Update 0.6.0 - Campaign Time Settings, Performance Improvements, and More
Version 0.6.0 Updates:
- Campaign Updates:
- Time settings for main time, byoyomi time, and byoyomi count can now be adjusted for the campaign. These settings can be accessed by clicking the "Settings" button on the right-hand side of the campaign map which can be changed at any time. When creating a new campaign, the time settings from your most recently played campaign will be used for the new campaign.
- The campaign map screen has undergone performance improvements, which should not requires as much GPU resources as previous versions.
- The AI review process will now run under a below normal priority class, allowing other higher priority processes to receive the necessary resources while reviews are being run.
- Using the territory ability will now also display the estimated score of the match.
- The campaign "Details" menu has been renamed to "Stats" and the UI has now been changed and reorganized.
- Fixed an issue where the AI's name would not display on the player card when starting an invasion battle.
- Fixed an issue where the resume battle button would not function if the battle history panel was closed and the same region was clicked again.
- The resource types that are able to be earned from each region are now displayed in the battle summary panel.
- Resource Balance Adjustments:
- Forest regions will continue to produce lumber and food resources, but will no longer produce stone resources.
- Territory ability cost has changed from 50 food to 25 food + 50 lumber.
- Additional uses for resources and improvements to resource collection will be coming in future updates.
- Forest regions will continue to produce lumber and food resources, but will no longer produce stone resources.
- Time settings for main time, byoyomi time, and byoyomi count can now be adjusted for the campaign. These settings can be accessed by clicking the "Settings" button on the right-hand side of the campaign map which can be changed at any time. When creating a new campaign, the time settings from your most recently played campaign will be used for the new campaign.
- Time management for the Hybrid AI has been improved, which should now avoid losing by time when the available time gets low.
- Text throughout the game has been made more dark.
- A new traditional board theme has been added, which is a darker theme than the existing traditional theme.
- The look of the last move marker has been changed and made to be more visible.
- When playing against an AI, the level of the AI will now be displayed on the player card next to the AI name.
- Improved recovery from corrupted machine settings file.
- Enabled logging to assist with troubleshooting issues in the future.