Major Update v0.8.4 - Live Now!
[p]Ahoy Captains, [/p][p]Update v0.8.4 is now live — our biggest and most transformative update to Ships At Sea yet! This release introduces an entirely new 50×50 km map, a refreshed environmental system, overhauled graphics, lighting, and weather, and the first phase of our boat physics rework. The new fully accessible Dry Dock has also been added to prepare for upcoming larger vessels.[/p][p]You’ll notice significant performance improvements, expanded onboard interactions — including a functional onboard kiosk on the Class 3 Service Ship — and many enhancements across ports, interiors, and world content.[/p][p]We’ve also transitioned from the old “Tier” naming to a new “Class” system that matches real vessel certification standards. On top of that, this update brings a completely revamped inventory and UI, accessible offices and shops, a huge list of bug fixes, optimizations, and numerous quality-of-life improvements.[/p][p]Set sail and enjoy the new experience — the world of Ships At Sea just got a whole lot bigger, and there’s even more on the horizon! 🌊🚢[/p][p][/p][h2]Dedicated Server Support (In Progress)[/h2][p]The foundation for Dedicated Server support is largeley in place, and you’ll notice a new Server tab when creating a session. This feature is not enabled yet, so please continue joining sessions through your Friends List for the time being.[/p][p]Once the remaining tasks is complete, full Dedicated Server support will be unlocked and allow players to connect with ship-simulation enthusiasts from all around the world. Stay tuned![/p][p][/p][p]
[/p][p][/p][h2]Important Save System Upgrade[/h2][p]Since this update introduces an entirely new map, your existing save data has been adjusted to fit the new world![/p][p]Here’s what to expect:[/p]
[/p][p]Work on Port Bodø — our largest and most ambitious port yet — has officially begun, and it’s already shaping up beautifully.[/p][p][/p][p]
[/p][p][/p][h2]Fully Accessible Dry Dock[/h2][p]With the new map, we’re also introducing a fully accessible Dry Dock complete with a control room, built to accommodate upcoming large ships as we move toward version 1.0 and beyond. This new facility has been designed to handle any class of vessel, serving as a foundation for future ship expansions.[/p][p]Just like the Shipyard, the Dry Dock is fully explorable — you can walk down the stairs and inspect your ship up close if you wish. For those who prefer convenience after a long day at sea, an elevator system, commonly found in real dry docks, will be added later to offer a quicker way down to the dock floor. Furthermore, the Dry Dock’s UI functionality and visuals are still a work in progress and will be improved in upcoming updates.[/p][p]The level design is also ongoing, so expect further visual polish and environmental detail in future updates. At the moment, the Dry Dock is still referred to as the Shipyard on the building — this will be updated soon.[/p][p]The Dry Dock marks another important step toward expanding Ships At Sea’s simulation depth, giving players a more immersive and authentic way to interact with their vessels as we continue developing the next generation of ships and tailored gameplay systems.[/p][p][/p][p]
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[/p][p][/p][h2]New Weather System - Atmospheric Immersion [/h2][p]Our entire weather system has been completely overhauled and optimized for the new map. From heavy rain, mist, and clear skies to lightning and intense storms, the atmospheric immersion is now deeper and more dynamic than ever.[/p][p]More improvements are already underway and will be introduced soon — including the ability to cancel storms, instantly adjust wave conditions, and switch between dynamic and manual weather modes. In addition, an upcoming Marine Weather Forecast feature will provide detailed information to help you plan your trips and navigate the seas more effectively.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Fully Accessible Office, Tool Shop & Fishery[/h2][p]We’re taking another step forward in expanding immersion by making the Office, Tools & Supply, and Fishery areas fully accessible. This update allows players to explore these spaces more freely, deepening the sense of presence and connection to the world.[/p][p][/p][h3]Tool & Supply Shop[/h3][p]As part of this update, players can now step inside the Tools & Supply Shop and fully explore its interior. The shop is stocked with everything you need for upcoming missions — from maintenance and repair equipment to supplies such as sandwiches, pizza, and drinks for your onboard kiosk operations. Items previously found in the Tools Shop, like fish food for your fish farm and smolt, are now correctly located in the Fishery Shop.