Major Update v0.8.4 – Public Test Now Live!
[p]Ahoy Captains, [/p][p]With Update v0.8.4, we’re pleased to launch the Public Test for our biggest update yet! This version introduces an entirely new map with a refreshed environmental approach, overhauled graphics and lighting, improved weather, the first part of the boat physics rework, and a fully accessible Dry Dock to accommodate upcoming larger ships. You’ll also notice performance enhancements and expanded onboard operations — such as a working kiosk on the Class 3 Service Ship, plus much more![/p][p]We’re also moving away from the old “Tier” naming and introducing the new “Class” system for ships, reflecting how it appears on each vessel’s official certificate. Alongside this, you’ll find countless bug fixes, optimizations, accessible offices and shops, a revamped inventory and UI with added functionality, and numerous quality-of-life improvements across the board.[/p][p][/p][p]As usual, to avoid any potential issues, we strongly recommend backing up your save files before switching to the Public Test version v0.8.4.[/p][p]To find your Steam for Ships At Sea saves: [/p]
[/p][p]Work on Port Bodø, our largest and most ambitious port, has begun — and it’s already starting to take shape beautifully.[/p][p][/p][p]
[/p][p][/p][h2]Fully Accessible Dry Dock[/h2][p]With the new map, we’re also introducing a fully accessible Dry Dock complete with a control room, built to accommodate upcoming large ships as we move toward version 1.0 and beyond. This new facility has been designed to handle any class of vessel, serving as a foundation for future ship expansions.[/p][p]Just like the Shipyard, the Dry Dock is fully explorable — you can walk down the stairs and inspect your ship up close if you wish. For those who prefer convenience after a long day at sea, an elevator system, commonly found in real dry docks, will be added later to offer a quicker way down to the dock floor.
Furthermore, the Dry Dock’s UI functionality and visuals are still a work in progress and will be improved in upcoming updates.[/p][p]The level design is also ongoing, so expect further visual polish and environmental detail in future updates. At the moment, the Dry Dock is still referred to as the Shipyard on the building — this will be updated soon.[/p][p]The Dry Dock marks another important step toward expanding Ships At Sea’s simulation depth, giving players a more immersive and authentic way to interact with their vessels as we continue developing the next generation of ships and tailored gameplay systems.[/p][p][/p][p]
[/p][p][/p][h2]Weather System[/h2][p]The weather system is being completely overhauled and optimized for the new map. From heavy rain and clear skies to lightning and intense storms, the atmospheric immersion will be deeper than ever. [/p][p]Further enhancements are also in progress and will be introduced soon — including the ability to cancel storms, instantly adjust wave settings, and switch between dynamic and manual weather modes. In addition, a new Marine Weather Forecast feature will provide detailed conditions to help you plan your sea journey more effectively.[/p][p][/p][h2]Office, Tools, and Fishery Fully Accessible[/h2][p]We’re taking another step forward in expanding immersion by making the Office, Tools & Supply, and Fishery areas fully accessible. This update allows players to explore these spaces more freely, deepening the sense of presence and connection to the world.[/p][p][/p][h3]Tool & Supply Shop[/h3][p]As part of the public test, players can now step inside the Tools & Supply Shop and fully explore its interior. It’s stocked with all the essentials for your next mission — from maintenance and repair tools to supplies like sandwishes, pizza, or drinks for your onboard kiosk operation. The previously offered fish food for your fish farm and smolt is now available at the fishery shop. [/p][p]We´re also finalizing battery functionality for items such as the flashlight and power drill, as part of the Tool Shop update. After a certain period of use, batteries will need to be replaced, adding another layer of realism and resource management to your experience. Please note that the battery replacement animation has not been added yet. [/p][p][/p][p]
