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The Conquest of Go News

Update 0.17.0 - Steam Workshop & Localization (Deutsch, Français, Русский)

  • New Features
    • Steam Workshop
      • Steam workshop has been added to The Conquest of Go to allow players to browse, subscribe, and upload new content such as tutorials, joseki, match commentary, and Go puzzles to extend The Conquest of Go experience.
      • The Steam workshop options can be accessed via the Learning Center on the main menu.
      • To subscribe to new content, use the Manage Subscriptions button to launch the Steam workshop page to browse and subscribe to new workshop items, or simply visit the workshop directly within Steam or the web found here.
      • For those wanting to create new content to upload to the workshop using .SGF files, please visit The Conquest of Go Workshop Content Guide.
    • French, German, and Russian Localization:
      • The Conquest of Go est maintenant disponible en français !
      • The Conquest of Go ist jetzt auf Deutsch erhältlich!
      • The Conquest of Go сейчас доступна и на русском!
      • If your PC's language settings are set to one of the languages included in this update, the game should automatically display text within the game in that language, unless you've previously selected a specific language using the Settings > General Settings > Language selection drop down list.
      • If you discover errors in the translation, please create a comment in this thread, or email [email protected]. Thank you.
    • File Import
      • A new button was added to the Saved Matches menu called Import, which can be accessed by clicking the Quick Play button on the main menu and then the Saved Matches button. This opens a file dialog allowing the player to select a .SGF file to import into the Saved Matches folder.
      • The previous Open Folder button has been removed as the import button is the preferred method of managing files.
      • The previous Refresh button has been removed as the grid of files is now automatically refreshed after using the import file dialog.
    • Online Private Chat
      • Players are now able to send and receive messages privately between each other using the online menu.
      • When navigating to a player's profile, there is now a Chat tab which can be used to view your private conversation with the player and send new messages.
      • There is a new messages notification list at the top right of the online menu which will display a list of players who you've received messages from that are unread.
      • Note: Chat messages are not stored indefinitely and are removed within OGS after a specified time has elapsed.
    • Added the ability to choose the sort type and direction of files listed in the Saved Matches folder, as well as the files present in workshop items.
    • Emoji text support has been added to many fields such as online game names or player names, which were previously not visible in-game.
    • Added support for new online notification for chat messages that were added to games that were previously finished.
  • Updates
    • Improved the performance of the chat window for within the online groups.
    • The chat window for online games will now be opened by default when loading an online match, even if the match was previously finished.
    • Added a tooltip to the campaign market panel to be used as a reference to the different campaign abilities and the cost of each.
    • The font color of the campaign tutorial text has been darkened.
    • Match records displayed within the Saved Matches grid will now display the title as the Game Name (GN[]) specified within the .SGF file, and if there is none, it will default to the name of the .SGF file.
    • Added proper localization of abbreviated online player ranks (e.g. 4K, 8D, etc.) for all supported languages.
  • Fixes
    • Fixed an issue with the nation color not being displayed properly when resuming a match in progress within the campaign mode.
    • Fixed an issue with imported .SGF files causing the player color to get out of sync when nodes were played that contained setup moves, but no primary move.
    • Improved compatibility of imported files which contain different formatting for .SGF content.
    • Fixed a few mistakes with the Chinese localization text.
    • Fixed match result text to include proper localization of default player names (Black/White).
    • Fixed an issue where the online menu notification panel was being displayed on the loading screen when using a notification to load a game.
    • Fixed an issue causing the clickable area of online notifications to not include the text area.

Patch 0.16.1

Fixed a typo in the Chinese localization of the final page of the Opening Theory tutorial.

