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Ships At Sea News

First look at the Tier 3 vessels in the upcoming November 2024 major update!

Greetings, Navigators!

We are excited to announce that in addition to the co-op/company feature, we are already working on designing the highly anticipated tier 3 vessels for Ships At Sea! These advanced vessels will be a part of our first major update, scheduled for November 2024. This update will bring new features and challenges to elevate your gaming experience. Furthermore, it will introduce a new license partner, a multi-award-winning naval architecture from Scotland. We proudly feature one of their ships in this upcoming major update.

Today, we're excited to reveal the Work In Progress - Tier 3 Service Vessel, a catamaran that measures approximately 27 meters in length. One of this boat's key gameplay features will be maintaining and servicing lighthouses or transporting passengers. These elements add a unique and engaging aspect to your maritime adventures.



The service boat is a tri-deck vessel, offering plenty to explore. It is equipped with a 951 HP engine and can reach a maximum speed of around 30 knots with the default engine. This vessel is designed to handle the toughest of seas while providing essential services.



We're dedicated to bringing you the most immersive and enjoyable experiences on the high seas, and we can't wait for you to get your hands on this incredible new addition.



Thank you for your continued support, and stay tuned for more updates to come.

Fair winds and following seas!

- Team Misc Games




Co-Op Company

Ahoy, Mariners!

As you all know, the co-op feature was planned for Ships At Sea from the start. We’ve been thinking about how to make the co-op experience more engaging for you, and we've decided that the best way to do this is to allow players to come together with their friends to set up and lead a company in a multiplayer session. Imagine setting up a company, inviting your friends to join, navigating the seas together on the same boat or each on their own, and completing missions and tasks as a team. We believe this will provide you with the ultimate co-op experience!

Setting up a company will also be possible in single-player mode, allowing solo players to enjoy the same depth of gameplay.



We'd love to hear your thoughts and feedback on this. Your input is invaluable as we strive to create the best gaming experience possible!

- Team Misc Games

Patch - Release Notes Version 7.2.801

Ahoy, Sailors!

We are releasing the latest patch with fixes and improvements to enhance your maritime experience. This update includes balanced buoyancy, refined collision, and improved visualizations for longline ropes and the number of fish displayed when hauling a catch. Additionally, the SaveGame now stores game duration (time played) and longlines set in the ocean. We have also improved the behavior of the physical fish during longline hauling to ensure smoother and more enjoyable gameplay.



[h2]Roadmap[/h2]
We've modified our roadmap, replacing the tier 4 Autoline ship with a crab ship due to overwhelming requests from our community. This adjustment aims to enhance your gaming experience based on your valuable feedback. We will of course keep you informed about the specific details of the crab ship. Ships At Sea - Roadmap



[h2]Storms[/h2]
We have received your feedback about the storms and waves and understand that some players struggle to navigate their boats in the big waves. To address this, we are working on adding an option in the settings for players to customize their wave settings and implement a weather forecast. As a work around you can try and skip some hours using the clock in the wheelhouse.


[h2]Changelog[/h2]
  • Balanced buoyancy on Fixer and Skraven
  • Blocked entry to the shipyard if the player has cargo on the boat. This is just temporary as the cargo mission system undergoes rework. This rework is necessary to save cargo onboard the boat or enter the shipyard.
  • Fixed a bug that could potentially crash the game
  • Fixed a bug where the player could not pick up a longline buoy after loading a save game
  • Fixed an issue where game slot details were showing outdated data for clients
  • Fixed the issue causing boat window materials to disappear when it's not raining
  • Fixed net buoys not replicated correctly for the client
  • Fixed some collisions on small islands around Værøy
  • Fixed water mask on Flippy, the water should look better around the boat
  • Improve behavior of physical fish during longline hauling
  • Improved collisions on the net hauler
  • Improved visualization of how many fish are displayed when hauling a catch from a habitat
  • Improved visualization for ropes on longlines
  • Improved visualization of water cannon spray
  • Savegame now stores game duration and longlines set in the ocean. Please note that saving net gear set in the ocean will be available soon, as we are currently enhancing the net fishing mechanic.
  • Several environment improvements


Please stay tuned for more exciting updates to come!

- Team Misc Games

Another small update

  • Adjusted wave height around ports and fish farms, should now have calmer seas
  • Adjusted wiper height on DrPhil
  • Fixed propeller upgrade with reverse rotation

Small update

Ahoy, sailors!

This is a small update to some of the boats to improve their behavior in rough seas.

Driving a boat at full speed during bad weather is dangerous due to our realistic buoyancy system, which shows how boats behave in rough conditions. High speeds make boats unstable and hard to control in turbulent waters, increasing the risk of capsizing or swamping. Waves and strong winds can lift and toss the boat, similar to how objects lose stability in turbulent fluids. Slower speeds improve maneuverability and control, allowing safer navigation through rough seas. Therefore, reducing speed during bad weather is crucial for safety and stability.

Changelog
  • Balanced Conquest, Røster, Fixer and Skarven, should now perform better in rough seas


- Team Misc Games