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[/p][h3]Fishery Shop[/h3][p]At the Fishery Shop, you’ll find all your essential fishing-related items — from gear, buoys, and smolt to fish food for your farms. The shop’s gate can now be opened, although the control panel isn’t fully functional yet. We’ve also introduced a temporary fish price list at the fishery, which will later evolve into a dynamic pricing system with fluctuating values across different ports. In addition, unloaded fish containers will now appear here when interacting with the laptop, adding another layer of realism to your operations.[/p][p][/p][p]
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[/p][h3]Fish Box Information[/h3][p]We’ve added a new function that makes managing your catch easier than ever. When hovering over any fish box, players will now see detailed information showing what types and sizes of fish are stored inside — including the total weight.[/p][p]This addition helps you quickly keep track of your storage, especially when selling your catch. You’ll instantly know how much weight you’re carrying and when a box is getting too heavy.[/p][p][/p][p]
[/p][h3]Maritime Service Office[/h3][p]The Maritime Service Office can now be found at select ports that offer missions. Smaller ports will feature compact offices, while larger ports will have more spacious versions. Just look for the Maritime Service Office sign to locate them. In future updates, we plan to make these areas more interactive, allowing you to take a seat and gather with other players — turning the office into a social hub for planning missions and sharing the next steps of your journey. [/p][p]Please note that the Office UI, Logbook, and mission-related UI functionality and visuals are still a work in progress and will be updated in upcoming updates. [/p][p][/p][p]
[/p][h3]Cargo Camera View[/h3][p]To complement the new systems, a camera feature has been added to the shops, allowing players to see in real time where their purchased items are spawned in the cargo area — and instantly connect with the cargo item for smoother management.[/p][p][/p][p]
[/p][h2]Revamped Inventory System[/h2][p]The inventory has been completely redesigned and enhanced to make managing your items smoother, faster, and more intuitive than ever.[/p][p]What’s new:[/p]
[/p][p][/p][h2]Boat Ownership Expanded[/h2][p]The boat ownership system has been improved to better support co-op play![/p][p]All boats and ships acquired are now part of the company fleet, rather than being tied to a specific player. This means any player within the company can now enter the Dry Dock, manage riggings and upgrades for any active vessel, and purchase the necessary gear or supplies.[/p][p]Players serving as crew members on a vessel now also have full access to the boat’s inventory, which was previously unavailable. This allows them to perform onboard tasks such as gutting fish and completing other processes directly on the ship. Previously, only the player who activated a boat had access to its inventory.[/p][p]This enhancement makes cooperative gameplay smoother, more flexible, and true to the shared company experience at sea![/p][p]To enter the Dry Dock with any active ship, select the vessel you wish to dock when interacting with the Dry Dock. You can also enter the Dry Dock without a ship if you prefer to explore the area.[/p][p]If you choose to enter the Dry Dock with a ship while players (crew) are onboard, a vote will be initiated to confirm the action.[/p][p][/p][p]
[/p][p][/p][h2]Secured at the Pier - Moorings[/h2][p]We’ve introduced mooring rings to further enhance docking realism. You’ll now see your ship visually secured to various moorings, with dynamic mooring ropes connecting vessels to shore. [/p][p]On smaller piers, ropes are tied using a cleat hitch, while mid-sized ports feature ropes secured with a round turn around a bollard. This addition removes the previous “floating” effect, making docking and towing feel far more authentic. [/p][p]These finer details make each mooring sequence feel complete — and true to real harbour life.[/p][p][/p][p]
[/p][h2]Smarter Warehouse Management[/h2][p]The warehouse system at the ports has been upgraded with a completely new UI for better clarity and control. Cargo moved to a warehouse as part of a mission now displays the correct item icons, and when hovering over them, you’ll see the mission ID and destination details the cargo belongs to. [/p][p]A new submenu also gives you direct access to all other warehouses across ports, showing exactly how many items you have stored in each location. This improvement makes tracking and managing your cargo network smoother and more intuitive than ever.[/p][p][/p][p]
