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Update 0.32.0 - Custom Color Themes

New Features
  • Custom Color Themes
    • In the Settings > Board Settings menu, there is now a new entry for custom colors. Clicking the add button will open the interface allowing you to specify the different colors you'd like to be included with your color theme.
    • The following items are able to be controlled with custom colors
      • Black Stone - The main stone color, the highlight color, the border color, and the last played move marker color. Each of these sub items can have a separate color specified. The same goes for each of the items listed below.
      • White Stone - The main stone color, the highlight color, the border color, and the last played move marker color.
      • Board - The color of the Go board.
      • Background - The color of the image behind the board.
      • Board Markup - The color of the grid lines, star points, coordinates, move highlights, and AI suggestions.
      • UI - The colors used for the UI backgrounds, middle ground, and foreground elements.
    • These color themes can be uploaded to the Steam Workshop to share with other players. Players can find these by clicking the manage subscriptions button in the board settings menu. When uploading to the Steam Workshop, the board preview image will automatically be uploaded.
    • You can browse the color themes in the workshop here. Five themes have been uploaded to demonstrate this new feature.
    • Once you've created a color theme or have subscribed to a color theme from the Steam Workshop, these themes can be applied to any of the board themes in the game.
    • Similar to how a board theme can be specified for normal matches, campaign matches, and the main menu, a color theme can also be selected individually for each of these in the board settings menu.
    • Once a couple of color themes are in your game, you can also select Random as a color setting, which will switch to a new random color theme from your color theme list each time the theme is loaded. You can randomize this even further by selecting Random as the board theme, to receive a random board theme and color theme each time for even more variety.
    • For the Campaign Theme setting, a new option of "Use Nation Colors" can be checked which will apply the color from each nation in the campaign mode to the stones while playing and reviewing matches during the campaign.
    • With a color theme selected in the board settings menu, it will display the primary colors of the theme next to it. You can click the preview icon for a full view of what the board and UI will look like.
    • A copy button is available to copy the colors of a theme to a new theme to allow easy color modifications.
  • A new board theme has been added, called Simple, which has a flat look without shading.
  • While switching between screens in the game, a new loading screen will be displayed with a Go term, description, and board representation. This has replaced the old static loading screen.
Updates
  • There are now some minor cosmetic differences in the default UI compared to previous versions in order to accommodate for the ability to have custom color themes.
  • While solving puzzles, the message that tells the user the change in fortification level and resources gained is now displayed in the left text panel instead of a popup message to avoid unnecessarily covering the board. This change applies both to solving standard campaign puzzles as well as story puzzles in the Go screen.
Fixes
  • Fixed an issue of the top pop up message not turning translucent when overlapping a portion of the board when not using a non-default UI scale in the graphics settings.
  • Fixed an issue with the glossary making the board representation of the glossary term far too small when the glossary term description was verbose and a large UI scale was used.
  • Fixed the display of match details for SGF files (black, white, event, ruleset, etc.) to display more properly in different UI scales when the fields are populated with more data than expected.
  • Fixed an issue in the campaign scene while solving puzzles where keyboard shortcuts and scroll input were still being accepted while in the pause menu.
  • Fixed an issue with the color picker used for selecting nation colors in the board settings menu, where the hue slider wouldn't respond until clicked a second time after selecting a color.
  • Fixed an issue with the sign out button of the online menu leaving the tooltip active after the sign out button is clicked.
  • Fixed an issue with the last byoyomi period sound effect which was being played unnecessarily at the start of the match for games that only use one byoyomi period.
  • Fixed an issue where it was possible to have duplicate stone remains displayed when viewing the result of a match on the campaign map.