Update 0.2.0 - Difficulty System Updates
The past week has been mainly focused on bug fixes, which you can find a log of here, but this update primarily focuses on improving the campaign difficulty system to make it more fair for both new and experienced players. With the new difficulty system, the handicap and AI level is managed separately for each board size (9x9, 13x13, and 19x19) of the battles that occur on the campaign map. What this means is, as battles are won, or as battles are reviewed for move improvements, when the difficulty changes automatically, the change will occur for the difficulty settings of that particular board size. When creating a new campaign, the player can set the starting difficulty values independently for each board size, or optionally have the AI level copy over to the larger board sizes, and have the handicap scale up for the larger board sizes (13x13 receives twice the handicap, and 19x19 receives thrice the handicap up to a maximum of 25). To maintain compatibility with existing campaigns, the starting values for the larger board sizes will follow the scaling method based on the current difficulty, but all automatic updates to difficulty throughout the campaign will only affect the corresponding board size.
There's been a lot of good feedback over the past week with regard to quality of life features and improvements to the campaign that will begin to be incorporated into the game with future updates.
Other changes included in this update:
There's been a lot of good feedback over the past week with regard to quality of life features and improvements to the campaign that will begin to be incorporated into the game with future updates.
Other changes included in this update:
- A handicap value of 1 is now supported within the campaign. Bear in mind, this represents a komi value of 0.5, and no additional black stones will be placed on the board as placing a single stone would be equivalent to the system playing the first move for you.
- All handicap games in the campaign will now use a komi value of 0.5.
- A details button was added to the campaign stats summary on the campaign map screen to make it more obvious how to display the detailed campaign stats.
- Stat summary values will display a scaled average value based on active boards sizes to represent the difficulty level for the campaign as a whole. The detailed stats show the individual difficulty level for each board size.
- Added a number to each automated review move recommendation to show the order in which the moves occurred during the game.
- Made it more clear that you can earn resources by finding the AI move recommendation yourself instead of clicking the Show Best Move button.
- Added new tooltip indicators to the New Campaign menu. These indicators will be incorporated into the other menus in future updates to make it more apparent that there are tooltips.
- Fixed a bug causing the Campaign Home button to not be displayed in the match results panel after the match completed under some circumstances.