouse ended up between two options
  • Fixed Magnet Shooters detecting platform tiles as an obstruction
  • Fixed being able to clip out of bounds during the first phase of 1-Boss when the screen shakes
  • Fixed the camera zoom option not working during the Intro Cutscene
  • Fixed the camera not following the player when jumping from a Flower Platform moving vertically at a high speed
  • Fixed changing resolution inside of Cardinal's house during the Intro Cutscene causing the camera to incorrectly reposition itself
  • Fixed changing resolution inside the temple from a 4:3 to a 16:9 resolution causing the camera to incorrectly focus on the center of the temple instead of the player
  • Fixed changing resolution from to a 4:3 resolution from a 16:9 resolution (or higher) in 2-Bonus while on the left side of the screen causing the player to die
  • Fixed the unique death sound in 2-Bonus not playing when the player dies from getting crushed
  • Fixed the shield in 2-Bonus not breaking when the player dies from getting crushed
  • Fixed missing Tall Grass tiles in 1-4
  • Fixed the water at the start of 2-4 not working properly
  • Fixed character swapping particles in the World Map sometimes not rendering correctly
  • Fixed exiting the Time Trial in 2-4 causing the keys to disappear
  • Fixed being unable to swap characters at the end of 3-Bonus until respawning
  • Fixed a softlock caused by skipping the final part of the intro cutscene just before the transition to 1-1
  • Fixed swapping from Banana to another character during a Wall Slide resulting in the latter character displaying Banana's Wall Slide sprite briefly
  • Fixed a tile error in the first section of 2-S

Beta Patch 3.3.1

A new patch has been released for Vibrant Venture which addresses the problems players experienced with Orange Leaf tiles in the Level Builder.

I was able to track down the problem to some oddly specific data changes that have persisted in presumably all Beta 3 version up until this patch. These unintended data changes meant that all levels containing Orange Leaf tiles created prior to Beta 3.0 did not load correctly, which was a major issue.

As a result of this patch, levels created in versions Beta 3.0.0 to Beta 3.3.0 containing Orange Leaf tiles may no longer load those tiles correctly due to this discrepancy. We apologize for any inconveniences this may cause.
Thankfully, adjusting levels made during these versions to resolve this matter is relatively straightforward.

See the changelog below for details.

- Fixed a tile error in the third section of 1-2
- Fixed Orange Leaf tiles not loading properly when loading levels made prior to 3.0.0
- Fixed Orange Leaf being treated as separate tiles when using the Picker tool on them

Beta Update 3.3.0

A new minor update is available for Vibrant Venture featuring several bug fixes as well as some balancing changes and overall gameplay improvements based on community feedback.
Thank you for the continued support!

See the changelog below for details.

  • Updated Magnet Shooters
    • The direction of Magnet Shooters can now be controlled
    • While attached to a Magnet Shooter, a trajectory line is shown to help you aim
    • The rotation speed Magnet Shooters in 3-S have been slowed down significantly
    • The rotation speed of some Magnet Shooters in 3-C have been slowed down slightly
  • Updated the Grand Fluppy enemy
    • If a jump that would land out of bounds is initiated, it will no longer be cancelled; instead, the jump will remain within the water body boundaries
    • If the player is near the left or right boundaries of the water pool, the Grand Fluppy will charge instead of slowly swimming towards them
  • Sir Stomps'alots (the stompers first seen in 3-4) now have a slight delay before slamming down
  • Updated character swapping - the lock will now always show when you are unable to swap character
  • Fixed being able to slow down time on Magnet Shooters
  • Fixed shortcuts not working in the Level Builder if the Gizmos HUD menu was open
  • Fixed using the shortcut key for the Items menu in the Level Builder not closing it
  • Fixed Orange Leaves sometimes rendering partially as Dead Leaves in the Level Builder
  • Fixed the Homing Attack target continuing to stay on screen while attached to a Magnet Shooter
  • Fixed exiting playtesting in the Level Builder during the Magnet Shooter attach animation causing the camera to jitter
  • Fixed swapping characters while climbing sometimes causing the climb sound to be played despite not moving
  • Fixed the Grand Fluppy in 2-C not swimming far enough to the right, allowing you to stay in the water without being attacked
  • Fixed the misalignment of Help UI text with the ruled lines
  • Fixed an issue where Bramble Boppers wouldn't damage the player when they were attached to a Magnet Shooter
  • Fixed an issue where holding the character swap key after dying keeping the character icon enlarged on the character wheel

Beta Patch 3.2.2

A new minor patch is available for Vibrant Venture which fixes a few minor issues related to the lighting in the World 2 Map.

See the changelog below for details.

  • Fixed an issue in the cave section of World 2 Map where the light around the player would only appear when playing as Cardinal
  • Additionally, the light will now consistently appear regardless of the character used to complete or exit a level, resolving the problem where it wouldn't show up if Cardinal wasn't the character in use

Beta Patch 3.2.1

A new minor patch is available for Vibrant Venture which fixes one specific and pretty serious bug. It also introduces a slight change to wind.

See the changelog below for details.

  • Pistachio's Vine Stab and Banana's Slam now negates wind slightly
  • Fixed a door in the World 3 Map not working