Change of studio name, new course, new game mode and much more
Hi arcade racers!
Sorry... its been slightly over 1 month since our last news update and that's a bit too long in our opinion. However, we've been super busy with the game and have added a lot of content (new course, new game mode and a long list of improvements). But first of all, we've changed studio name, say hello to...
[h2]Pretty Fly Games[/h2]

Long story short, our old studio name CasualGames.nu, was rather limiting and well plain old. So we wanted something that represents the games we work now, which are pretty fly :)
[h2]Latest updates[/h2]
Since the last news post we've released 8 updates. Here are some of the highlights in the updates.
New Course - Concrete Island
To continue the Harbor course we've added a similar course but with a twist. There are fire posts and if you hit them, they'll start spraying water which might push you into the water.

Improved menu graphics
We've replaced the menu with a new fresh version where the AI zips around random courses. The logo for Total Arcade Racing also received a face lift.

New game mode - Elimination
In Elimination the rules are simple, each lap the player who is last will be eliminated. Don't be last.

[h2]Price increase[/h2]
When we launched the Early Access version, we said that the price would periodically increase with new releases. We're now at version 0.6.0 and we've added a bunch of stuff since the last price increase in v0.4.6. Therefor the price will be increased to 6.99$ on Friday the 11th of December. If you haven't already grabbed a copy at 5.99$ then make sure that you do it now.
[h2]Feedback[/h2]
Keep the feedback coming either through the Steam forums or drop by our Discord Server to have a chat with us and the community.
[h2]Detailed change log[/h2]
v0.6.0
* Improvement: Hiding mouse cursor if the player is using a gamepad. Mouse cursor gets enabled again if the player starts using the mouse.
* Fixed bug: Esc button no longer pauses the game if you had gamepads attached.
* Fixed bug: Car color selection was skipped in single player if you use the keyboard to select a car.
* Fixed bug: If you back out of car color selection with the back button on joypad it will navigate back to game mode selection instead of move to car selection.
* Fixed bug: In multiplayer you can only back out of selection with gamepad 1.
v0.5.9
* New feature: AI races on courses in the background on the menu screen.
* Improved: Better UI Sound effects.
* Fixed bug: Pause menu in game was missing UI sound effects.
* Fixed Bug: Back button only works on controller 1.
v0.5.8
We've changed studio name to Pretty Fly Games.
* Improved: Added support for additional buttons on the gamepad to change courses and cars in the UI.
* Improved: Player can use any gamepad while starting a single player game.
* Improved: Turned off cursor during game play.
* Improved: Changed logo.
* Improved: You can't pause the game once a race has completed.
* Improved: Better background on Splash screen and menu.
* Fixed bug: Gamepad vibrates when AI is racing.
v0.5.7
* Improved: Increased start requirements to unlock cars.
* Improved: Reduced transparency in game menus, increases readability.
* Fixed bug: Wrong opponent car is shown on the win/lose screen.
* Fixed bug: When Time Trial is over the AI takes over and drives the players car. Sometimes the AI would not follow the correct path and would drive straight into a wall.
* Fixed Bug: When racing 8 players the tire marks cause glitches at times.
* Fixed bug: In endless mode the car outline was not showing when you drove under a tree.
* Fixed bug: AI was driving weirdly on courses with jumps.
v0.5.6
* Improved: Added confetti when you win a race!
* Improved: Made it more clear that you've won or lost against another player in competitive game modes.
* Improved: Improved the particle effect when your car is about to explode in elimination mode.
* Improved: Update tree graphics with shadow.
* Fixed bug: Part of the car select UI was using a unhinted font.
* Fixed bug: Destruction Derby mode didn't end properly when there was only 1 car left.
* Fixed bug: AI cars in Survivor was shifting targets all the time in local multiplayer mode.
* Fixed bug: Gates played their open/close SFX even when the SFX audio was set to zero in settings.
* Fixed bug: The leaderboard was not scrolling to the players score in game.
v0.5.5
* Added Mac support on itch.io.
* Improved: Added slight delay when scrolling through menus in game with a gamepad.
* Improved: Reduce max speed when reversing a bit more.
* Improved: Gamepad vibrates when going over bridges.
* Improved: Gamepad vibrates when jumping.
* Improved: Gamepad vibrates when car is destroyed.
* Improved: Updated graphics on course select.
* Fixed bug: In endless mode AI cars got stuck in an explosion loop.
* Fixed bug: In endless mode AI cars got blown up when a car exploded near to them, this is only supposed to happen i Survivor mode.
v0.5.4
* New game mode: Elimination.
* Improved: CPU players will also show their position each time they make a new lap and not only when they've completed a race.
* Improved: Certain game modes requires certain number of players before they'll start. Made that more clear in the car selection stage.
* Fixed bug: Player crashing into other players in local player could cause cars to blow up in modes where they were not supposed to blow up.
* Fixed bug: Missing Win SFX in Demolition Derby and Survivor game modes.
* Fixed bug: In harbor level AI thinks it's stuck when lifted out of the water so it will attempt to reverse and ends up in the water again.
* Fixed bug: If you flip the AI cars switch and do not have enough players it will start a race anyway with just 1 player. Fixed by removing the AI on/off setting once the countdown starts.
v0.5.3
* Improved: Added trails to puck in Car Hockey.
* Improved: Changed goal color to match the team colors in Car Hockey.
* Fixed bug: Harbor course was missing in Hall of fame.
Older changes can be found here