99 Anime Girls Launching Early!
Dear gamers, thank you for wishlisting my game! I have decided to bring the launch date forward from the 16th of April to the 27th of March because I am bored of waiting for my game to launch. I figure this move will get the game into people's hands earlier at the expense of maybe a few more wishlists. Meh. Just play it. Do the levels. Try the speed run mode. Give some feedback. Have fun.
Important note: My game is designed for 9:16 portrait mode. If I made the screen area bigger monsters would behave differently and the player would be able to see way too far ahead making the game too easy. Now, I realize that most PC gamers have a landscape screen. All this means is that there will be black boxes on the sides just like when you're running an old retro game designed for a TV or something. I actually don't mind those black boxes - you soon forget about them when you're in the game. I have decided not to put in bezel art at this stage as I don't want the distraction and also I don't know how I would go about implementing it.
With that small note aside, I really look forward to people playing and enjoying my game. I have put in around 2 and a half years of work to get this far and I'm proud of what I have achieved. I hope you'll give it a go, support indie development and enjoy it. There should be something there for everyone - and for those who want a challenge, please clock my game. I challenge you to just finish all of the levels, and if you can do that, find all of the secrets and get all of the achievements. Good luck, have fun.
Important note: My game is designed for 9:16 portrait mode. If I made the screen area bigger monsters would behave differently and the player would be able to see way too far ahead making the game too easy. Now, I realize that most PC gamers have a landscape screen. All this means is that there will be black boxes on the sides just like when you're running an old retro game designed for a TV or something. I actually don't mind those black boxes - you soon forget about them when you're in the game. I have decided not to put in bezel art at this stage as I don't want the distraction and also I don't know how I would go about implementing it.
With that small note aside, I really look forward to people playing and enjoying my game. I have put in around 2 and a half years of work to get this far and I'm proud of what I have achieved. I hope you'll give it a go, support indie development and enjoy it. There should be something there for everyone - and for those who want a challenge, please clock my game. I challenge you to just finish all of the levels, and if you can do that, find all of the secrets and get all of the achievements. Good luck, have fun.