Update 0.16.0 - CJK Localization (中文 (简体, 繁體), 日本語, 한국어) & Review Improvements

  • New Features
    • Chinese, Japanese, and Korean Localization:
      • The Conquest of Go 现在有简体中文版了!
      • The Conquest of Go 現在有繁體中文版了!
      • The Conquest of Goで日本語も可能となりました!
      • The Conquest of Go는 이제 한국어로도 플레이 가능합니다!
      • If your PC's language settings are set to one of the languages included in this update, the game should automatically display text within the game in that language.
      • If you want to display a different language than the one your PC is set to, this can be manually set from within the game's settings menu, under General Settings and Language.
      • If you discover errors in the translation, please create a comment in this thread, or email [email protected]. Thank you.
    • AI Reviews of Saved Matches and Online Matches:
      • When clicking on a finished saved match or online match, the option will now be presented to choose whether to proceed with an automated review by the AI or a manual review to step through the game yourself. Similar to the campaign automated reviews, these will take some time to run.
      • When selecting a saved match for automated review, the player will be able to choose which player's moves (black or white) will be reviewed. For online matches, the player that will be reviewed is the player who's match history is being viewed when requesting the review.
      • Reviews are added to a queue for the AI to process. The review of a saved match is started once on the main menu. The review of an online match is started once the player has connected online using the online menu and all saved match reviews have been processed.
      • An indicator for each match will be displayed with a review icon and a progress bar to show if the review has not been started, is in progress, or has been completed.
    • Saved Matches Folder Management:
      • The Saved Matches list now has a button you can click to open the folder where the match .SGF files are located. This allows the player to import whatever .SGF files they'd like, as well as organize the files into subfolders if they desire.
      • Note: The game must be running when changes to this folder are made so that Steam Cloud is able to properly sync the files and changes to the cloud.
    • Further Integration of Nation Colors:
      • At the top left of the campaign map screen, a new panel displays the total number of regions that each nation currently conquers.
      • When clicking on a region that has been conquered, the conquering nation's color will be displayed in the battle history panel next to the region's name. Additionally, each match in the battle history list will also display which color nation won the match.
      • During a campaign match or while reviewing a campaign match, the nation color will now be displayed within each player panel.
  • Updates
    • Online matches can now be manually stepped through and reviewed. Additionally, after completing a match, the option to immediately review the match is presented to the player.
    • Saving a local copy of an online match will now populate the date field with the start date of the online match.
    • Automated AI reviews of matches that are completed with no significant mistakes that were found will now still be saved in order to prepopulate the win rate and score graphs. This applies to the campaign as well as the new saved match and online match reviews.
    • Reviews completed by the AI may sometimes report a larger than normal shift in win rate for the final move of the match. Data that matches this case will now be omitted from graphs until an ad hoc analysis is completed of the move while navigating and reviewing the match.
    • The match result that flashes on screen at the end of a campaign match is now slightly more descriptive by including how the match was won. For example, "Black wins by resignation" will be displayed instead of "Black wins".
    • Various board theme graphics such as stones, region buildings, surrounding trees, etc. have been improved to be more clear when scaled down to display on larger board sizes such as 19x19.
    • Dates and time values within the game are now displayed in proper formatting according to the player's PC settings. For example, the date of September 28th in 2021 will be displayed as 9/28/2021 with US-English settings, and will be displayed as 2021/09/28 with Korean settings.
    • Various button, tab, and label sizes have been altered to be more dynamic for different languages.
    • Updated the campaign tutorial to include information on how to adjust the speed and accuracy of the automated reviews via the "Maximum Review Visits" setting found in the AI Settings panel.
    • The online menu's notifications and friends buttons at the top right of the panel will now only be displayed when the player is logged in.
    • When switching saved files using the load previous or load next file buttons near the file name on the left side, the scroll position will now be reset to the top left for the tree node view.
    • New Sound Effects:
      • When playing in a match with byoyomi time, a new sound effect will be played when reaching the final byoyomi period.
      • A new sound effect has been added that will be played when the fortification level of your regions is reduced.
      • A new sound effect has been added that will be played when returning to the map and there is an invasion present.
  • Fixes
    • Fixed an issue which was causing tutorial text to not load properly under some circumstances when loading the next or previous tutorial.
    • Fixed an issue with automated reviews, where if the suggested improved move was to pass, it was instead being shown as coordinate A1.
    • Fixed an issue with campaign map settlement placements when using non-16:9 aspect ratios.
    • Fixed an issue with the board preview on the campaign map screen being slightly off center vertically when using non-16:9 aspect ratios.
    • Fixed an issue with the confirmation window not being sized properly when clicking twice in a row on a confirmation that has data beyond simple text.
    • Fixed an issue with the campaign review progress view button, which was causing the board preview to display duplicate board objects when clicked.

Patch 0.15.2

Bug Fixes:

  • Fixed an issue that was causing fortification level updates to not be saved if no resources were earned and the player performed a hard quit of the game from the pause menu of the campaign map screen.
  • Fixed an issue with the resume button in the campaign battle history not functioning properly when clicking a region, closing the battle history, and then clicking the same region.
  • Fixed an issue when creating a new campaign where the campaign name was being set to the most recent campaign if the campaign name was left as the default value.
  • Fixed an issue with automatically displaying the campaign completion message within the stats panel of the campaign map screen when the player has conquered all regions of the map for the first time.
  • Fixed an issue where certain campaign variables were not being properly updated under some circumstances when reloading campaign data.
  • The sign out button in the online menu will now be hidden after signing out, and will reappear once signed back in.
  • Added an automatic backup and recovery system for save files and settings files which will save backups of files upon successful save, and restore backup files upon failure to load data. This was created in order to combat rare instances in which a save or settings file has become corrupted.

Patch 0.15.1

Fixed an issue with the invasion portion of the campaign tutorial which was causing the player to not be able to proceed to the next phase of the tutorial when they click the region of the map instead of the invasion icon over the region of the map.