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Release Notes #30 (Version: 1.0.8301.19008)

The major feature in this release is the Force Size Editor. This will allow you to increase the starting forces and resources of the major power countries. You can use this to increase or decrease challenge, explore further "what ifs", or just make fun changes. Game achievements are disabled for games created with this enabled.


New Functionality:
  • Added new Force Size Editor
  • Added Kesselring as German Leader


Tuning
[List]
Reduced cost to build new factories
Increased damage from rocket attacks


Changes:
  • Updated rocket attacks to use new animation


Bug Fixes:
  • Fixed bug with strategic bombing, where AI target acquisition returned a target that couldn't be reached by range of aircraft
  • Fixed bug with computing distance on moves
  • Not all valid bombing targets were shown for rockets.



Destiny of the World 1.0 Released!

Germany has invaded Poland! Britain and France followed quickly with declarations of war against Germany. War will soon engulf the world.

DOTW has now left Early Access and has entered Full Release. Play as one of the 8 major participants, controlling your country's military, production, research, trade, and espionage. Can you change the outcome of World War II?

Explore "what ifs": what if Spain had joined the war? What if Japan didn't attack Pearl Harbor? What if Germany had developed the atomic bomb?

Formulate your strategies and issue your orders and see if you can lead your country to victory!

DOTW Release Date Announced

World War II Breaks Out: August 22, 2022

Destiny of the World will leave Early Access and enter Full Release on August 22, 2022!

It’s time to unroll those maps, brew a fresh pot of coffee, and start crafting your plans to conquer the world, or muster your forces to contain the Axis Powers Threat.

Mark your calendars and prepare to do battle!

Early Access Release #28 (Version: 0.9.8238.23257)

This update focuses on tuning the game (especially the difficulty levels). Right now, at "Sergeant" difficulty, the AI has no penalties or advantages. At "Private" and "Corporal" levels, you and your allies receive resource advantages. At higher levels, the enemy AI countries will receive resource advantages.

The game does not provide any combat advantages to the AI, and that won't change. Currently, the AI does not receive any advantages in research or production. I haven't decided whether to change this yet or not.

Is the game too easy or too hard? If you have any feedback, I'd love to hear your thoughts.

New Functionality:
  • Atomic Bombs. Each bomb dropped has a new secondary effect of reducing morale country-wide on the targeted country.
Tuning
[List]
Gave manpower bonus to easier difficulty levels
Adjusted starting resources for difficulty levels
Increased percent of manpower available from conquered territories
USA AI increased coordination between European and Mediterranean theaters
AI should utilize strategic bombers more fully.
Improved AI logic for "Island hopping" in the Pacific.
Reduced resource gains for conquered territories.
Updated USSR AI against Japan.
USA AI should be improved late game against Japan.
Reduced German factory capacity.

Bug Fixes:
  • Fixed error in Difficulty Bonus/Penalty calculations for countries that start the games as Neutral (USA, Italy, USSR).
  • Fixed crash where minor country surrenders with another friendly minor country's unit present in a surrendering region
  • Fixed bug where theater AI sometimes erroneously picked a target outside its theater.
  • Fixed tooltips on close buttons on research screen.
  • Fixed AI targeting bug, where target required reinforcement via port. Sometimes invalid ports were selected. This caused late game USA AI to stall against Japan.
  • AI was still sending gifts to conquered allied countries.

Early Access Release #27 (Version: 0.9.8221.18554)

New Functionality:
  • Added indication on Production Detail Screen when region has airbase or naval base


Changes:
  • Optional Rules: Turkey and Spain join the Axis. The game treats minor countries in two different ways. Some join independently, and some join and are controlled by a major country. These countries joined independently, but have been changed to be under the control of Germany.


Bug Fixes:
  • Fixed bug where unit that was in an army loaded on transport was removed from the transport and redeployed to a region that was captured. Game crashed when attempting to retreat unit.
  • Fixed bug where wrong country was displayed on message box when declaring war, even though the game actually declared war on the correct country you selected
  • Espionage screen still showed country in red ("at war") after it had been conquered.