[/p][h2]Onboard Kiosk - New Feature for the Class 3 Service Ship[/h2][p]A new feature has been introduced for the Class 3 Service Ship — the ability to run an onboard kiosk and earn some additional income! Players can now purchase supplies such as hamburgers, pizza, and various drinks from the Tool Shop under Supplies, stock up supplies in your Storage Room, and serve passengers during their journey.[/p][p]Who said hard work at sea can’t come with a good meal?[/p][p][/p][p]
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[/p][p]Passengers will now request snacks and drinks directly at the counter, creating a more interactive and immersive experience at sea. You can even assign a crew member to operate the kiosk, ensuring smooth service while you focus on navigation and ship operations.[/p][p]To restock supplies, simply interact with the counter or fridge. A helpful tooltip will display how much of each item remains in its package. When it’s time to serve passengers, just interact with the sales counter to complete their orders.[/p][p]This feature lays the foundation for future passenger service gameplay, bringing your vessels to life and adding onboard activity like never before.[/p][p][/p][p]
[/p][p][/p][h2]Lighthouse Mission - Repair the Electricity [/h2][p]The Lighthouse: Repair Electricity mission is now fully implemented! When the lighthouse’s electrical system isn’t functioning as it should, a repair mission will automatically begin. Players will be tasked with restoring power by fixing faulty components in the network — such as breakers or light bulbs.[/p][p]Each objective will guide you to the specific malfunctioning element and indicate the condition required to restore it. The system monitors the entire electrical network from start to finish, ensuring you always know what remains to be repaired.[/p][p]In addition, the lighthouse docking platform has been resized to accommodate Class 3 service ships better, ensuring smoother docking operations with the improved mooring system.[/p][p][/p][h2]Economy Update – Rebalanced Ship Prices[/h2][p]We’ve rebalanced the purchase prices for all Class 2 and Class 3 vessels to make them better aligned with their class, size, and capabilities. This adjustment ensures a more consistent progression as you expand your fleet within its category.[/p][p][/p][h2]⚙️ Changelog[/h2][p]Added[/p]
- [p] Press Win + E [/p]
- [p] Paste %USERPROFILE%/AppData/Local/Sas/Saved/SaveGames into the search bar. [/p]
- [p] Open Steam [/p]
- [p] Right-click on Ships At Sea in your library [/p]
- [p] Select Properties [/p]
- [p] Go to the Betas tab [/p]
- [p] Enter the password: SaSPublicTest [/p]
- [p] Choose "public_test" from the "Beta participation" drop-down list [/p]
- [p] Wait for the game to update the files (if nothing happens, restart the Steam client) [/p]
- [p] Launch the game [/p]
- [p]All boats will be deactivated; however, you can reactivate them in the newly designed Dry Dock [/p]
- [p]Players will start at the port of Røst[/p]
- [p]And don’t worry — you won’t lose progress unfairly! You’ll receive compensation for potential lost items during the transition so your company can continue operations smoothly.[/p]
- [p]500,000 NOK per lost fish farm[/p]
- [p]250,000 NOK for all other assets (such as buoys, etc.) [/p]
- [p]Upgraded Ports: Røst • Vedøya • Kveldsbeita • Lyngvær • Kårøya • Stavøya • Måstad • Værøy • Teist Hammeren • Mosken[/p]
- [p]New Ports Added:
Bodø • Fenes • Helligvær • Moskenes • Reine • Sørvågen • Å[/p] - [p]Ports Removed:
Ellevsnyken • Skomvær[/p]
Furthermore, the Dry Dock’s UI functionality and visuals are still a work in progress and will be improved in upcoming updates.[/p][p]The level design is also ongoing, so expect further visual polish and environmental detail in future updates. At the moment, the Dry Dock is still referred to as the Shipyard on the building — this will be updated soon.[/p][p]The Dry Dock marks another important step toward expanding Ships At Sea’s simulation depth, giving players a more immersive and authentic way to interact with their vessels as we continue developing the next generation of ships and tailored gameplay systems.[/p][p][/p][p]
- [p]Drag & Drop – Effortlessly move items between slots[/p]
- [p]Split & Stack – Take full control of consumables and grouped items[/p]
