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Ships At Sea News

New Mooring System in Update v0.8.3

[p]Hello Captains,[/p][p]We’re excited to share some big news: the mooring system has been completely reworked in Ships At Sea![/p][p][/p][h3]🌊 Dock Anywhere, Not Just on Markers[/h3][p]Gone are the days of fixed docking visuals around ports. With the new system, you’re free to dock at any available mooring. No more awkwardly lining up with black markers — as soon as you’re within the correct distance to the mooring, you can tie up your vessel.[/p][p]We’ve also added more mooring points across the ports. This means docking is no longer restricted to predefined spots, and even overlapping docking is possible. You’ll have more freedom and flexibility when bringing your ship into harbor.[/p][p]Not only does this make docking smoother and more immersive, it also prevents issues like ships tilting after loading a save game.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]🌍 A More Immersive Experience[/h3][p]The upcoming Update v0.8.3 improves not just the gameplay flow, but also the look and feel of ports. Harbors are now cleaner and more authentic, free from cluttered docking visuals. Wherever you see a mooring, you know there’s a docking area — giving you the freedom to choose your spot and making ports feel more alive than ever.[/p][p][/p][h3]⚓ Three Mooring Types[/h3][p]Ships At Sea now features three distinct mooring types, preparing harbors for the wide variety of vessels:[/p]
  • [p]Small Moorings (Cleats) – Typically found on smaller metal piers, perfect for compact boats[/p]
  • [p]Medium Moorings – Common in mid-sized ports, suited for most vessels[/p]
  • [p]Large Moorings (Bollards) – Built with future, larger ships in mind, offering the space and stability needed for larger vessels[/p]
[p]This system lays the foundation for the future. Some ports will only accommodate small or mid-sized ships, while others are capable of handling much larger vessels — making harbor layouts more realistic. [/p][p][/p][h3]Realistic Docking Ropes (Work in Progress)[/h3][p]In addition to the new mooring system, we’re also reworking how docking ropes behave. Right now, ropes can sometimes appear to “float” when towing an object or securing your vessel. Our goal is to have ropes connect dynamically between ship and shore, removing the floating effect and adding a new layer of authenticity to docking and towing.[/p][p]To achieve this, we’re implementing real-world mooring practices. For example, you’ll see ropes tied with a cleat hitch on smaller piers, or secured with a round turn around a bollard for mid-sized ports. These authentic details will make every docking feel complete, but also feel true to real harbour life. [/p][p][/p][p][/p][p]This feature won’t be ready for v0.8.3, but development is underway, and we’re excited to bring it to you in a future update once it’s ready. In the meantime, we’re aiming to open up the public test for v0.8.3 on Friday, August 29th, and we’re really looking forward to hearing your feedback. [/p][p][/p][p]The reworked mooring system is just one step toward our larger vision for Ships At Sea. With your feedback and support, we’ll continue to expand, improve, and make the game the most authentic maritime experience possible. See you on the docks this Friday![/p][p][/p]
  • [p]Team Misc Games[/p]
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Welcoming Torghatten & Multi Maritime Aboard – Ferry Operations Are Coming!

