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Ships At Sea News

New patch with numerous improvements

Ahoy, sailors!

A next wave of fixes and improvements to enhance your maritime experience. Please see below for a detailed look at what's included in this patch.

[h2]Date and Time Format[/h2]
We have added the option to customize your date and time formats. You can now choose between ISO (international standard), USA, and EU date formats. Additionally, you are able to switch between 24-hour and 12-hour time formats according to your preference.




[h2]Changelog[/h2]
  • Added additional collision geometry beneath the net hauler sorting table to prevent fish from passing through the table surface
  • Added options to choose the date and time format in the settings menu. Date and Time are no longer formatted in the local timezone.
  • Adjusted the number of traps on fish during net hauling
  • Adjusted the spawn location when entering Tier 2 Cargo Boat, to avoid getting stuck when fully loaded
  • Despawned physical fish from the fish box after completing net fishing while retaining them in the boat inventory for selling.
  • Fixed a bug where the timers for bank loans, fines, and insurance were not being restored correctly from savegames.
  • Fixed a potential crash with the sonar
  • Fixed crash when updating fish habitat or map marker
  • Fixed crashes related to fines
  • Fixed GPU crashing when scrolling through ship upgrades
  • Fixed potential crash when returning with a boat full of fish
  • Fixed emissive materials for the boats Røster and Conquest
  • Improved calendar and time management systems
  • Improved fish attachment to the fishing net, resulting in smoother behavior of large fish when pulled through the net hauler
  • Improved net hauling visuals by representing all caught fish of the same species with a single physical fish, which means losing that fish results in losing the entire catch of that species.
  • Improved wave buffer management and water simulation stability to reduce visual artifacts, ghost waves, and streaking during rapid camera movements
  • Implemented the concept of ageing fishing nets. As time passes, the nets should be able to catch more fish.
  • Increased emissive output of the net untangle marker material (spikes) to enhance visibility at night
  • Only consider fish sizes when hauling the fishing net that actually occurs in the catch from the habitat
  • Prevented weather extrapolation during overrides to fix issues with extreme waves and sudden weather changes around storms. Shore waves are now fixed in size and no longer tied to the Beaufort scale to eliminate unnatural fast-moving waves
  • Restricted which fish species can be caught using longlining and net fishing
  • We have improved a few of the port areas and expanded accessible regions for players to explore on foot


We hope that this update enhances your gaming experience. We will continue our work and aim to resolve the issues between the client and the host soon, especially related to net fishing mechanic.
We wish everyone a great start to the new week!

- Team Misc Games

Net fishing is now available again in this latest small update!

Ahoy, sailors!

Here is a small update with a few fixes. The Net Fishing is now enabled again, and we've fixed some common crashes on GPUs. With this update, the net fishing now includes an emergency stop button. This allows you to stop the fishing process, removing all fish and returning your net to the boat's storage.

Changelog
  • Adjusted throttle position on DrPhil
  • Adjusted wake on DrPhil and Conquest
  • Disabled native FSR3 to potentially fix many common GPU crashes
  • Enabled net fishing, which also has an emergency stop button in case you need to stop the hauling process
  • Fixed lateral sea markers around Værøy that do not show up on the map as they should
  • Fixed problem with tutorial window not closing when cancelled
  • Fixed typo in Yamar engine upgrade
  • Fixed missing collision on island northeast of Røst
  • Improved water shader, should have less graphical glitching, especially on low settings
  • Insurance is stored in the savegame
  • Limited number of nets you can hold on Conquest
  • Several minor improvements and optimizations

Stay tuned for more updates and happy sailing!

- Team Misc Games

Another small hotfix is now available

  • Adjusted medium cargo spawn area on Værøy, crane should now be able to reach cargo
  • Fixed issue with not being able to do multiple cargo missions on Værøy
  • Fixed ladder that was causing player to get under the pier in Røst

Small hotfix

Here is a small hotfix. We regret to inform you that our feature for net fishing has been temporarily disabled. This decision was made due to some unforeseen technical issues that we are currently addressing. Our team is working diligently to resolve these problems and restore the feature as soon as possible. We appreciate your understanding and patience during this time.