[/p][p]We are also finalizing the new battery functionality for items like the flashlight and power drill. After extended use, batteries will need to be replaced, adding an extra layer of realism and resource management to the gameplay. We have also included a green battery charge indicator for the power drill, as well as new HUD prompts with input hints for both the drill and flashlight.[/p][p]In future updates, you can also expect additional tool-related features, including tool teardown.[/p][p]Please note that the battery replacement animations for the drill and the flashlight are not finalized and animations in general are planned to be introduced with our upcoming updates. [/p][p][/p][p]
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[/p][h3]Fishery Shop[/h3][p]At the Fishery Shop, you’ll find all your essential fishing-related items — from gear, buoys, and smolt to fish food for your farms. The shop’s gate can now be opened, although the control panel isn’t fully functional yet. We’ve also introduced a temporary fish price list at the fishery, which will later evolve into a dynamic pricing system with fluctuating values across different ports. [/p][p]Additionally, unloaded fish containers now appear here when interacting with the laptop, bringing even more realism to your fishery operations.[/p][p]Please note that updated fish box UI icons — displaying accurate fish labels for boxes delivered at the fishery — will be introduced in an upcoming update. [/p][p][/p][p]
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[/p][h3]Fish Box Information[/h3][p]We’ve added a new function that makes managing your catch easier than ever. When hovering over any fish box, players will now see detailed information showing what types and sizes of fish are stored inside — including the total weight.[/p][p]This addition helps you quickly keep track of your storage, especially when selling your catch. You’ll instantly know how much weight you’re carrying and when a box is getting too heavy. [/p][p][/p][p]
[/p][h3]Maritime Service Office[/h3][p]The Maritime Service Office can now be found at select ports that offer missions. Smaller ports will feature compact offices, while larger ports will have more spacious versions. Just look for the Maritime Service Office sign to locate them. In future updates, we plan to make these areas more interactive, allowing you to take a seat and gather with other players — turning the office into a social hub for planning missions and sharing the next steps of your journey. [/p][p]This feature will also expand to ships, enabling players to sit together in the crew cabins or wheelhouses, making co-op life at sea feel even more connected and immersive.[/p][p]Please note that the Office UI, Logbook, and mission-related UI functionality and visuals are still a work in progress and will be updated in upcoming updates. [/p][p][/p][p]
[/p][h3]Cargo Camera View[/h3][p]To complement the new systems, a camera feature has been added to the shops, allowing players to see in real time where their purchased items are spawned in the cargo area — and instantly connect with the cargo item for smoother management.[/p][p][/p][p]
[/p][h2]Revamped Inventory System[/h2][p]The inventory has been completely redesigned and enhanced to make managing your items smoother, faster, and more intuitive than ever.[/p][p]What’s new:[/p]
[/p][p][/p][h2]Expanded Boat Ownership System[/h2][p]The boat ownership system has been upgraded to make co-op gameplay smoother, more flexible, and more aligned with the idea of running a shared company at sea.[/p][p]All vessels you acquire are now part of the company fleet, rather than being tied to a single player. This means any company member can enter the Dry Dock, manage rigging and upgrades, and purchase gear or supplies for any active boat.[/p][p]Crew members on a vessel now also have full access to the boat’s inventory, enabling them to gut fish, handle equipment, and complete onboard tasks directly. Previously, only the player who activated the boat had inventory access — this limitation has now been removed.[/p][p]To dock a specific ship, simply select the vessel you want to bring into the Dry Dock when interacting with the entrance. You can also enter the Dry Dock without a ship if you wish to explore the area.[/p][p]If you choose to dock a vessel while other players (crew) are onboard, a vote will be triggered to confirm the action.[/p][p][/p][p]
