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Ships At Sea News

Upgradable Knives Are Coming to Ships At Sea!

Ahoy, Skippers!

We’re excited to unveil a sharp new addition to Ships At Sea — Upgradable Knives are on the way for your fishing operations, and they’re far more than just a cosmetic touch!

With the upcoming update, players will be able to visit the Tool Shop to browse and purchase a variety of knives — from rugged, wooden-handled basics to sleek, stainless steel upgrades. Each knife level doesn't just look different — it brings functional improvements to your gutting performance.

[previewyoutube][/previewyoutube]

[h3]Here Are Some Examples: [/h3]





Whether you're just starting out with a basic knife or looking to invest in a top-tier blade, you have the freedom to choose the right tool- and your budget!
  • Choose the knife that suits your style
  • Improve precision when gutting fish
  • Enhance your overall productivity

[h3]Why It Matters: [/h3]
Gutting fish is a critical part of your catch processing workflow — and now, your choice of knife will directly affect your gutting efficiency. Each knife offers different handling characteristics, from humble wooden handles to sleek stainless steel blades; there's something for every crew and every budget. As with all tools in Ships At Sea, you can share knives with your company members in co-op mode via the company inventory, so your whole team benefits from the right gear.

This feature brings deeper customisation to your toolkit, enhancing your fishing experience - one cut at a time.

More updates are on the horizon as we continue to expand gameplay systems in Ships At Sea!
Stay sharp, Skippers!

- Team Misc Games

Towing Rescue Missions Return in Update 0.8.2

Ahoy Captains!

We’re excited to announce that the towing rescue mission is making its comeback in Ships At Sea—reimagined and fully integrated into our new mission event system, launching with Update 0.8.2!

[previewyoutube][/previewyoutube]

This marks the return of a long-awaited feature, now rebuilt to fit seamlessly within the evolving gameplay framework. In this first iteration, players will have access to a tow-capable service vessel to assist stranded boats out at sea.

This is more than just a returning feature—it’s the foundation for future rescue and support scenarios, with plans to improve the towing system and expand the types of vessels and mission conditions involved.

Expect a more immersive and dynamic maritime experience, where responding to emergencies is vital to your journey. Whether you're navigating through harsh weather or coordinating efforts with your co-op crew, the towing event adds a fresh layer of purpose and realism to your time at sea.

Get ready to —there are boats in need, and you're the one to help!

May the winds be in your favour—happy sailing!

- Team Misc Games

Upgradable Buoys Have Arrived

Ahoy Captains!

Some of you have already discovered it—upgradeable buoys are now live as part of the major v0.8.1 update we just released! This new feature adds more depth and customization to the commercial fishing experience, giving you greater control over how you mark and manage your gear out at sea.



Available for purchase at the Fishery Shop, every player begins with a default buoy—simple and functional, but without flags or lights. From there, it's up to you how far you want to upgrade:
  • 🚩 Add a single flag for improved daytime visibility
  • 🚩🚩 Upgrade to two flags for greater distance recognition
  • 💡 Equip a light for better visibility at night or in poor weather


These upgrades are more than just cosmetic—they offer a practical advantages, especially when tracking longlines or net placements in busy waters, low-visibility environments, or rough weather.

Looking ahead, we’re continuing to expand and refine the commercial fishing loop. We’re working on:
  • Working on visual feedback when reaching your gear out at the sea
  • Purchasable tools like hooks and knives in the Toolshop
  • Working on NPC crew system, letting you assign tasks such as hauling gear, especially useful on larger Tier 3 fishing ships
  • And yes, we’re also preparing to introduce new fishing methods—something many of you have been eagerly waiting for!

Whether you're fishing solo or with a full crew, your tools and strategies are evolving—and this is only the beginning.

Stay tuned, captains, more is on the horizon!

- Team Misc Games

Hotfix: 0.8.1.1320

We've released a small hotfix that enables additional logging to help us track down a recurring crash. If you experience a crash, please send us the crash report—it greatly helps us identify and resolve the issue more quickly. Thank you for your support!

Changelog

  • Added more logs to track down a frequent crash
  • Fixed an issue with sound for cranes
  • Fixed wrong length in boat description for Turbo in Shipyard
  • Fixed wrong steering wheel upgrade asset for Nautical Pro


- Team Misc Games

NPC System and Crew Operations

Ahoy captains,

Many of you have already encountered a few NPC characters in Ships At Sea with the major update v0.8.1, and today we’re excited to share more about how we’re expanding the NPC system — especially when it comes to NPC crew.



We’re making steady progress behind the scenes. You can already hire and assign crew members to your boats, and soon you’ll be able to delegate specific tasks to them. This includes core operational actions such as hauling in gear, baiting and setting longlines, or helping with cargo operations — tasks that players typically perform themselves.

Please have an mind the UI is not finale and will be improved:


Our goal is to ensure that the NPC crew can also take over everything a player can do on board, whether you're playing solo or in multiplayer. There’s always room for an extra pair of hands at sea — and your crew will be ready to step in.

We’re building the NPC system to be flexible and future-proof, so you’ll be able to assign more roles, which also depend on the vessel type, plan workflows, and run your vessel efficiently, even with a reduced human crew. Whether you're gutting fish, managing crane operations, running an onboard kiosk, ferry operations, or cleaning up a deck, the NPCS will be right there with you, ready to work.

Stay tuned for more updates on task assignment, pathing, and how crew management could be tied into resource systems. The first iteration of the NPC system is currently planned for release in the upcoming v0.8.2 update.

More details will follow soon, and as always, thank you for sailing with us!

- Team Misc Games