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Vibrant Venture News

Beta Patch 1.0.4

Just a minor patch because I accidentally introduced a new bug in the last one - whoops! Also I felt like changing the character swapping animation, it should look more dynamic now.

See the changelog below for details.

- Tweaked the swap animation slightly
- Fixed a bug where Pistachio's sprite would get offset vertically when swapping to her after first swapping from her during the first few frames of gliding

Beta Patch 1.0.3

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

General fixes:
- Updated Rewired to the latest version which should improve controller compatibility
- Tweaked the transition to Pistachio's gliding animation
- Fixed being able to bypass Character Lock Barriers locking the wheel by swapping character on the same frame as exiting the barrier
- Fixed using the Homing Attack while the Quantum Heart is active causing you to teleport back and forth between your original position and the Quantum Heart clone's position
- Fixed taking damage in the goo inside the bottom of the cave in 1-1 revealing the level background
- Fixed Pistachio's parasol being one frame behind during the gliding animation
- Fixed a rendering bug in 1-2 where foreground vines rendered behind the player

Level Builder fixes:
- Fixed spawn points on platforms causing you to fall through the platform upon playing the level
- Fixed being able to place tiles out of bounds using the line tool
- Fixed Character Lock Barriers overlapping when placed without any tile at the end
- Fixed being able to clip inside the root of invincible Bramble Boppers
- Fixed the camera not being able to keep up with fast moving platforms whose ease amount was greater than or equal to 0.4

Beta Patch 1.0.2

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

- Fixed a clipping bug in 2-3
- Fixed Jester Shrimp shell physics not working correctly when hitting a wall
- Fixed dragging an object with waypoints in the Level Builder not recomputing the waypoint positions if only the object rotation changes

Beta Patch 1.0.1

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

- Fixed a bug where being subscribed to a hidden Pet created by another user would crash the game
- Fixed text being cut off in the Title Screen on the Brazilian Portuguese localization
- Fixed the Spring and Brachins not being shown under any categories in the Level Builder item selector
- Fixed entering levels always spawning you as Cardinal
- Fixed saving levels while the background layer is active causing the ground to be transparent in the level thumbnail

Beta 1 OUT NOW! Level Builder, Achievements & more!

[h3]Please restart Steam if the update does not automatically show up for you.[/h3]

Hello all! Today is a big day - Vibrant Venture is no longer in the alpha phase!!
We've finally entered the beta phase of the game, meaning it's getting closer to a completed state!

When the game first launched back in July 2020, it only featured 6 levels and the first World Map. Now, there's more than three times as many levels, plus a ton of extra features like the shop, Pet Maker, and... the Level Builder!

That's right, this update features the first version of the Level Builder, something I know you guys have wanted for a long time now. This, combined with all the other features in this update, means that this is hands down the largest update thus far.

Note that this is the first public release of the Level Builder, so some things are likely to change, and new features will be added later! So keep that in mind if your favorite enemy or level object isn't usable in the Level Builder yet, as it may be added in the future.

This update also features Juniper, a character created for a contest in our Discord server by ZeraZero, and you can find her hidden in all the main levels of the game. Once you do, she will have some unique dialog about the level, and reward you with a sneak peek of the painting she's working on!
If you find her in all levels, there's even a special completion bonus that will unlock!

We have also added 15 new unlockable achievements, all with unique artwork of the game! Some of these achievements require a lot of thought to figure out and are quite well-hidden, but they should give you a good laugh. We had a lot of fun creating one particular secret achievement, and even made a new area just for this one achievement!

These are just the primary new features, but make sure to check out the changelog below for all the details.

Please be aware that this update is highly ambitious for us, with the Level Builder being the biggest new feature. As such, there are probably going to be some bugs and issues when it first comes out, but I will do my very best to fix these as fast as possible, and continue putting patches out until all the bugs have been fixed.

Should you run into any problems yourself, you can file a bug report via the #bug-reports channel in our Discord server.

Don't forget to also check out the new devlog for all the details, and maybe even consider watching the brand-new trailer for the game!

[previewyoutube][/previewyoutube]

[h3]Changelog[/h3]
  • Added the first version of the Level Builder
    • Accessible through the Title Screen and Pause Menu
    • Share your creations on the Steam Workshop
    • Download and play community-made levels on the Steam Workshop
  • Added a new side-quest: Juniper
    • Can be found in 12 different levels
    • An indicator in the Totals UI and World Map UI will help you keep track of your progress
    • A completion reward can be earned by returning to the town after finding and talking to Juniper in all levels
  • Added 15 achievements
  • Added new Secret Walls in several different levels
    • Added some new secret areas and tweaked existing areas
  • Added controller vibration when taking damage/dying
    • Can be turned off in Options
  • Added a new unique level intro to 2-4
  • Added an option to make the Vine Stab toggleable
  • Added a new cutscene in 3-2 for the train starting
  • Added a new off-screen environment in the beginning of the World 2 Map
  • Implemented a new default control layout for both keyboard and controller
    • Added a control layout selector menu accessible through the control mapper where you can choose to reset your controls to the new or classic control layout
  • Implemented a new lighting engine
    • Updated and tweaked the lighting and rendering in different areas
  • Tweaked 2-Bonus slightly
    • Added a short hint at the start of the level explaining how to attack
    • Made it easier to achieve the S+ rank
    • Nerfed Pistachio - her attack is now less accurate
  • Rewrote Maestro's cheeseball trajectory physics
  • Updated the Seedle enemy sprites and animations
  • Updated the Pause Menu layout and visuals
  • Updated the first cutscene in 1-4's Ball Roller
  • Updated control mapper UI
  • Improved UI navigation on controllers
  • Improved flying pet sprite rendering in water
  • The Level Timer now resets if you die in a level without having reached a checkpoint
  • Fixed bugs


Enjoy!

- Pattrigue