[/p][p][/p][h2]Secured at the Pier - Moorings[/h2][p]To enhance docking realism we have introduced mooring rings. You’ll now see your ship visually secured to various moorings, with dynamic mooring ropes connecting vessels to shore. [/p][p]On smaller piers, ropes are tied using a cleat hitch, while mid-sized ports feature ropes secured with a round turn around a bollard. This addition removes the previous “floating” effect, making docking and towing feel far more authentic. [/p][p]These finer details make each mooring sequence feel complete — and true to real harbour life.[/p][p][/p][p]
[/p][p][/p][h2]Smarter Warehouse Management [/h2][p]The warehouse system at the ports has been upgraded with a completely new UI for better clarity and control. Cargo moved to a warehouse as part of a mission now displays the correct item icons, and when hovering over them, you’ll see the mission ID and destination details the cargo belongs to. [/p][p]A new submenu also gives you direct access to all other warehouses across ports, showing exactly how many items you have stored in each location. This improvement makes tracking and managing your cargo network smoother and more intuitive than ever.[/p][p][/p][p]
[/p][p][/p][h2]Onboard Kiosk - New Feature for the Class 3 Service Ship[/h2][p]A new feature has been introduced for the Class 3 Service Ship — the ability to run an onboard kiosk and earn some additional income! Players can now purchase supplies such as hamburgers, pizza, and various drinks from the Tool Shop under Supplies, stock up supplies in your Storage Room, and serve passengers during their journey.[/p][p]Who said hard work at sea can’t come with a good meal?[/p][p][/p][p][/p][carousel]
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[/p][p]Passengers will now request snacks and drinks directly at the counter, creating a more interactive and immersive experience at sea. You can even assign a crew member to operate the kiosk, ensuring smooth service while you focus on navigation and ship operations.[/p][p]To restock supplies, simply interact with the counter or fridge. A helpful tooltip will display how much of each item remains in its package. When it’s time to serve passengers, simply interact with the sales counter. The ordered item will spawn on the desk, allowing you to hand it over and complete their request.[/p][p]This feature lays the foundation for future passenger service gameplay, bringing your vessels to life and adding onboard activity like never before.[/p][p][/p][p]
[/p][p][/p][h2]Lighthouse Mission - Repair the Electricity [/h2][p]The Lighthouse: Repair Electricity mission is now fully implemented! When the lighthouse’s electrical system isn’t functioning as it should, a repair mission will automatically begin. Players will be tasked with restoring power by fixing faulty components in the network — such as breakers or light bulbs.[/p][p]Each objective will guide you to the specific malfunctioning element and indicate the condition required to restore it. The system monitors the entire electrical network from start to finish, ensuring you always know what remains to be repaired.[/p][p]In addition, the lighthouse docking platform has been resized to accommodate Class 3 service ships better, ensuring smoother docking operations with the improved mooring system.[/p][p][/p][p]
[/p][p][/p][h2]Economy Update – Rebalanced Ship Prices[/h2][p]We’ve rebalanced the purchase prices for all Class 2 and Class 3 vessels to make them better aligned with their class, size, and capabilities. This adjustment ensures a more consistent progression as you expand your fleet within its category.[/p][p][/p][h2]Wind Speed Unit Consistency Update[/h2][p]We’ve improved the wind speed unit handling to address confusion between the values shown in the HUD and the Weather Settings. The HUD now correctly converts wind values from the weather system — for example, 14.23 m/s is accurately shown as 51 km/h or 27–28 knots, depending on your selected unit preference. This confirms that the in-game conversion logic is now working as intended.[/p][p]The final step is still in progress: the Weather Settings menu currently displays wind speed only in raw m/s. In a future update, this menu will also respect your chosen unit (km/h, knots, etc.) to ensure full consistency across the entire interface.[/p][p][/p][p][/p][h2]⚙️ Changelogs[/h2][p][/p][h3]Version 0.8.4.1629[/h3][p]Fixes[/p]
- [p]All boats will be deactivated, but you can easily reactivate them in the newly designed Dry Dock[/p]
- [p]All players will start at the port of Røst[/p]
- [p]No progress will be lost unfairly — you’ll receive compensation for any items or assets affected by the transition, ensuring your company can continue operating smoothly[/p]