[p]Ahoy Captains,[/p][p]We’re incredibly proud to share a major milestone in the development of Ships At Sea.[/p][p]We are honoured to welcome Torghatten, one of Norway’s oldest and largest ferry operators, as the official owner of our first in-game ferry. With decades of maritime history behind them, Torghatten represents the very heart of Norwegian ferry transport — and now they’re part of Ships At Sea.[/p][p]Equally exciting, the ferry itself has been designed by Multi Maritime, a renowned Norwegian ship design firm known for its innovation and passion for vessel development. With a long list of successful ship designs to their name — including many built for Torghatten — Multi Maritime brings a high level of authenticity and detail to the game that we’re thrilled to deliver to our players.[/p][p][/p][p][/p][h3]🛳️ What’s Next: Ferry Operations[/h3][p][/p][p]We’ve been hard at work behind the scenes on multiple fronts, including preparations for the upcoming public test of the v0.8.3 update, which brings improvementsNPC crew tasks, and new features.[/p][p]But we’re also thinking ahead — and one of the biggest features on the horizon is a brand-new class 4 of ships: Ferries.[/p][p]This isn’t just about adding a new vessel — it’s about adding a new gameplay experience. Players can look forward to ferry operations, including:[/p]
  • [p]Transporting passengers[/p]
  • [p]Loading and unloading vehicles[/p]
  • [p]Hydraulic systems in action — like opening and closing the bow visor or stern ramp, all fully simulated[/p]
[p]If you’ve ever been on a real ferry, you know the feeling — the deep rumble of hydraulics, the clank of heavy metal, the moment the ramp drops. That’s the kind of immersion we’re aiming to bring to Ships At Sea. These aren’t just ships — they’re living, working vessels, and every mechanical detail matters.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]⚓ We Build with Purpose[/h3][p][/p][p]Our vision has always been about more than just adding ships. We aim to bring every vessel to life, with purpose, function, and character. Whether you’re navigating cargo routes or running scheduled ferry operations, we want you to feel like you’re part of something real.[/p][p]Update v0.8.3 is on the horizon, and development on future updates is already underway.[/p][p]Stay tuned — there’s much more coming, and we can’t wait to show you what’s next.[/p][p][/p][p]Smooth sailing,[/p]
  • [p]Team Misc Games [/p]

Redefining Interaction - A New Chapter with Update v0.8.3

[p]Ahoy Sailors![/p][p]With Ships At Sea, we´re striving to deliver more than just realistic ships—we aim to create an immersive maritime environment where everything feels accessible, interactable, purposeful, and believable. As part of that commitment, Update v0.8.3 marks a major milestone, starting with an overhaul of the interaction system.[/p][p]This isn't just a visual update—it's the foundation for smarter, more intuitive interaction across the entire game as we head toward larger, more complex ships and deeper gameplay systems.[/p][p][/p][h3]What's Changing?[/h3][p]The old interaction system served its purpose in the early stages of development. But as the game evolved, it became clear we needed more flexibility, clarity, and customizability. With v0.8.3, we’re introducing:[/p][p]✅ A Clearer Interface[/p]
  • [p]Each interaction now displays with a clean background, helping text and icons stand out against the environment.[/p]
  • [p]Objective names are now clearly labelled, making it easier to understand what each interaction does at a glance.[/p]
  • [p]Indicators provide instant feedback that something is interactable or working—whether it’s a switch, control panel, or cargo crane.[/p]
[p]⚙️ New Player Settings Planned[/p]
  • [p]Toggle options for backgrounds, objective names, indicators, and even highlighters—choose what you want visible.[/p]
  • [p]Adjustable highlighter brightness, perfect for players who prefer subtlety or those who want maximum visibility.[/p]
[p][/p][carousel][/carousel][h3]Why This Matters?[/h3][p]With larger ships already on the horizon and more detailed subsystems becoming standard, the interaction system needs to scale with the gameplay. Whether you're navigating a Tier 1 boat or operating complex equipment on a Tier 4 vessel, this new system ensures that clarity never gets lost in complexity.[/p][p]It's all part of our ongoing mission: to make Ships At Sea not only authentic, but playable, accessible, and enjoyable—whether you're a newcomer or a veteran mariner.[/p][p][/p][h3]Looking Ahead[/h3][p]The new interaction system is modular by design, allowing us to expand it further in upcoming updates. Expect even more interaction logic, visual improvements, and context-specific feedback as the game matures.[/p][p]This overhaul also lays the groundwork for better gamepad support. While controller interaction will naturally differ slightly—especially in areas like the wheelhouse—the new system is designed with both keyboard/mouse and gamepad players in mind. Expect more intuitive and responsive controls as we continue to refine the experience across all input methods.[/p][p][/p][p]Thanks for sailing with us—and stay tuned for more as Update v0.8.3 docks soon![/p][p][/p]
  • [p]Team Misc Games[/p]
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Spotlight on the Lighthouse Gameplay

