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Release Notes #61 (Version: 1.0.8978.15358)

New Functionality:
  • New Faction Report lets you view your faction's resources at a glance.
  • Can now switch between Main Menu, Production, Research, Trade, Diplomacy, Espionage, and Reports Screens without closing them first.
  • You can now assign up to two research teams to a research area to prioritize research in that area. This will increase research speed by an additional 50%
  • Added a "Build Max" button to the Production Manager Screen.
  • Added a new game option to set the default value for Repeating Production Orders to "No".


Bug Fixes:
  • Research screen now rounds percentages down so the items don't show 100% complete when they are still up to 1% away from completion.
  • Fixed bug which allowed passage through Turkish and other straits
  • Fixed bug that allowed China to retreat into Hong Kong or other British territory before the UK was at war with Japan


Release Notes #60 (Version: 1.0.8940.14781)

New Functionality:
  • Supply Usage Report - Shows how much supply was consumed by each unit during the prior turn.
  • Map Overlays Report - Shows locations of resources, facilities and units on a world map.
  • Added filters for AA and Radar to Resources Report


Bug Fixes:
  • Max production quantity estimate should round down properly now.

Release Notes #59 (Version: 1.0.8913.24817)

New Functionality:
  • New Fuel Usage Report. Shows how much fuel each unit and convoy burned last turn.


Bug Fixes:
  • Fixed upgrade bug for Armor that wasn't upgrading small arms rating


Release Notes #58 (Version: 1.0.8906.28138)

Changes:
  • Icon for trade convoys on map changed from black cube to ship silhouette
  • Redesigned Reports Menu to use icons that represent the reports.


Bug Fixes:
  • If building 2 fort levels from a region, only 1 was added when completed.
  • When unit upgraded to new Armor level, the Small Arms Rating wasn't getting updated.
  • If "No PearlHarbor Option" was selected, Japan was attacking USA sooner than intended. The Option was intended to prevent the Japanese from attacking when they did, but this option was meant to release American Forces, and prevent Japan from attacking until they had a more secure position. The option should now do this. Note: Even if this option is turned on, there is a 2% chance that the USA will join the war each turn after 12/5/41.

New Scenario: Operation Barbarossa

At the start of World War 2, Germany had worked with the USSR, economically, through trade, and politically, through pacts such as the Molotov-Ribbentrop pact. However, Germany, overconfident with its early military successes, decided to attack the USSR.

The Soviet Union was a tempting target, due to its rich resources. Also, German-Soviet relations had been deteriorating due to ideological differences and German concerns over the strategic threat posed by the USSR.

Stalin had been warned by the Allies and his own intelligence sources that Germany was planning to attack but dismissed the warnings.

Germany achieved nearly full surprise with their attack, but later found that the USSR would not provide the quick victory like those they had achieved in the west.

This scenario starts the game as Germany begins Operation Barbarossa, the invasion of the USSR and continues until 9/2/1945.

Will this be Germany's biggest mistake of the war, or their greatest victory?


New Functionality:
  • Added new Barbarossa Scenario
Changes:
  • Cheat screen now allows granting up to 100 million units of a resource (up from 100,000)