- [p]500,000 NOK per lost fish farm[/p]
- [p]250,000 NOK for all other assets (buoys, equipment, etc.)[/p]
- [p]When you start the game for the first time, you’ll see a notification explaining how analytics are used. [/p]
- [p]An in-game setting has also been added, allowing you to enable or disable analytics at any time.[/p]
- [p]Upgraded Ports: Røst • Vedøya • Kveldsbeita • Lyngvær • Kårøya • Stavøya • Måstad • Værøy • Teist Hammeren • Mosken[/p]
- [p]New Ports Added: Bodø • Fenes • Helligvær • Moskenes • Reine • Sørvågen • Å[/p]
- [p]Ports Removed: Ellevsnyken • Skomvær[/p]
- [p]Drag & Drop – Effortlessly move items between slots[/p]
- [p]Split & Stack – Take full control of consumables and grouped items[/p]
- [p]Custom Quickslots – Assign tools and equipment exactly the way you prefer[/p]
- [p]Fixed autopilot and compass coordinate display issues[/p]
- [p]Fixed daylight-dimming bug that occurred when a client entered the Dry Dock in multiplayer[/p]
- [p]Fixed mission display issue in Moskenes port[/p]
- [p]Fixed an issue where fuel cost incorrectly displayed in the UI as zero [/p]
- [p]Fixed incorrect asset used for the Nautical Pro steering wheel upgrade[/p]
- [p]Fixed an issue preventing medium cargo from being picked up by the port crane[/p]
- [p]Fixed small cargo not being available at several ports[/p]
- [p]Improved engine performance on the Turbo, which was previously running slower than intended[/p]
- [p]Reduced fuel prices by 50%[/p]
- [p]Floating pier at the fish farm to simplify docking and prevent class 3c argo ship from undocking after loading a save[/p]
- [p]Green battery charge indicator for the power drill[/p]
- [p]Graying-out of quickslot items when none are available in the inventory[/p]
- [p]Message shown after starting a vote to move an item to the warehouse[/p]
- [p]Object placed on the counter after NPC order acceptance in the kiosk[/p]
- [p]Passenger missions in Fenes and Helligvær[/p]
- [p]HUD prompts with input hints for the drill and flashlight[/p]
- [p]Refuel stations in Helligvær and Stavøya[/p]
- [p]Second docking location in Sørvågen for improved ship spawning[/p]
- [p]FSR 3.1 Frame Generation support[/p]
- [p]Adjusted fish farm selling prices[/p]
- [p]Adjusted max zoom on the class 3 service ship and fishing ship to prevent culling of outer doors[/p]
- [p]Adjusted which cargo types certain ports allow[/p]
- [p]Engines rebalanced across all boats; fixed sudden throttle drop[/p]
- [p]Improved lighthouse code[/p]
- [p]Improved lights inside the lighthouse[/p]
- [p]Improved interaction feedback on circuit breakers in switchgear[/p]
- [p]Improved rudder control on certain ships when reversing[/p]
- [p]Improved level design across the map[/p]
- [p]Inventory now displays item weights[/p]
- [p]Blocked player interaction when the kiosk is full[/p]
- [p]Blocked players from leaving port areas[/p]
- [p]Minor performance improvements around the map[/p]
- [p]Disabled passenger disembarkation at sea[/p]
- [p]Crash related to the warehouse system[/p]
- [p]Boat names not displaying correctly[/p]
- [p]Boats and ships not spawning correctly in specific ports[/p]
- [p]Broken cubemap on a window in Rost[/p]
- [p]Fish not visible to clients during production[/p]
- [p]Fish not appearing when hauling the longline[/p]
- [p]Crew getting stuck when unassigning from kiosk duty[/p]
- [p]Customization locker issues[/p]
- [p]Doors not rusting on Nordland and Skomcat[/p]
- [p]Gutting issues on the Turbo[/p]
- [p]Gutting knife appearing twice[/p]
- [p]Ice buildup on instruments[/p]
- [p]Keyboard movement on the map[/p]
- [p]Net fishing not functioning[/p]
- [p]“Next fish” button not working during gutting[/p]
- [p]Passenger spawning below the port in Vedøya[/p]
- [p]Quickslot issues for clients[/p]
- [p]Incorrect string in the towing mission[/p]
- [p]Whale watching mission not progressing for clients[/p]
- [p]Incorrect profile playtime (when it should have been zero)[/p]
- [p]AUTO mode rotary knob blocking autopilot heading changes[/p]
- [p]Rudder adjustment knob moving in only one direction[/p]
- [p]Player getting stuck inside the office after save/load[/p]
- [p]Rowboat spawning after exiting Dry Dock even without an active boat[/p]
- [p]Skomcat failing to dock after activation in Sørvågen[/p]
- [p]Weather sound effect volume not applying during the first two seconds after launching the game[/p]
- [p]Player unable to rotate steering wheel while autopilot was enabled[/p]
- [p]Crew members and passengers falling overboard[/p]
- [p]Fish jittering on the conveyor belt[/p]
- [p]Moving snow/puddle textures while driving[/p]