[p]Ayoi, Sailors![/p][p]Following the release of Update v0.8.2 to everyone, we’d like to take a moment to highlight one of the new gameplay elements: The Lighthouse - Beacon of the Sea [/p][p]Standing at its base, gazing up at one of the most iconic symbols of maritime navigation, a moment that’s both scenic and symbolic. These sea markers aren't just beautiful landmarks, they’re essential, and we’re excited to explore their gameplay potential even further.[/p][p][/p][p][/p][h3]Main Power Supply Unit[/h3][p]In this new system, both the lantern room and the interior lighting of the lighthouse are now fully integrated with a dedicated Main Power Supply Unit located at the base of the structure. This enhancement adds a deeper level of realism and interactivity to the gameplay. As shown here, circuit breakers can be manually switched off—one controlling the interior lighting, and another dedicated to the lighthouse lens and its rotation. This setup gives players hands-on control over essential lighthouse functions, reinforcing the immersive simulation experience.[/p][p]Over time, key components—such as the light bulb positioned behind the Fresnel lens in the lantern room—can break randomly, and circuit breakers may overheat, triggering situations that require timely maintenance and repair from the player. [/p][p][/p][p][/p][p][/p][h3]Voltage Gauge Indicator[/h3][p]Also, keep an eye on the Volt gauge indicator, which tells you whether the lighthouse is receiving stable power. A significant voltage drop may signal a fault in the system, such as an overloaded circuit or a failing component, prompting further inspection and troubleshooting.[/p][p][/p][p][/p][h3]Main Power Switchboard- Indicator lights[/h3][p][/p][p]Green Light = Ok [/p]
  • [p]Everything is functioning normally. The switchgear and connected systems are working as expected without any issues.[/p]
[p]Yellow Light = Needs Attention [/p]
  • [p]There may be a warning or minor issue, such as partial degradation or reduced performance. Maintenance may be needed soon.[/p]
[p]Red Lights = Failure [/p]
  • [p]A critical failure has occurred. The switchgear or related systems are no longer functioning properly, and immediate attention or repair is required.[/p]
[p][/p][h3]Fresnel Lens - Motorized Plate[/h3][p]One key example is the rotating lens, mounted on a motorized plate. Behind the Fresnel lens are the light bulbs that power the lighthouse beam. If a bulb breaks, players must first disable the rotation mechanism by flipping the appropriate circuit breaker before performing any repairs or replacing the bulb.[/p][p]To remove the broken light bulb, interact with the hinge to open the cover and take out the light bulb. Equip the new light bubble from your inventory and replace it. [/p][p][/p][p][/p][p]Replacement light bulbs and circuit breakers can be purchased at the tool shop, so make sure to keep a few in stock![/p][p][/p][p][/p][p]Additionally, don’t forget to bring a drill—you’ll need it to unscrew the panel in order to remove the circuit breaker should it need replacement. [/p][p][/p][p][/p][p]As we move forward with update v0.8.3, we're excited to share that the lighthouse system will be integrated into our mission framework. This means no missed jobs —whether tied to your company’s responsibilities or global events, all lighthouse-related tasks will now be properly tracked. And yes, you’ll earn XP rewards for completing these vital duties. [/p][p]Additionally, we’re planning improvements to the beacon light and aiming for broader enhancements to lighting throughout the game to enhance the atmosphere. Stay tuned—there’s much more on the horizon![/p][p][/p][p]Fair Winds and Happy Sailing![/p]
  • [p]Team Misc Games[/p]

Update v0.8.2.1418

[p]A small update, where AMD FidelityFX Super Resolution has been updated from version 3.1 to 3.1.4 to support additional AMD-related feature technologies in upcoming updates, and a few minor changes.[/p][p][/p][p]Changelog[/p]
  • [p]Fixed issue with cargo missions to test ports that does not exists[/p]
  • [p]Removed pipe from cargo missions, will be re-added later[/p]
  • [p]Updated AMD Fidelity FX to v3.1.4, for improved FSR4 support[/p]
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Fair Winds and Happy Sailing![/p][p]
Team Misc Games[/p]