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Destiny of the World News

Release Notes #69 (Version: 1.0.9155.17570)

Bug Fixes:
  • Fixed crash when starting multiplayer game when adding units using Force Editor.


Release Notes #68 (Version: 1.0.9144.18435)

New Functionality:
  • Units Report now shows units that are loading into transports with the tag "(Transport)". Previously, the report only showed units that were already loaded on transports.


Bug Fixes:
  • Fixed music volume issue when loading game.
  • Fixed bug with Research Teams not being freed up.


Release Notes #67 (Version: 1.0.9080.19596)

Bug Fixes:
  • Fixed bug which allowed extra research teams to be used when loading a saved game.

Release Notes #66 (Version: 1.0.9067.27349)

New Functionality:
  • You can now rename units and armies in-game. Previously, you could set names for your starting and future units from the Options Screen, and this name would be used in all future games. However, there was no way to rename units in a game already started. From the Grouping screen, you can now rename your units and armies in-game. Note: The in-game rename will only be preserved for the current game, whereas the renames you do in the Options Screen will persist across games.


Bug Fixes:
  • Fixed bug where tank casualties weren't being listed in battle statistics

Release Notes #65 (Version: 1.0.9027.16287)

New Functionality:
  • Auto Production. If you prefer to concentrate on the military side of things, you can now turn on "Auto Production". The AI will then manage your production for you. Change your mind? You can turn it off whenever you want.


Tuning
[List]
USA AI tuning against Japan.
Improved AI planning for consumable goods productionn.