1. Ships At Sea
  2. News

Ships At Sea News

New Update v0.7.2 and Roadmap

Ahoy, sailors!

We are pleased to announce the release of the next Ships At Sea update, which will improve and enhance your maritime adventure. Please find below the changelog detailing what is included in this update.

First and foremost, we would like to extend our heartfelt thanks to our community for your incredible support. Please know that we strive to read all your messages across various platforms and are truly grateful for your feedback.

[h2]Roadmap[/h2]
For those who can´t wait to see what´s coming during the Early Access phase, we are excited to share a link to our roadmap. This link outlines the details of our vision for the final version of Ships At Sea, which is set for release in 2026, together with the console version. We are committed to fulfilling our plans and ensuring that Ships At Sea will be a complete and polished experience for all our players.



[h2]GPU-related crashes[/h2]
In order to better understand and resolve these crashes, we kindly ask for your assistance in investigating this matter by selecting Play SAS (with GPU Crash Debug) if you are experiencing frequent crashes on computers that meet or exceed the minimum requirements for running Ships At Sea.



[h2]Sell Inventory[/h2]
Additionally, this patch introduces the option to sell items from your inventory, providing more flexibility.



[h2]Swimming[/h2]
This patch also adds the exciting new ability to swim! Gather three of your friends and make a splash—don't forget to take screenshots of your epic pool party adventures in Ships at Sea. To get out of the water, simply enter your boats or ladders again and continue your maritime journey.



[h2]Savegame[/h2]

Savegame is still being improved, and more content will be added. Cargo missions are a work in progress and will be added soon. Please note that if you load a saved game as the host, you will need to visit the shipyard first to spawn your boat. This issue will be addressed soon.

[h2]Changelog[/h2]

  • Added extra work light on Tier 2 fishing boat
  • Added option to remove all route markers on map
  • Added the ability to sell inventory and gear items in the tool shop
  • Added serialization for the longline buckets, placed on the setting area, boat name, character outfit, fuel and smolt tank stats to the savegame
  • Added shore waves
  • Added warning when clicking on delete savegame
  • Added autopilot keybinding and ability to set map, logbook and inventory keybinding
  • Adjustment of smolt tank position on Tier 1 and Tier 2 cargo boats should now allow more space for additional cargo
  • Adjustments to cargo spawn areas on Værøy, should now be able to reach all cargo with crane
  • Adjusted collisions on landscape around Værøy
  • Adjusted speed of rotation of the Tier 1 crane
  • Adjusted wake on Tier 2 Fishing Boat and Tier 1 Service Boat
  • Allowed Tier 2 boats to dock at small piers in smaller ports
  • Enabled marker at delivery point in Værøy
  • Fixed a rare crash that could occur when adding waypoints to the map
  • Fixed emissive control on fish sonar not working as it should
  • Fixed issue with boat teleporting onto fish farm when loading a savegame while docked at fish farm
  • Fixed issue where seamarkers would not trigger a mission when broken
  • Fixed NPC boats floating around
  • Fixed issue with towing not working on Tier 2 Service Boat
  • Fixed issue with horn playing for host and all clients when used
  • Fixed typo when pulling boat in using the moorings
  • Fixed typo in help
  • Improved hauling longline, should make it easier to hook fish
  • Medium cargo shows destination when looking at it
  • Notify players when they are disconnected from a server
  • Players will now automatically start swimming if they fall into the ocean and will be returned to their active boat or the nearest harbor after a short period of time. They can also interact with ladders to return to land or board the boat.
  • Reduced food consumption in fish farms from 0.015 pr. kg fish to 0.003 pr. kg fish
  • Several minor improvements and optimizations


Stay tuned for more updates and happy sailing!

- Team Misc Games

Small hotfix for Tier 2 cargo boat

Here is a small hotfix for the Tier 2 cargo boat that does not register its cargo.

New update v0.7.1 with many improvements

Ahoy, sailors!

We are excited to unveil the next wave of fixes and improvements to enhance your maritime experience. Please see below for a detailed look at what's included in this patch.

In addition, we'd like to address the GPU-related crashes you've reported. To better understand and solve these crashes, we've made adjustments to our crash reporting system to gather more information. We've added an option to play Ships At Sea with GPU crash debugging.

We'd like to ask for your help in investigating this by selecting Play SAS (with GPU Crash Debug), if you are experiencing frequent crashes on computers above the minimum requirements for running Ships At Sea.



[h2]Autopilot[/h2]

The first version of our autopilot system has been added. You can use it by plotting a route on the map, and then turning on the autopilot in the cabin. Your boat will then automatically follow the plotted route. You can manually adjust the throttle to maintain a good cruising speed and fuel economy.

