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Oops, We Did It Again: Release 0.15.0 - Game Fixes and Polishing

The trip to Gamescom was beneficial for us in more ways than one, as it helped us uncover several bugs that we hadn't encountered before. So, we back home from this awesome festival and decided to create a patch, and to make things more interesting, we added a couple of features that were already in development at the time we began working on the patch.



[h2]General Updates:[/h2]
šŸ˜Ž Polished the Lvl7 cutscene
šŸ˜Ž Added logic to skip the initial cutscene. This is a feature we've always felt was missing during exhibitions and showcases.



[h2]Sounds Improvements:[/h2]
šŸŽ§ Updated the in-game music! We are currently in the process of finding our unique audio style and experimenting with various soundscapes and moods. This isn't the final music, but you can have a listen and give us your feedback on how you like it!
šŸŽ§ Added sounds for character introductions. Not it is not completely silince.
šŸŽ§ Updated a significant number of sounds across the game.

[previewyoutube][/previewyoutube]

[h2]Fixes:[/h2]
šŸŖ“ Removed unfinished languages that accidentally appeared in previous builds (šŸ¤¦ā€ā™‚ļø)
šŸŖ“ Fixed shifting camera angles if you die at the very end of the second part of lvl7
šŸŖ“ Fixed the ability to die after finishing lvl7
šŸŖ“ Fixed random tutorial bugs from analytics
šŸŖ“ Fixed wrong trigger positions on lvl4
šŸŖ“ Fixed gamepad tutorial for Hit that never disappears even after passing it
šŸŖ“ Fixed hiding Tutorial after user death

[h2]So...[/h2]

It seems that the game has become more stable, which means we can again engage in the creative part of development. See you!