- [p]Snow flickering[/p]
- [p]Incorrect “Throttle lever” prompt during ship repair[/p]
- [p]Inconsistent Dry Dock entrance widget behavior[/p]
- [p]Performance drop near Værøy[/p]
- [p]Shallow water issues in several map areas[/p]
- [p]Wind speed unit mismatch between the HUD and the Weather Settings - Wind Speed[/p]
- [p]Added crew task to run the kiosk on the Skomcat[/p]
- [p]Added game analytics (with in-game setting to enable/disable)[/p]
- [p]Added automatic conversion of boat speed and radar settings to match selected units in game settings[/p]
- [p]Added batteries to the flashlight (must now be replaced when drained)[/p]
- [p]Added instructions for using the gear remote control in the Help menu[/p]
- [p]Added detailed fish box information, showing quantity and fish size when hovering[/p]
- [p]Added new Dry Dock, replacing the old Boathouse[/p]
- [p]Added new inventory system and UI[/p]
- [p]Added new Lighthouse Repair mission[/p]
- [p]Added new 50×50 km map featuring new ports: Bodø, Moskenes, Fenes, Helligvær, Reine, Sørvågen, and Å, replacing the old map[/p]
- [p]Added multiplayer join flow for player slots[/p]
- [p]Added interiors for the Fishery, Office, and Tool Shop — now fully accessible[/p]
- [p]Added new shop UI[/p]
- [p]Added new weather and lighting system[/p]
- [p]Added warehouse port selection to the inventory[/p]
- [p]Added inventory weight system[/p]
- [p]Adjusted player position when driving the Røster[/p]
- [p]Adjusted prices for Class 2 and Class 3 ships to better align with their class[/p]
- [p]Adjusted prices on all shop items[/p]
- [p]Rebalanced engines across all boats[/p]
- [p]Rebalanced cargo missions (distance, item quantity, and time limits)[/p]
- [p]Rebalanced gutting knives and hooks; adjusted quality percentages[/p]
- [p]Improved boat ownership system from player to company level[/p]
- [p]Improved boarding interactions on the Skomcat[/p]
- [p]Improved cargo and mission system[/p]
- [p]Improved engine speed calculation — engines now rev up realistically before applying load[/p]
- [p]Improved fish gutting and production systems[/p]
- [p]Improved door blocking logic[/p]
- [p]Improved fish display in inventory[/p]
- [p]Improved NPC crew equipment handling (equip/unequip logic)[/p]
- [p]Improved inventory functionality and flow[/p]
- [p]Improved mission system[/p]
- [p]Improved mooring system[/p]
- [p]Improved net fishing mechanics[/p]
- [p]Improved NPC behavior and animations[/p]
- [p]Improved save game routine and weather saving[/p]
- [p]Improved performance, graphics, and lighting across the game[/p]
- [p]Fixed boat position resetting to default after exiting Dry Dock[/p]
- [p]Fixed camera height to better match character and NPC levels[/p]
- [p]Fixed fish visibility issues in parts of production[/p]
- [p]Fixed fishing missions to accept only the correct fish types[/p]
- [p]Fixed handheld radio teleportation issue[/p]
- [p]Fixed boats persisting after destruction[/p]
- [p]Fixed missing passenger icon on NPCs[/p]
- [p]Fixed client inability to sell fish from the fish farm[/p]
- [p]Fixed circuit breaker removal block when overheated and the player lacks electrical skill[/p]
- [p]Fixed multiple ship repair blocking issue[/p]
- [p]Fixed knives not transferring to boat inventory[/p]
- [p]Fixed net buoys disappearing when quickly picked up and stored[/p]
- [p]Fixed XP reward issue for “boat on fire” and “boat in distress” missions[/p]
- [p]Fixed missing money rewards when selling fish boxes[/p]
- [p]Fixed missions not showing rewards in the company tab[/p]
- [p]Fixed unequipping yarn hook while holding fish preventing hauling[/p]
- [p]Fixed mission reward inconsistencies between office and accepted missions[/p]
- [p]Fixed net clearer movement while hauling[/p]
- [p]Fixed run option for controller input[/p]
- [p]Fixed casting net disappearing after loading saved game[/p]
- [p]Fixed net clearer wheel rotation while hauling[/p]
- [p]Updated item names in shops and inventories[/p]
- [p]Updated all languages[/p]
- [p]Renamed ship “Tier” to “Class” when buying or viewing ships in the Dry Dock[/p]
- [p]Replaced several cargo items[/p]
- [p]Restricted gear purchases for unrigged boats[/p]
- [p]Reworked binoculars — players can now purchase and use any binocular tier[/p]
- [p]Increased lighthouse platform size for easier docking[/p]
- [p]Disabled world map access while in Dry Dock[/p]
- [p]The save game will automatically upgrade, with compensation granted for gear and equipment left in the old world[/p]
- [p]The system now automatically selects save slots for multiplayer sessions[/p]
- [p]Refactored buoyancy system [/p]
- [p]Team Misc Games[/p]