[h2]Savegames[/h2]

We are currently addressing the reported savegame issues. This is a complex task and will take some time to resolve in order to prevent any impact on your current savegames. Please note that your inventory will be reset in this update due to our inventory improvements and skill tree options. We are very sorry for any inconvenience this may cause.

Keep in mind that you can't save the game while you are in the shipyard. We suggest that you save your game when you are docked in a port and have finished your cargo missions to avoid any issues when you load your savegame. We aim to roll out a fix for this and the net fishing by the end of next week! We have also added an auto-save option.

[h2]Roadmap[/h2]

We plan to continue with weekly updates for the time being, rather than our recent daily updates, to ensure more robust updates and improvements. We look forward to sharing our upcoming roadmap, which will outline our plans and provide a sneak peek into what's next in our game, Ships At Sea, very soon!

[h2]Changelog[/h2]

  • A number of performance improvements
  • Added markings for medium cargo areas
  • Added 1000 kg bag of fish food for purchase
  • Added autopilot to all boats
  • Added autosave feature you can now set the frequency of autosaving in the options menu
  • Added crane on Stavøya
  • Added lights on fish farms
  • Added the ability to delete save games from the menu
  • Adjusted docking areas around fish farms
  • Adjustments to the fog so that there are no longer any black horizon lines
  • Balanced longlines
  • Balanced Fixer, should hopefully not capsize so easily anymore
  • Cargo spawn area on Værøy has been adjusted
  • Inventory skill tree has been enabled, allowing you to acquire more inventory slots
  • Including adjustments to address GPU-related crashes
  • Improved water mask on Flippy
  • Fixed and balanced fish farms, now fish will only grow if the food available is not less than the required amount
  • Fixed a problem where the fish food would not be visible as a client
  • Fixed crash when using FSR 3 upscaler
  • Fixed crash when setting longline
  • Fixed crash when performing certain interactions with an animation
  • Fixed crash when entering the boathouse as a client
  • Fixed crash when onboarding a boat
  • Fixed crash when switching pages in the compendium
  • Fixed crash when pressing to join a lobby slot
  • Fixed crash when trying to lock a buoy in place
  • Fixed crash when selecting a mission
  • Fixed crash when viewing owned boats in the UI
  • Fixed crash when updating mission progress
  • Fixed crash when deleting UI map markers
  • Fixed crash when using the map in multiplayer
  • Fixed an issue where the water cannon panel was overlapping the horn button on Skarven
  • Fixed the issue where user settings were not being properly applied at startup
  • Fixed issue where loading a save inside a fish habitat would not recognize that you were in the habitat
  • Fixed issue where rowboats could not be repurchased after being sold
  • Fixed speedometer on Tier 1 and 2 boats
  • Fixed some issues related to medium cargo
  • Fixed issue where inventory items were not being used
  • Fixed the issue with jigging not working for the client in multiplayer
  • Fixed the issue with screen flickering for some users
  • Fixed issue with Tier 2 sonar not working
  • Improved lighting and post-processing
  • Improved inventory system, you can now only hold one item of certain items
  • Resolved problem with longline buckets occasionally disappearing after being hauled
  • Some audio improvements


We highly value your feedback and support. If you're enjoying Ships At Sea, please take a moment to rate our game and leave a review. Stay tuned for more updates and happy sailing!


- Team Misc Games

Minor patch

This patch fixes a bug that prevented players from delivering medium cargo while unloading, and a bug that prevented fish farms from working after loading a savegame.

  • Tuned fuel consumption on all boats
  • Fixed issue where fish farms would not consume food or grow after loading a savegame.
  • Fixed a bug where medium cargo would not register correctly when unloaded


Thank you for your support and patience.

- Team Misc Games

New update and some improvements

In our latest Ships At Sea patch, we have implemented various improvements and fixes to enhance your gaming experience. Unfortunately, we had to temporarily disable net fishing because players were unable to complete it. We are currently reworking the net fishing mechanics and will reintroduce it in an improved and working state very soon.

  • Adjusted cargo areas in Værøy
  • Balanced burning and towing missions
  • Net fishing disabled
  • Fixed problem accessing electrical cabinet on Conquest
  • Fixed problem where the boat was not docked after loading savegame
  • Fixed problem where client would rejoin savegame and end up jumping under the surface after the second time
  • Fixed bug where actor component was creating duplicate entries in savegame
  • Fixed pier issue on Teist where the player could fall through the world


Thank you for your patience and understanding as we work to improve the game.

- Team Misc Games