1. The Conquest of Go
  2. News

The Conquest of Go News

Patch 0.18.2

  • Fixed an issue with the rematch function of quick play causing the score estimator to not work properly after the first match.
  • Fixed an issue with the toon and traditional board themes which was not fully showing the move analysis marker for a passing move.
  • Changed the Russian translation of beginner and novice difficulties to be different.

Patch 0.18.1

An update to the live version of the Online Go Server (OGS) was made this afternoon which enabled rengo matches. This patch updates The Conquest of Go to no longer display rengo matches and challenges coming from OGS, as The Conquest of Go does not have the features in place to fully support rengo matches at this time. Support for rengo within The Conquest of Go will be evaluated in the future as rengo becomes more mature and finalized on OGS.

Update 0.18.0 - New Board Theme, Review Updates, & KataGo Upgrade

  • New Features
    • A new stylized "toon" board theme has been added. It can be found by clicking the "next board theme" icon in the Go board scene, or by setting it as the default board theme within the Board Settings menu.
    • Next Move Markers
      • During match reviews, tutorials, and workshop items, the move(s) taking place after the move that was just played will be highlighted on the board by a small circle. This is especially useful when there are branching paths where multiple moves are possible.
      • The only times that the next move markers will not be displayed are as follows:
        • While solving puzzles/tsumego.
        • While using the Opening Explorer, as these moves are already displayed on the board in alphabetical order.
        • During tutorials when the tutorial requests that the player identify the next move themselves.
        • During match review which contains AI recommendations that have not been reviewed or identified. After choosing the best move or clicking the "Show Best Move" button, the next move markers will then be displayed.
    • Automated reviews within the campaign mode are now able to be cancelled once in progress if the player is not interested in the review for a particular match by clicking the "X" button next to the review progress meter.
    • Players can now use passing moves while reviewing matches.
    • Support has been added for imported .SGF files and workshop .SGF files to display arrows and lines board markup properties (AR[], LN[]).
  • Updates
    • Last Move Marker Changes
      • The last move marker is now a circle outline in the center of the last played stone which changes color to the opposite color of the stone to make it more visible.
      • The last move marker will no longer be displayed on a stone which has board markup on it from a .SGF file, such as a square, triangle, letter, number, etc.
    • KataGo Updates
      • A new method was implemented to prevent KataGo from resigning too early in matches. This was previously an issue primarily with campaign invasion matches which the player has a starting advantage, causing KataGo to resign after only a few moves due to being behind.
      • KataGo has been upgraded to the latest stable version (v1.10.0).
    • Formatting for directories/folders displayed within grids such as the Saved Matches menu or workshop item have been improved to allow more space for text, making it easier to read for longer folder names.
    • Steam workshop items of joseki type will now use the new next move markers instead of attempting to populate SGF letter markup for each next move if no markup exists.
  • Fixes
    • Localization Fixes
      • Fixed localization issue with formatting of match results for online matches.
      • Fixed short formatting of match results to use the correct abbreviated player color identifier.
      • Fixed a typo in the Korean translation at the start of the campaign tutorial.
      • Changed move analysis "rank" localization for Simplified Chinese and Traditional Chinese.
    • Fixed an issue with displaying the correct default komi value for .SGF file that do not specify a komi value.
    • Fixed an issue causing board markup to be misaligned until reloading when changing board settings such as coordinate size or line thickness.
    • Fixed an issue with deleting a review that is in progress which was preventing subsequent reviews from processing until switching away from the main menu.
    • Fixed an issue with saved match reviews which were unable to be deleted directly after the review was completed, until the grid of matches was reloaded.

Patch 0.17.1

  • Fixed an issue with uploaded workshop .SGF files which have the match result property populated, but are not matches, causing the score estimator to be improperly used.
  • Fixed an issue with uploaded workshop .SGF files of Joseki type which was causing lag when hovering over board markup when a node comment was also present.

Update 0.17.0 - Steam Workshop & Localization (Deutsch, Français, Русский)

  • New Features
    • Steam Workshop
      • Steam workshop has been added to The Conquest of Go to allow players to browse, subscribe, and upload new content such as tutorials, joseki, match commentary, and Go puzzles to extend The Conquest of Go experience.
      • The Steam workshop options can be accessed via the Learning Center on the main menu.
      • To subscribe to new content, use the Manage Subscriptions button to launch the Steam workshop page to browse and subscribe to new workshop items, or simply visit the workshop directly within Steam or the web found here.
      • For those wanting to create new content to upload to the workshop using .SGF files, please visit The Conquest of Go Workshop Content Guide.
    • French, German, and Russian Localization:
      • The Conquest of Go est maintenant disponible en français !
      • The Conquest of Go ist jetzt auf Deutsch erhältlich!
      • The Conquest of Go сейчас доступна и на русском!
      • If your PC's language settings are set to one of the languages included in this update, the game should automatically display text within the game in that language, unless you've previously selected a specific language using the Settings > General Settings > Language selection drop down list.
      • If you discover errors in the translation, please create a comment in this thread, or email [email protected]. Thank you.
    • File Import
      • A new button was added to the Saved Matches menu called Import, which can be accessed by clicking the Quick Play button on the main menu and then the Saved Matches button. This opens a file dialog allowing the player to select a .SGF file to import into the Saved Matches folder.
      • The previous Open Folder button has been removed as the import button is the preferred method of managing files.
      • The previous Refresh button has been removed as the grid of files is now automatically refreshed after using the import file dialog.
    • Online Private Chat
      • Players are now able to send and receive messages privately between each other using the online menu.
      • When navigating to a player's profile, there is now a Chat tab which can be used to view your private conversation with the player and send new messages.
      • There is a new messages notification list at the top right of the online menu which will display a list of players who you've received messages from that are unread.
      • Note: Chat messages are not stored indefinitely and are removed within OGS after a specified time has elapsed.
    • Added the ability to choose the sort type and direction of files listed in the Saved Matches folder, as well as the files present in workshop items.
    • Emoji text support has been added to many fields such as online game names or player names, which were previously not visible in-game.
    • Added support for new online notification for chat messages that were added to games that were previously finished.
  • Updates
    • Improved the performance of the chat window for within the online groups.
    • The chat window for online games will now be opened by default when loading an online match, even if the match was previously finished.
    • Added a tooltip to the campaign market panel to be used as a reference to the different campaign abilities and the cost of each.
    • The font color of the campaign tutorial text has been darkened.
    • Match records displayed within the Saved Matches grid will now display the title as the Game Name (GN[]) specified within the .SGF file, and if there is none, it will default to the name of the .SGF file.
    • Added proper localization of abbreviated online player ranks (e.g. 4K, 8D, etc.) for all supported languages.
  • Fixes
    • Fixed an issue with the nation color not being displayed properly when resuming a match in progress within the campaign mode.
    • Fixed an issue with imported .SGF files causing the player color to get out of sync when nodes were played that contained setup moves, but no primary move.
    • Improved compatibility of imported files which contain different formatting for .SGF content.
    • Fixed a few mistakes with the Chinese localization text.
    • Fixed match result text to include proper localization of default player names (Black/White).
    • Fixed an issue where the online menu notification panel was being displayed on the loading screen when using a notification to load a game.
    • Fixed an issue causing the clickable area of online notifications to not include the text area.