  • Adjusted cargo spawn area in Værøy, should now be able to reach with crane
  • Net fishing disabled
  • Fixed character swimming in shipyard after leaving boat
  • Fixed missing sales items in the tool shop in Værøy

New Update v0.7.2 and Roadmap

Ahoy, sailors!

We are pleased to announce the release of the next Ships At Sea update, which will improve and enhance your maritime adventure. Please find below the changelog detailing what is included in this update.

First and foremost, we would like to extend our heartfelt thanks to our community for your incredible support. Please know that we strive to read all your messages across various platforms and are truly grateful for your feedback.

[h2]Roadmap[/h2]
For those who can´t wait to see what´s coming during the Early Access phase, we are excited to share a link to our roadmap. This link outlines the details of our vision for the final version of Ships At Sea, which is set for release in 2026, together with the console version. We are committed to fulfilling our plans and ensuring that Ships At Sea will be a complete and polished experience for all our players.



[h2]GPU-related crashes[/h2]
In order to better understand and resolve these crashes, we kindly ask for your assistance in investigating this matter by selecting Play SAS (with GPU Crash Debug) if you are experiencing frequent crashes on computers that meet or exceed the minimum requirements for running Ships At Sea.



[h2]Sell Inventory[/h2]
Additionally, this patch introduces the option to sell items from your inventory, providing more flexibility.



[h2]Swimming[/h2]
This patch also adds the exciting new ability to swim! Gather three of your friends and make a splash—don't forget to take screenshots of your epic pool party adventures in Ships at Sea. To get out of the water, simply enter your boats or ladders again and continue your maritime journey.



[h2]Savegame[/h2]

Savegame is still being improved, and more content will be added. Cargo missions are a work in progress and will be added soon. Please note that if you load a saved game as the host, you will need to visit the shipyard first to spawn your boat. This issue will be addressed soon.

[h2]Changelog[/h2]

  • Added extra work light on Tier 2 fishing boat
  • Added option to remove all route markers on map
  • Added the ability to sell inventory and gear items in the tool shop
  • Added serialization for the longline buckets, placed on the setting area, boat name, character outfit, fuel and smolt tank stats to the savegame
  • Added shore waves
  • Added warning when clicking on delete savegame
  • Added autopilot keybinding and ability to set map, logbook and inventory keybinding
  • Adjustment of smolt tank position on Tier 1 and Tier 2 cargo boats should now allow more space for additional cargo
  • Adjustments to cargo spawn areas on Værøy, should now be able to reach all cargo with crane
  • Adjusted collisions on landscape around Værøy
  • Adjusted speed of rotation of the Tier 1 crane
  • Adjusted wake on Tier 2 Fishing Boat and Tier 1 Service Boat
  • Allowed Tier 2 boats to dock at small piers in smaller ports
  • Enabled marker at delivery point in Værøy
  • Fixed a rare crash that could occur when adding waypoints to the map
  • Fixed emissive control on fish sonar not working as it should
  • Fixed issue with boat teleporting onto fish farm when loading a savegame while docked at fish farm
  • Fixed issue where seamarkers would not trigger a mission when broken
  • Fixed NPC boats floating around
  • Fixed issue with towing not working on Tier 2 Service Boat
  • Fixed issue with horn playing for host and all clients when used
  • Fixed typo when pulling boat in using the moorings
  • Fixed typo in help
  • Improved hauling longline, should make it easier to hook fish
  • Medium cargo shows destination when looking at it
  • Notify players when they are disconnected from a server
  • Players will now automatically start swimming if they fall into the ocean and will be returned to their active boat or the nearest harbor after a short period of time. They can also interact with ladders to return to land or board the boat.
  • Reduced food consumption in fish farms from 0.015 pr. kg fish to 0.003 pr. kg fish
  • Several minor improvements and optimizations


Stay tuned for more updates and happy sailing!

- Team Misc Games