- [p]Custom Quickslots – Assign tools and equipment exactly the way you prefer[/p]
- [p]Added crew task to run the kiosk on the Skomcat[/p]
- [p]Added game analytics (with in-game setting to enable/disable)[/p]
- [p]Added automatic conversion of boat speed and radar settings to match selected units in game settings[/p]
- [p]Added batteries to the flashlight (must now be replaced when drained)[/p]
- [p]Added instructions for using the gear remote control in the Help menu[/p]
- [p]Added detailed fish box information, showing quantity and fish size when hovering[/p]
- [p]Added new Dry Dock, replacing the old Boathouse[/p]
- [p]Added new inventory system and UI[/p]
- [p]Added new Lighthouse Repair mission[/p]
- [p]Added new 50×50 km map featuring new ports: Bodø, Moskenes, Fenes, Helligvær, Reine, Sørvågen, and Å, replacing the old map[/p]
- [p]Added multiplayer join flow for player slots[/p]
- [p]Added interiors for the Fishery, Office, and Tool Shop — now fully accessible[/p]
- [p]Added new shop UI[/p]
- [p]Added new weather and lighting system[/p]
- [p]Added warehouse port selection to the inventory[/p]
- [p]Added inventory weight system[/p]
- [p]Adjusted player position when driving the Røster[/p]
- [p]Adjusted prices for Class 2 and Class 3 ships to better align with their class[/p]
- [p]Adjusted prices on all shop items[/p]
- [p]Rebalanced engines across all boats[/p]
- [p]Rebalanced cargo missions (distance, item quantity, and time limits)[/p]
- [p]Rebalanced gutting knives and hooks; adjusted quality percentages[/p]
- [p]Improved boat ownership system from player to company level[/p]
- [p]Improved boarding interactions on the Skomcat[/p]
- [p]Improved cargo and mission system[/p]
- [p]Improved engine speed calculation — engines now rev up realistically before applying load[/p]
- [p]Improved fish gutting and production systems[/p]
- [p]Improved door blocking logic[/p]
- [p]Improved fish display in inventory[/p]
- [p]Improved NPC crew equipment handling (equip/unequip logic)[/p]
- [p]Improved inventory functionality and flow[/p]
- [p]Improved mission system[/p]
- [p]Improved mooring system[/p]
- [p]Improved net fishing mechanics[/p]
- [p]Improved NPC behavior and animations[/p]
- [p]Improved save game routine and weather saving[/p]
- [p]Improved performance, graphics, and lighting across the game[/p]
- [p]Fixed boat position resetting to default after exiting Dry Dock[/p]
- [p]Fixed camera height to better match character and NPC levels[/p]
- [p]Fixed fish visibility issues in parts of production[/p]
- [p]Fixed fishing missions to accept only the correct fish types[/p]
- [p]Fixed handheld radio teleportation issue[/p]
- [p]Fixed boats persisting after destruction[/p]
- [p]Fixed missing passenger icon on NPCs[/p]
- [p]Fixed client inability to sell fish from the fish farm[/p]
- [p]Fixed circuit breaker removal block when overheated and the player lacks electrical skill[/p]
- [p]Fixed multiple ship repair blocking issue[/p]
- [p]Fixed knives not transferring to boat inventory[/p]
- [p]Fixed net buoys disappearing when quickly picked up and stored[/p]
- [p]Fixed XP reward issue for “boat on fire” and “boat in distress” missions[/p]
- [p]Fixed missing money rewards when selling fish boxes[/p]
- [p]Fixed missions not showing rewards in the company tab[/p]
- [p]Fixed unequipping yarn hook while holding fish preventing hauling[/p]
- [p]Fixed mission reward inconsistencies between office and accepted missions[/p]
- [p]Fixed net clearer movement while hauling[/p]
- [p]Fixed run option for controller input[/p]
- [p]Fixed casting net disappearing after loading saved game[/p]
- [p]Fixed net clearer wheel rotation while hauling[/p]
- [p]Updated item names in shops and inventories[/p]
- [p]Updated all languages[/p]
- [p]Renamed ship “Tier” to “Class” when buying or viewing ships in the Dry Dock[/p]
- [p]Replaced several cargo items[/p]
- [p]Restricted gear purchases for unrigged boats[/p]
- [p]Reworked binoculars — players can now purchase and use any binocular tier[/p]
- [p]Increased lighthouse platform size for easier docking[/p]
- [p]Disabled world map access while in Dry Dock[/p]
- [p]The save game will automatically upgrade, with compensation granted for gear and equipment left in the old world[/p]
- [p]The system now automatically selects save slots for multiplayer sessions[/p]
- [p]Refactored buoyancy system [/p]
- [p]Team Misc Games[/p]