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Destiny of the World News

Release Notes #31 (Version: 1.0.8326.18058)

New Functionality:
  • Renaming Units and Armies. You can now rename all of your starting units. These are saved to disk, so they will apply to all of your future games. You can rename any Army, Air Fleet, Naval Fleet or individual Division, Air Group, or Ship Unit. This only affects units which exist at the start of the game. Exception: Battleships, Cruisers, and Carriers. These already use historical names. You can access this function from the Options Screen.
  • Renaming Units created during play. Since other units are created dynamically, you can't specifically rename them. However there is a new mechanism that will let you create lists of names which you want used for your new units. When you create a new unit in game, the game will assign names using your list of preferred names. If your supplied list is exhausted, the generated names will be used for any additional units.
  • Information Panel. In the production queue, clicking on empty area in the queue will now bring up the Production Region Screen.
  • Technology Level is now shown for units, next to their name, on the Information Panel.
  • Added message to show trade shipments enroute.
  • Air patrols will now repeat their patrol routes each turn, just like Naval patrols do.
  • Production Region Screen. Added buttons so you can navigate through all regions with factories, so you don't have to return to main production screen.
  • Added new game option to automatically build cash with idle factories. This can be enabled on the Game Options Screen.


Changes:
  • Battle Screen. Previously showed Axis Flag and Allies Flag. It now shows the participating country flags (up to 4 per faction). Added tooltips which will show the country names of all of the combatants.
  • Previously, if you ran short of resources producing an item, the item production was cancelled. This has been changed so that production is just paused until resources become available.
  • Paratroops are now allowed to upgrade infantry tech when researched
  • Technology level displayed for Infantry and Paratroops now reflects their Infantry Technology level.
  • Technology level displayed for Mechanized Infantry now reflects highest Armor Tech Level researched.
  • Previously, attacking submarines were given unrestricted access to defending carriers. Now, screening destroyers have a chance to draw off the attacker to themselves.
  • Modified the Event for Romania joining the war to add another joining condition.
  • Unit Report now defaults to your country.
  • Changed rule to allow Fighters in a region to scramble and attempt to intercept strategic bombers.


Bug Fixes:
  • Fixed bug with trades initiated by other countries, and where player was acceptor. Shipment receipts were not being displayed in the messages log.
  • Fixed bug where patrolling air unit ends turn in friendly region with air base doesn't return to its starting region.
  • Fixed bug which allowed paratroop units to board transports.
  • Unit Specs Report was showing correct tech level information, but the Research Level number displayed was one lower than it should have been.
  • When reopening Unit Specs Report, drop down list still showed previously viewed unit, although the screen showed armor spec.


Release Notes #30 (Version: 1.0.8301.19008)

The major feature in this release is the Force Size Editor. This will allow you to increase the starting forces and resources of the major power countries. You can use this to increase or decrease challenge, explore further "what ifs", or just make fun changes. Game achievements are disabled for games created with this enabled.


New Functionality:
  • Added new Force Size Editor
  • Added Kesselring as German Leader


Tuning
[List]
Reduced cost to build new factories
Increased damage from rocket attacks


Changes:
  • Updated rocket attacks to use new animation


Bug Fixes:
  • Fixed bug with strategic bombing, where AI target acquisition returned a target that couldn't be reached by range of aircraft
  • Fixed bug with computing distance on moves
  • Not all valid bombing targets were shown for rockets.



Destiny of the World 1.0 Released!

Germany has invaded Poland! Britain and France followed quickly with declarations of war against Germany. War will soon engulf the world.

DOTW has now left Early Access and has entered Full Release. Play as one of the 8 major participants, controlling your country's military, production, research, trade, and espionage. Can you change the outcome of World War II?

Explore "what ifs": what if Spain had joined the war? What if Japan didn't attack Pearl Harbor? What if Germany had developed the atomic bomb?

Formulate your strategies and issue your orders and see if you can lead your country to victory!

DOTW Release Date Announced

World War II Breaks Out: August 22, 2022

Destiny of the World will leave Early Access and enter Full Release on August 22, 2022!

It’s time to unroll those maps, brew a fresh pot of coffee, and start crafting your plans to conquer the world, or muster your forces to contain the Axis Powers Threat.

Mark your calendars and prepare to do battle!

Early Access Release #28 (Version: 0.9.8238.23257)

This update focuses on tuning the game (especially the difficulty levels). Right now, at "Sergeant" difficulty, the AI has no penalties or advantages. At "Private" and "Corporal" levels, you and your allies receive resource advantages. At higher levels, the enemy AI countries will receive resource advantages.

The game does not provide any combat advantages to the AI, and that won't change. Currently, the AI does not receive any advantages in research or production. I haven't decided whether to change this yet or not.

Is the game too easy or too hard? If you have any feedback, I'd love to hear your thoughts.

New Functionality:
  • Atomic Bombs. Each bomb dropped has a new secondary effect of reducing morale country-wide on the targeted country.
Tuning
[List]
Gave manpower bonus to easier difficulty levels
Adjusted starting resources for difficulty levels
Increased percent of manpower available from conquered territories
USA AI increased coordination between European and Mediterranean theaters
AI should utilize strategic bombers more fully.
Improved AI logic for "Island hopping" in the Pacific.
Reduced resource gains for conquered territories.
Updated USSR AI against Japan.
USA AI should be improved late game against Japan.
Reduced German factory capacity.

Bug Fixes:
  • Fixed error in Difficulty Bonus/Penalty calculations for countries that start the games as Neutral (USA, Italy, USSR).
  • Fixed crash where minor country surrenders with another friendly minor country's unit present in a surrendering region
  • Fixed bug where theater AI sometimes erroneously picked a target outside its theater.
  • Fixed tooltips on close buttons on research screen.
  • Fixed AI targeting bug, where target required reinforcement via port. Sometimes invalid ports were selected. This caused late game USA AI to stall against Japan.
  • AI was still sending gifts to conquered allied countries.